FEH Summon Calculator

🎯 FEH Summon Calculator

Estimate Fire Emblem Heroes orb budget, banner rates, pity bonus, color sniping, focus charge, spark count, target copies, expected summons, and chance before summoning.

Tip: FEH odds depend on the exact summoning event. Use the banner's Appearance Rates screen when you override focus rate, off-focus rate, or spark eligibility.
📋FEH Banner and Color Presets
⚙️Summon Planning Inputs
Calculator note: This is a planning model for one FEH summoning event. Color sniping is approximated with color-stone frequency and expected orb cost per selected summon.
New Heroes style starts near 3% focus and 3% regular 5-star, with common 40-summon spark eligibility.
Enter only the orbs you plan to spend on this exact banner.
Sniping lowers orb cost per chosen stone but may skip sessions without your target color.
Use the focus category rate shown before pity increases.
Set this to 0 for many 8% legendary, mythic, emblem, or remix-style pools.
Count summons on this banner since the last 5-star result. Pity does not transfer to unrelated events.
If you want one specific unit on a four-focus banner, target share starts near one quarter before color filtering.
Same-color focus units split the color-adjusted focus chance.
0 means you are chasing the first copy. 11 total copies equals a plus 10 merge project.
The calculator forecasts the additional target copies needed from this banner.
Enter the number of summons already made toward the next spark counter on this banner.
Spark is modeled as one chosen target copy when the threshold is reached.
When active, the next 5-star is modeled as focus-only before charges reset.
The orbs-needed result estimates the budget for this checkpoint from the current state.
📌Current Banner Spec Grid
3.00%
Current focus rate
3.00%
Current regular 5-star rate
0.94%
Approx target rate per chosen stone
4.52
Expected orbs per chosen summon
34
Summons from orb budget
40
Next spark threshold
1
Additional copies needed
0/3
Focus Charge state
FEH Summon Forecast
Chance in budget
0%
for target copies in planned summons
Expected summons
0
average chosen stones from current state
Orbs for checkpoint
0
estimated orb budget needed
Spark and copy outlook
Off
spark contribution to target goal
⚔️Banner Comparison Grid
New Heroes
Focus rate3%
Off-focus3%
Typical spark40
Best useOne focus
Legendary / Mythic
Focus rate8%
Off-focus0%
Pool shape12 focus
Best useShared color
Hero Fest
Focus rate5%
Off-focus3%
Pity feelStrong
Best useMerge base
Weekly Revival
Focus rate4%
Off-focus2%
SparkUsually none
Best useOlder units
📚FEH Summon Reference Tables
Orb cost by summoning circle
Stones takenOrb costAveragePlanning note
1 stone5 orbs5.00Strict snipe
2 stones9 orbs4.50Good when two colors appear
3 stones13 orbs4.33Mixed sniping
4 stones17 orbs4.25Almost full circle
5 stones20 orbs4.00Full circle discount

The calculator estimates expected orb cost from target-color frequency and the FEH 5, 4, 4, 4, 3 circle discount pattern.

Common FEH banner presets
Banner typeBase focusRegular 5-starDefault focus pool
New Heroes3%3%4 heroes
Special Heroes3%3%4 heroes
Legendary / Mythic8%0%12 heroes
Hero Fest5%3%4 heroes
Weekly Revival4%2%3 heroes

Always check the in-game Appearance Rates page because FEH event rules and subscription spark access can vary by banner.

Color sniping approximation
Color planStone shareOrb pressureWhen useful
Red only29%MediumSword, red tome, red beast
Blue only25%MediumLance, blue tome, dragon
Green only19%High varianceAxe, green tome, green bow
Colorless only27%MediumStaff, dagger, bow
Full circles100%Lowest per pullSpark rush or broad targets

Color shares are planning approximations. The exact stone color mix depends on the banner's summonable pool.

Pity, spark, and Focus Charge rules
MechanicCounterEffectCalculator input
Pity increaseEvery 5 no 5-starRaises 5-star ratesSummons since last 5-star
120 safety120 no 5-starNext circle at 100%Included as high pity
SparkUsually 40 summonsChoose a focus copySpark count and rule
Focus Charge3 off-focus 5-starsNext 5-star is focusCharge state
Target mergesUp to 11 copiesPlus 10 projectOwned and goal copies

Spark copies and random summon copies are both counted toward the target-copy goal in this model.

Tip: If you only need a 40-summon spark, full circles usually save orbs per summon. If you need the random target before spark, color sniping can be better.
Tip: Focus Charge only matters on eligible banners with regular 5-star and 5-star focus categories. It does not replace checking the banner details screen.

Your orbs aren’t looking great. The new banner comes out. A fresh banner spawns, and there it is: that sweet, sweet unit is calling to you. But base rate is only 30%… Too risky! It’s gacha time, and gacha mechanics are random: either analyze spreadsheets too hard, or pull blind and hope for the best. Neither extreme is the truth. Probabilities stacks against you, and you need to learn what they mean.

To put it simply: After inputting your circumstance into the calculator (above), it crunches the numbers for you. You won’t have to guess about pity thresholds and coefficients anymore. Not all banners are created equal. While a normal new heroes banner use one mathematical curve, a legendary event applies another. The focus rate may appear the same, but pool size makes all the difference. Twelve units with an eight percent chance of focusing each other drastically diminishes your chances on any one target. Choosing the right type of banner is your starting point.

Stop Guessing. Use Data to Save Orbs.

That’s where the tool’s underlying math comes into play, adjusting based off the banner event’s dilution. A Remix banner isn’t the same as a standard four-hero focus; use the wrong one and you’ll overspend while failing to achieve results.

Strategy comes into play here, which I’m sure you’ve seen debated, do you skip orbs to save up for color you want? Again, it’s a matter of patience and what you’re looking for. Skipping saves you some money on orbs per summon. Sounds good! Except then you run into a banner that didn’t distribute well. Maybe they ran out of green and now you skipped three circles to get one usable spot. That’s stressful variance.

The tool takes that into account, and estimates how much an orb will cost on average if you use its sniping suggestions. It doesn’t give you the best case, but something more realistic.

And then there’s pity. It rises gradually with every unsuccessful summon until your chances suddenly spike after some number of summons. It might be forty, but I am not sure. I’m not sure how long). By one hundred and twenty, if you haven’t pulled a five-star yet, you’re practically guaranteed results. Since most people don’t bother counting their own pity meter, most players thinks the game keeps an internal tally of it. It doesn’t. Nobody tells you what your pity number is. You need to keep tabs on it yourself.

That internal sense of momentum represents the unseen boost from all the pulls you’ve made since your last lucky draw. If you are deep in a pity cycle, your odds are actualy better than the base rate suggests. That’s value being squandered when you overlook that upward trend.

The additional wrinkle is in spark mechanics. Sure, forty summons means you get a guaranteed copy, but it lulls you into bad budgeting habits. “One unit is covered by spark”. That’s not true if you’re pursuing a plus ten merge. Then spark is only the beginning. Now you want ten additional copies on top of that. The calculator isolates the random part of your summon prediction and subtracts out the spark component. It tells you precisely how many units remain beyond the guaranteed hit. No more false confidence.

How far do we have to go? People get caught up thinking that focus charge is a safety net. It’s not. It’s a way to give a time penalty if you haven’t hit three off-focus five-stars. This can bail you out in a focus drought. But it also means you’ll potentially burn through some charges on banners where you don’t really care about the off-focuses. Do you turn it on? That’s dependent on your current charge amount, and what random pulls is worth more then others to you.

On the page they also have some reference tables that list out their standard rates for easy comparison. So if you’re considering two events happening at once you can check it quickly. Sometimes math says to pick one banner, and other times it says to pick another, but sometimes your roster needs require a different choice. And that’s where the human element comes in. No tool can replace that.

The calculator provides the floor and ceiling of your choices. It tells you whether your budget is realistic or not. Then you get to decide if you want the units today more than the orbs needed next week. The art, though, is managing what you expect. The entire point of gacha games is to make you think hope and near-miss is everything. Go in to summon with data, not hope. Open up your eyes, pull it out. Don’t guess. Plan. Think with the numbers. That way, you don’t lose any of that important orb count.

FEH Summon Calculator

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