FF14 Raphael Crafting Calculator

⚒ FF14 Raphael Crafting Calculator

Test a Final Fantasy XIV crafting macro like a Raphael-style planning sheet: stats, buffs, recipe difficulty, durability, quality, CP use, action sequence, and pass reliability.

📋Raphael-Style Crafting Presets
Tip: Use the food and medicine fields exactly as they appear after gear, melds, soul crystal, and FC buffs. The calculator applies percent caps before simulating the macro.
⚙️Crafter Stats, Buffs, and Recipe Target
Formula note: This planner uses current FFXIV action CP, efficiency, durability, Inner Quiet, combo, and buff rules, then estimates base progress and quality from effective stats and recipe level pressure. Confirm final edge cases in Trial Synthesis before spending rare materials.
All Disciple of the Hand classes share this modern action table.
Condition mode changes quality expectation and reliability notes.
Used for level pressure and Trained Eye eligibility.
Recipe level above crafter level reduces estimated action gains.
Unbuffed Craftsmanship from character pane.
Unbuffed Control from character pane.
Starting CP before food and draught bonuses.
Presets fill typical percent-plus-cap buff patterns.
Percent bonus before cap, such as 10%.
Maximum craftsmanship added by food.
Percent control bonus before food cap.
Maximum control added by food.
Percent CP bonus before cap.
Enter food CP cap plus draught CP if both are active.
Progress required to complete synthesis.
Common values include 35, 40, 70, and 80 durability.
Quality cap or collectability cap for the recipe.
Initial quality before the first action.
Paste /ac lines or plain action names. The parser recognizes combos, buffs, repair skills, Rapid/Hasty risk, Trained Eye, and level 100 actions.
📊Current Plan Snapshot
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Effective Craftsmanship
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Effective Control
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Effective CP
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Base Action Gain
Raphael-Style Simulation Result
Progress Completion
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of recipe difficulty
Quality Fill
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estimated HQ / collectable score
CP Remaining
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after food, draught, and macro
Reliability
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macro pass estimate
🧪Material and Recipe Spec Comparison

35 Durability Material

Tight CPUsually favors Manipulation, Prudent actions, Trained Perfection, and one strong progress finisher.

70 Durability Gear

Buff WindowRoom for Waste Not II or longer Innovation windows before the Byregot's Blessing finisher.

Collectable Turn-In

ThresholdQuality is read as collectability; hitting the next reward band matters more than perfecting HQ chance.

Expert Recipe

Manual PlayConditions such as Pliant, Sturdy, Malleable, Primed, and Good Omen make static macros less reliable.

Tip: A macro with 100% progress but negative CP or durability is still a failed plan. Leave a CP buffer for missed combos, specialist actions, and manual condition choices.
📚FFXIV Crafting Reference Tables
Core Progress and Quality Actions at Level 100
ActionCPDurabilityEfficiency / rule
Basic Synthesis010120% progress, 100% success after mastery
Careful Synthesis710180% progress, 100% success
Groundwork1820360% progress, halved if remaining durability is below cost
Prudent Synthesis185180% progress, unavailable during Waste Not effects
Basic Touch1810100% quality and starts the touch combo
Standard Touch3210125% quality; combo CP becomes 18 after Basic Touch
Advanced Touch4610150% quality; combo CP becomes 18 after Standard Touch or Observe
Preparatory Touch4020200% quality and effectively builds two Inner Quiet stacks
Byregot's Blessing2410100% plus 20% per Inner Quiet stack, capped at 300%
Buff, Repair, and Utility Actions
ActionCPStepsPlanning note
Veneration184Synthesis actions gain 50% efficiency
Innovation184Touch actions gain 50% efficiency
Great Strides323Next Touch action gains 100% efficiency
Waste Not564Halves durability loss for most actions
Waste Not II988Longer durability reduction window
Manipulation968Restores 5 durability after each step
Master's Mend881Restores 30 durability, capped by recipe max
Immaculate Mend1121Restores all item durability
Trained Perfection01 useNext durability loss is reduced to 0
Risk and Condition Actions
ActionCPSuccessWhy it matters
Rapid Synthesis050%500% progress but cuts macro reliability hard
Hasty Touch060%Free quality action; grants Expedience at high level
Daring Touch060%150% quality while Expedience is active
Precise Touch18100%Good or Excellent only; strong Inner Quiet builder
Intensive Synthesis6100%Good or Excellent only; 400% progress
Tricks of the Trade0100%Good or Excellent only; restores 20 CP
Heart and Soul0100%Specialist action enabling one condition action
Careful Observation0100%Specialist hold step using a delineation
Expert Recipe Conditions
ConditionColor cueEffectSolver-style use
NormalWhiteNo action bonusSpend setup buffs or safe progress
GoodRedTouch effectiveness increases by 150%Use Precise Touch or a buffed Byregot if ready
ExcellentRainbowVery large touch bonus, followed by Poor on normal craftsConvert into major quality if durability allows
Good OmenOrangeNext step becomes GoodPrepare Great Strides, Innovation, or Heart and Soul
CenteredYellowAction success chance improvesSafer Rapid Synthesis or Hasty Touch attempt
SturdyCyanNext durability loss is reduced by 50%Pair with Groundwork or Preparatory Touch
PliantGreenNext CP cost is reduced by 50%Use Manipulation, Waste Not II, or Immaculate Mend
MalleableBlueNext progress action gains 150%Push difficult progress without overusing CP
PrimedPurpleNext status lasts two extra stepsExtend Innovation, Veneration, or Manipulation
Buff Planning Benchmarks
Planning targetTypical requirementBest leverRisk to check
One-button normal macroPositive CP, durability at or above 0, progress completeMore craftsmanship or Veneration windowGroundwork halved at low durability
HQ master recipeHigh quality fill before final synthesisInnovation plus Great Strides into ByregotStarting quality too low for available CP
Collectable reward tierQuality reaches the desired collectability bandPreparatory Touch and Trained FinesseOverbuilding quality after the threshold
Expert manual craftAdapt to Good, Pliant, Sturdy, and MalleableFlexible CP and durability bufferStatic macro ignores condition value
Old recipe Trained EyeRecipe at least 10 levels below crafterTrained Eye then finish progressNot allowed on expert recipes

Action values match the current level 100 crafting action descriptions. The base gain model is an estimate for planning, because FFXIV applies hidden recipe level modifiers internally.

There’s this particular type of panicky feeling that comes over you when you realize your crafting macro just failed on a recipe you’ve already purchased all the materials for. If you’re a crafter in Final Fantasy XIV you learn to fear this panic. The durability bar empties out, the item burns away and suddenly your meticulously planned series of actions has come undone because some tiny little variable got mixed up.

That’s what FF14 Raphael crafting calculator is there for: To prevent that panic from ever beginning. It lets you simulate the entire process digitally so you can see exactly where your plan breaks down without losing any gil or materials in actual game.

Why You Need a Crafting Calculator

At its core, planning this way is about managing resources: You have limited time steps, durability, and creativity points. Burning those up too fast in one area (too many CP used early) may prevent you from finishing something later. Using heavy-duty actions such as Groundwork can eats up durability too quickly; before you know it, your tool is broken and you haven’t finished anything yet.

The calculator above does all that math for you, how many time steps do I need? How many CP will I be able to use in total? What food buffs do I have? Can my specific set of gear even handle the difficulty level of the recipe? That’s where this type of planner comes in. It takes away the guesswork by automatically accounting for current buff interactions and action efficiencies. This lets you see if your actual gear stats plus food buffs really suffice for completing the recipe.

Finally, there are food caps. People spend way too much time worrying about their base scores instead of realy thinking about these things. They might believe because they have a high score in craft that they’re good to go, when in reality the game has very hard-coded maxes for the amount of food that contributes to any stat. Anything beyond that doesn’t matter. This is why plugging in your exact food cap and percentage amounts is important. It will show you where your game sheet ends and the game engine begins when it comes to your synth. And that’s often the line between HQ or not even close.

Finally, there are the more subtle things like durability. Beginners tend to view durability as a guideline instead of a limitation. I’ve seen plenty of players load up on the Waste Not or Manipulation-type skill without realizing that those bonuses require CP to cast. They think they have the makings of an awesome macro but suddenly run out of available slots before reaching the end of their scheme. It’s a great concept on paper, but since it didn’t account for durability, it is now completely useless.

This is where the chart on the page come in handy. It details which actions consume what number of steps and how much durability they’ll chew through. Knowing both will help you craft feasible macros that are likely to survive the experience.

Certain mechanics can also get confusing. Conditions that increase touch efficiency (such as Good or Excellent) can really helps out the quality. However, if those conditions don’t take into account the appearance or dissapears of that condition, then they’ll break your static macro. Normal crafting will still benefit from having an idea of what you’re gaining in quality by default, but expert recipes will require some hand adaptation. Knowing this lets you simulate your sequence and determine whether you’re over-optimizing quality where the recipe only requires a small bump to reach HQ status. This saves you CP for what actualy matters when completing an action and avoids the common pitfall of chasing perfection on something that won’t benefit from it.

This method has the benefit of allowing you to experiment freely without risking any gil or materials. With Rapid Synthesis, you can run some wacky macro and instantly observe how much your reliability decreases, before you even have to open up the synthesis window. You can swap around various pieces of gear and food combinations to find maximum buffer.

This type of advance planning makes crafting feel less like a matter of luck. It feels more like an engineering challenge where you can spot flaws in your plan, such as running out of CP during the last touch action, and fix them.

At the end of the day, learning how to craft in Final Fantasy XIV comes down to knowledge and planning. This doesn’t mean that tools such as this calculator are a replacement for skill. Instead, these calculators is there to give you information so you can make an educated choice. You turn what was once just a hunch into something backed up by facts. It’s the difference between wondering if a macro will succeed and knowing precisely why it won’t, or why it will. And it makes you rely on your own planning instead of chance.

You should of do exactly that with anything complicated within the game.

FF14 Raphael Crafting Calculator

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