GTNH Crafting Calculator

⚙️ GTNH Crafting Calculator

Plan GregTech New Horizons circuit and machine crafting with voltage tier, amperage, EU/t, processing time, ore dictionary substitutions, batch size, multiblock parallels, and raw material trees.

Tip: Use the exact NEI/AE2 pattern from your GTNH version when a circuit board, soldering alloy, or foil recipe has changed. The presets are planning baselines, not a lock on your pack file.
Tip: Power safety is voltage first, amperage second. A recipe can draw multiple amps safely only when every cable, hatch, and machine tier can accept the packet tier you selected.
📌GTNH Presets
🔧Recipe And Power Inputs
Model note: Select a circuit family and machine tier, then tune outputs, material ratios, parallels, and ore dictionary behavior to match your NEI recipe page.
Loads baseline EU/t, duration, output size, and raw material tree.
Final circuits, boards, hulls, or assemblies you want in storage.
Subtracts finished stock before batch rounding.
Some assembler recipes output multiple boards or circuits per operation.
The native recipe tier before overclocking.
Higher tiers overclock recipes when the power budget allows it.
Total energy budget is voltage tier multiplied by available amps.
Changes practical parallelization and startup overhead.
Processing Array machines, LCA recipe parallels, or Assembly Line slices.
The EU/t shown by NEI before overclocking and parallels.
Seconds per craft at the recipe tier.
Normal uses 4x EU/t and 2x speed per tier; perfect uses stronger speed scaling.
Estimates how much mining can be replaced by equivalent plates, foils, wires, dusts, or circuits.
Lower factors represent better plate, wire, foil, solder, and board yields.
Adds a planning buffer for sub-recipe rounding, wrong circuits, and manual mistakes.
📦Current Recipe Snapshot
LV
Machine tier
32 EU/t
Packet voltage
1x
Effective parallel
Strict
Ore dictionary mode
GTNH Crafting Results
Craft operations
0
recipe batches
Total processing time
0s
after overclock and parallels
Running EU/t
0
per tick draw
Raw material tree
0
items after substitutions
Ready.
⚖️Comparison Grid
📚GTNH Reference Tables
Voltage tier reference
TierVoltage1 amp4 amps
LV32 EU/t32 EU/t128 EU/t
MV128 EU/t128 EU/t512 EU/t
HV512 EU/t512 EU/t2,048 EU/t
EV2,048 EU/t2,048 EU/t8,192 EU/t
IV8,192 EU/t8,192 EU/t32,768 EU/t

A lower-tier machine should not receive a higher-voltage packet. Use the selected machine tier as the packet ceiling.

Circuit family defaults
FamilyTierBase EU/tBase time
Electronic boardLV246s
Basic circuitMV968s
Good circuitHV38410s
Advanced circuitEV1,53614s
Elite circuitIV6,14418s

Defaults are planning profiles. Replace them with the NEI value for your exact board, circuit, or machine recipe.

Ore dictionary modes
ModeRaw factorUse caseWatch point
Strict1.00xExact recipeNo substitutions
Standard0.93xCommon plates and wiresCheck circuit tiers
Broad0.86xDusts, ingots, foilsMay hide rare items
Recycle0.78xUses stock firstNeeds inventory audit

Ore dictionary planning estimates substitution pressure. It does not override hard recipe locks or cleanroom requirements.

Multiblock parallel assumptions
MachineParallel modelOverheadBest fit
Single block1 recipe0%Early circuits
Processing ArrayMachines entered4%Repeated parts
Large Circuit Assembler2 per slice8%Midgame boards
Assembly Line3 per slice12%Late circuits
Mega line6 per slice18%Factory batches

The calculator caps effective parallels at the number of recipe operations still needed.

Raw material tree categories
CategoryRepresentsTypical substitutionsBatch risk
BoardsPrinted, plastic, epoxy, fiber boardsBoard families, coated boardsCleanroom or chemistry chain
Wires and foilsCopper, annealed copper, gold, fine wireWiremill, bender, foil recipesHidden plate conversion losses
Chips and wafersIntegrated logic, SMDs, wafersEquivalent circuit partsTier-gated cleanroom output
Solder and fluidsSoldering alloy, molten tin, glueFluid assembler recipesCell and pipe leftovers
Casings and platesMachine hulls, plates, screws, rodsOre dictionary metal formsDifferent bending ratios

Use the breakdown below the result cards to see the estimated tree for the currently selected circuit recipe.

The ultimate circuit recipe (Gregtech New Horizons) is one such example that causes a certain type of anxiety when you look at it. This is not so much due to the collection of ingredients but because of what lies behind them: a web of connections that stretches from the initial ore veins you mine to the last component used to build this contraption. How many hours do your machines requires? What amount of energy does every step consume? Do you even possess sufficient amperage to power these machine without tripping your grid?

Once you specify the configuration of your machines and target output, the calculator above do the math for you. You no longer have to trace through every sub-recipe manually or calculate voltage tier conversions by hand.

How to Use the Calculator Tool

Now, first off, we must understand that power in this mod is not something free. Power is a constrained resource governed equally by voltage AND amperage. For example, even with a huge battery buffer, if your cable isn’t rated for the amperage it takes to power a high end overclock, your machine won’t turn on OR run efficient. Using this tool, you’ll be able to plug in the tier of machine you want and how much amperage is available to ensure that your power delivery can keeps up with what you’re trying to process.

Most players think that all they need is “enough” eu. They neglect the fact that the delivery method is just as important than the source itself. You could be tasked with producing a recipe that needs 3k EU per tick, however you only have 2 amps of cable capacity and need 4 amps to run the machine. You’re either going to waste your time with low-tier machines or wait to come and fix it yourself.

The other area where intuition is likely to let you down as a player are in overclocking. Higher tier machines does more than just work faster; they change the fundamental energy cost per operation while reducing the duration. It makes operations faster and changes the energy cost per operation. The calculator lets you select either perfect overclock profiles or the normal GregTech overclocking logic which will show this variation. This makes a huge difference when planning how you want your midgame to progress.

For example, if you have a Processing Array set up with several slots in parallel then the speed boost compounds very rapid. But so does the energy demand. You have to ensure that your power generation can covers the peak draw required for those parallel operations. To help with this, the page contains a reference table that shows the different voltage tiers and their associated EU per amp value. From here you can quickly find out if the machine tier you’re considering match your infrastructure.

The real trick comes with material substitution. The game’s ore dictionary system enable substitutions among various materials and metals in recipes based off what is available. That seems useful… until you consider that swapping copper out for gold in a wire recipe will affect all the processing upstream from there. All of a sudden you have to build an entirely new electrolyzer line, or maybe find a whole new planet to mine, to produce a single batch of circuit board.

Switching the substitution mode from broad, to standard, to strict can help you figure out when you’re going to run out, and what exact materials you’ll need to start mining right now to get back on track. That way it isn’t this abstract feeling of “oh no I don’t have enough stuff!” but instead a clear list of things you’re missing.

The last lever is parallelization; running multiple batches at once. An assembler with eight circuits look efficient. But it needs eight times more power burst, eight times as many ingredients all at once. To account for this, enter how many slices or machines you want to run at once. Then it’ll adjust the estimate of materials and overall time needed for the whole process. You avoid the trap of planning a batch and finding 30 minutes later that you are short on soldering alloy because you failed to multiply that need as well.

In the end, making things in GTNH isn’t so much about pushing buttons as it is managing logistics. You’re building a factory: all the gears need to be turning together. If you spend some time with these tools planning how materials flow through and when your energy will run out before digging into the ground, you won’t waste time with production lines grinding to a halt. And you don’t do this because you want to make the thing. You do it because you want to make it efficienty and on time. You also wouldn’t of want to break your own bank in the process.

Once you get a handle on the mathematics of the machines, what was once so overwhelmingly complex starts feeling less like work than like a puzzel with an answer that you can figure out.

GTNH Crafting Calculator

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