ICARUS Crafting Calculator and Planner

⚒ ICARUS Crafting Calculator

Plan planet and workshop crafting batches across benches, recipes, ore chains, electronics, composites, refining queues, encumbrance, and cave-trip hauling.

📋ICARUS Crafting Presets
Tip: If a recipe needs electronics, calculate copper and gold wire before leaving the cave. One electronics stack looks light, but the ore chain behind it is large.
Recipe, Bench, and Batch Inputs
Model note: Recipe data follows ICARUS bench recipes and intermediate conversions such as electronics, epoxy, concrete mix, carbon fiber, composite paste, steel screws, rope, and wire. Use the on-hand fields to subtract stockpiles before the trip plan is built.
Includes bench/fabricator tier and recipe category.
Workshop assist reduces the material list by the percent below.
Result flags whether your bench tier can craft the target.
Controls iron, copper, steel, glass, gold, carbon, and composite times.
Finished items, rounds, composites, or benches desired.
Adds reserve for repairs, split stacks, spoiled route plans, or teammate use.
A 25% bonus divides craft and processing time by 1.25.
Use for workshop supplies, teammate stock, or prebuilt modules.
Refining time is divided by active furnace count.
Switch for desert starts where fiber is scarce.
Stockpile and Trip Inputs
Used for iron ingots, nails, steel bloom, and composites.
Electronics often bottleneck on copper wire.
Refined gold becomes gold wire for electronics.
Default composite paste chain uses platinum ore.
Used for glass, concrete mix, carbon paste, and composites.
Needed by fabricator chains and carbon paste.
Needed for titanium ingots, plates, and high tier rifles.
One coal ore per steel bloom in the modeled steel chain.
Covers wood, refined wood, organic resin, and tree sap routes.
Bench rope uses 12 fiber per rope.
Used directly, for cured leather planning, or leather rope talent.
Concrete mix uses 8 stone each.
Epoxy uses 2 sulfur and gunpowder uses 1 sulfur.
Epoxy uses 4 tree sap; concrete mix uses 1.
Direct epoxy stock is consumed before sulfur/sap expansion.
Direct electronics stock avoids wire and resin expansion.
Direct composites avoid paste and electric-furnace steps.
Prospector, mount, cart, or teammate load budget.
Subtracted before trip count is calculated.
Round trip time is doubled and multiplied by trip count.
🧰Selected Recipe Specs
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Required bench
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Recipe category
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Output per craft
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Base craft energy/time
ICARUS Crafting Plan Results
Batch coverage
0%
materials covered now
Largest missing item
-
after stockpile subtraction
Furnace/refining queue
0 min
parallel furnace adjusted
Hauling plan
0 trips
raw material weight
Material and Station Comparison

Planet ChainFull resource path

Expands finished requirements into ores, wood, fiber, leather, sulfur, tree sap, oxite, and stone for cave planning.

Workshop AssistOrbit support

Reduces the required material pool by the support percent before stockpile and trip calculations are applied.

Fabricator TierT4 gating

Highlights electronics, carbon fiber, steel screws, concrete mix, and composites that usually gate late-game benches.

Trip WeightEncumbrance

Uses item weights for the missing raw plan, then divides by remaining carry capacity and estimates route time.

Tip: For electric-furnace goals, bring enough copper and gold for electronics before chasing platinum. The composite paste chain is short; the power bench chain is the heavy lift.
📚ICARUS Reference Tables
Bench and Deployable Recipe Data
TargetCrafted atTierCore materials
Crafting BenchCharacterT260 Fiber, 50 Wood, 12 Stone, 20 Leather
Machining BenchCrafting BenchT320 Wood, 12 Stone, 120 Iron Nail, 40 Iron Ingot, 10 Epoxy, 24 Rope
FabricatorMachining BenchT440 Aluminium Ingot, 30 Electronics, 30 Concrete Mix, 8 Carbon Fiber, 30 Steel Screw
Electric FurnaceFabricatorT430 Steel Ingot, 4 Glass, 60 Electronics, 80 Concrete Mix, 8 Steel Screw
Material ProcessorFabricatorT430 Aluminium Ingot, 60 Electronics, 12 Steel Screw, 3 Titanium Plate, 8 Carbon Fiber

The calculator expands nails, screws, wire, concrete, electronics, carbon fiber, and composites into lower-level materials where possible.

Furnace Refining Times
MaterialInputStoneConcrete / Electric
Iron Ingot2 Iron Ore8 sec6 sec / 5 sec
Copper Ingot2 Copper Ore8 sec6 sec / 5 sec
Steel Ingot1 Steel Bloom10 sec7 sec / 6 sec
Refined Gold2 Gold Orenot available6 sec / 5 sec
Composites1 Composite Pastenot availablenot available / 5 sec
Intermediate Material Conversions
IntermediateStationInputOutput
ElectronicsMachining Bench5 Gold Wire, 15 Copper Wire, 2 Organic Resin, 2 Epoxy1 Electronics
Composite PasteMaterial Processor2 Iron Ore, 1 Silica Ore, 1 Organic Resin, 1 Platinum Ore1 Paste
Carbon PasteMortar / Processor1 Silica, 1 Aluminium Ingot, 4 Organic Resin, 2 Epoxy1 Paste
Concrete MixCement Mixer1 Tree Sap, 8 Stone, 4 Silica Ore1 Mix
RopeBench or talent12 Fiber or 5 Leather1 Rope
Carry Weight Reference
MaterialWeight eachStack notePlanning use
Iron Ore0.40 kg50 stackRaw ore hauls
Wood0.15 kg100 stackBench, resin, sap chain
Iron / Steel Ingot0.25 kg20 stackSmelt-before-haul comparison
Epoxy / Electronics0.01 kg100 stackLight direct intermediates
Composites0.25 kg20 stackEnd-game material loads
Workshop vs Planet Crafting Checks
PlanBest useCalculator effectWatch item
Planet-onlyFresh missionsNo material offsetCopper and gold
Workshop assistKnown objective dropsReduces required poolSupport percent
Mixed dropTools from orbit, mats localPartial offsetCarry capacity
Teammate muleLong cave routesIncrease kg capacityRound-trip time

ICARUS starts you off with just some basic tools and your wits, dropping you right into the simulation. You has to construct your initial shelter before sundown. But it’s not as simple as finding some sticks and lashing them together. You’ll soon see that crafting a Machining Bench require iron nails. This means getting ingots, which means smelting ore in the furnace you haven’t quite figured out yet.

And this is where most players stumble. They grab a bunch of random resources. They lug around huge rocks on their backs. They gets slowed down and weighed down by encumbrance. Then they find out they’re still short of a stack of rope or three units of epoxy.

Why Planning Is Important in ICARUS

They treat the planning stage as if it were optional, when it’s realy what separates a smooth mission from one filled with frustration and lots of trips back to base camp. Once you’ve determined your goal, the calculator do all the math for you (saving you from mental arithmetic, which will fail you when the stakes are high). It lays out the whole dependency chain for you. It shows not only what to use to produce your end goal, but also ingredients that feed into those items.

Want a Fabricator? The tool tells you that the hard work starts with concrete mix and electronics long before you ever approach the bench. That’s critical, because in ICARUS poor logistics hurt you far worse than nearly anything else. There’s no sprinting to make up a shortage of resources.

This is where the refining queue become an underutilized part of playing efficiently. You only have a limited amount of stamina and oxygen in game and, well…time = money. Literaly. Because the tool can accounts for multiple furnaces running simultaneously, it will adjust the overall waiting time accordingly. For example, one furnace may require 20 minutes to melt a batch of copper for electronics, but with four furnaces running in parallel, the wait-time decreases dramaticly.

That’s also why your base layout matters; players who groups together all of their refining stations minimize idle time and keep those production lines going. The calculator estimates how long it will take to refine everything in total by accounting for speed bonuses and number of furnaces. It’ll help you see the refining bottleneck.

That’s when things get complicated. Simple checklists don’t account for carrying weight. Ore is heavier than the ingot it creates once refined. While refined ingots are lighter and easier to stack, ore is heavier. Carrying around ore mean more trips. You could of being making just one trip instead if you smelted it first.

The planner takes all this into account; it calculates your current load, carry capacity, round trip travel time, and then estimates based off all that how many expedition it should take you. If you notice that you’ll be making quite a few trips, consider rethinking whether it’s worthwhile to make the item now. You might want to wait until you’ve got a better way of getting stuff out, such as a mount or a teammate who will serve as a mule for you.

For experienced players with existing stockpiles of orbital supplies, it also give them a tactical edge. You can set a workshop assist percentage that calculates the amount of material cost your workshop shifts from your back to your inventory credits. It’s great for when you need rare ore, like platinum or titanium, for high tier items.

But be careful; over-relying on workshop assists can cut you out of the gameplay loop of refining and gathering, which in many cases will yield more experience points and rewards than in missions. The tool lets you calculate both types of mixes. Including just planets vs. You can compare different mix types to see if the convenience is worth what you might lose.

Other errors are ones of omission: underestimating copper requirements for electronics or forgetting where to get ropes. Depending on your setting, rope may come as leather or fiber; toggle that option and suddenly you’re looking for completely different stuff. Late-game items tend to sport lots of copper, which also happens to show up in “small” wire components that increase fast when making multiple pieces of armor/weapons. To understand what each craft really costs, check out the reference tables (on the page), they’ll show you the hidden expenses.

So, realy, ICARUS gameplay boils down to anticipation: You’re running a supply chain in hell. You’re not simply making things, you’re planning ahead. You avoid scrambling because you’ve already mapped it out with those planning tools. When you pull up that recipe next time, you’ll no longer just see ingredient needs, you’ll see a timeline of needs, a mix of weight, work, and resource balance that need careful consideration. That forethought transforms a scramble for survival into a well-controlled operation. It allows you to focus less on what you don’t have and more on the horrors lurking in the dark.

ICARUS Crafting Calculator and Planner

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