🏰 Oblivion Character Planner
Plan a classic Elder Scrolls IV: Oblivion hero with race, birthsign, specialization, major skills, attribute growth, efficient leveling, health, fatigue, magicka, armor, weapons, and magic focus.
| Race | Natural lane | Bonus signal | Best use |
|---|---|---|---|
| Breton | Mage tank | Magicka, resist | Atronach hybrid |
| Altmer | Pure caster | Large magicka | Spell offense |
| Dunmer | Spellsword | Blade, Destruction | Hybrid duels |
| Bosmer | Marksman | Agility, bow | Stealth archer |
| Redguard | Warrior | Endurance, blade | Durable melee |
| Khajiit | Assassin | Agility, Sneak | Nightblade |
Race does not lock a class, but it strongly affects the first 10 levels and early survival.
| Sign | Main value | Tradeoff | Planner note |
|---|---|---|---|
| Atronach | +150 magicka | No regen | Best with potions |
| Apprentice | +100 magicka | Magic weakness | High risk caster |
| Mage | +50 magicka | None | Safe caster |
| Lady | END and WIL | No power | Strong health start |
| Warrior | STR and END | No magic | Melee health plan |
| Thief | AGI, SPD, Luck | No health | Stealth tempo |
Magicka signs are powerful, but Endurance signs improve every future health calculation.
| Skill gains | Multiplier | Use case | Warning |
|---|---|---|---|
| 0 | +1 | Ignored stat | Weak level |
| 1-4 | +2/+3 | Casual play | Patchy growth |
| 5-7 | +4 | Balanced plan | Usually fine |
| 8-10 | +5 | Efficient plan | Track carefully |
| 10 majors | Level ready | Rest to level | Stop if unplanned |
The planner rewards builds that prepare minor-skill gains before triggering the 10th major-skill increase.
| Attribute | Skills to train | Build value | Good major? |
|---|---|---|---|
| Endurance | Armorer, Block, Heavy Armor | Health scaling | Often minor |
| Intelligence | Alchemy, Conjuration, Mysticism | Magicka pool | Safe if controlled |
| Willpower | Alteration, Destruction, Restoration | Recovery, spells | Good for mages |
| Agility | Marksman, Security, Sneak | Stealth, bows | Risk for stealth |
| Strength | Blade, Blunt, Hand to Hand | Melee damage | Good for fighters |
| Speed | Acrobatics, Athletics, Light Armor | Mobility | Can overlevel |
Fast-advancing favorites like Athletics and Sneak can create accidental levels if they are major skills.
The game The Elder Scrolls IV: Oblivion offer players a significant amount of control over the character. However, the amount of control over the character can cause mistakes due to the invisible effect that certain early choices have on later levels. One of the choices players has is the player’s race, birthsign, and major skills.
These attributes interact with the leveling process that the player has for the game’s many levels. A player who dont plan there character could end up with a character that is the best for level five but weaker at level twenty. A player can also level there character too quickly, which cause problems with the enemies that players will face.
How to Plan Your Character in Oblivion
Planning there character is essential to understand the systems that the game offers players to enhance there game experience. One of the systems players should understand is the improvement of the attributes. Unlike other games, The Elder Scrolls IV: Oblivion does not give players attribute points when the player rest.
Instead, the level that a player reaches is based on the amount of skill improvements that the player completes before the player rests. The better the improvement of attributes that the player enhances, the better there stats will be. For instance, if a player enhances the Endurance attribute ten times before resting, they will have a maximum health stat.
If the player enhances many different skill, there health will suffer. The player must be careful with which skills they use as much as possible because leveling up will occur before the attribute improvements is done. Health is an attribute that many players neglect at the beginning of the game.
As the health attribute only improves when the Endurance attribute increases at the time that the player levels up, the player loses health if they delay increasing the Endurance attribute. For instance, if the player waits until level fifteen to increase there Endurance attribute, they will have lost the health that they would of earned each time by increasing there Endurance from the start of the game. The next two attributes that players should understand are the Intelligence and Magicka attribute.
The Intelligence attribute determines the size of the magic pool. Thus, this attribute is essential for the characters that will use magic spells in the game. The birthsign that the player chooses can add to there Magicka attribute, but some signs, like the Atronach sign, will remove the regeneration of there natural Magicka attribute.
The Atronach sign will give the player the chance to have a start with a large amount of Magicka, but the player will need to use potions or magical attacks to sustain there Magicka pool while in the game. Fatigue is an attribute that determines how many action that the player can perform before having to rest. For instance, if a player chooses a balanced race and attribute point build, the player will have more evenly fatigue than players who did not balance there attributes.
By ignoring some attributes over others, the player may run out of fatigue to perform actions such as attacking enemies or using spells. The connections between fatigue and the attributes that influence it can be somewhat invisible to the player when creating there character. One of the other systems that the player should understand and choose is the player’s race and there birthsign.
For instance, if the player chooses the Breton race and the Atronach birthsign, the player will have a high resistance to magical attacks and a large amount of Magicka. Thus, this character will be suited to those who want to enjoy using magic spells. The Redguard race and the Warrior birthsign will provide high health and weapon skill bonuses.
Thus, this character will be better for players who want to enjoy battling enemies with melee weapon. While it is true that players can create any type of character, there choices will make some of these paths easier to take than others. An example of such a system is the combat specialization system.
With this system, players can choose one of three combat specializations that will give there weapon and armor skills a bonus rate of improvement. Another skill system is the major skill selection that many players will accidentally destroy there character. If the player places skills that a player enjoys using in there major skills list, it will cause the player to level too fast for there attributes to support the player’s leveling rate.
A safer method is to place the skills that a player enjoys using to there minor skill list. One way of avoiding mistakes with major skills is by using the planning tool to view there different major skill options. Another system that players can use is the leveling system.
Players can choose to level there characters more efficiently by carefully choosing which system to use. Players can track there skills and rest when they have three attributes ready to recieve a plus-five bonus to there attributes. Or, they can rest regardless of there attributes and accept the occasional plus-four level to continue the quests that is given to them.
Both choices are valid but depend on the player’s preference for control over there character versus the organic growth of there character’s power. The value of planning creates a character with the strengths and weaknesses that the player desires. For example, if the player plans there character from the start and includes health attributes that will scale with there Endurance attribute, the Magicka attribute will match the spells that they use the most, and there fatigue attribute will reflect there preferred weapons and armor, the player will have a steady game experience.
There character will scale at a more even rate because each level increases a character attribute that they were already working toward.
