Vintage Story Smelting Calculator

⚒ Vintage Story Smelting Calculator

Plan ore nuggets, metal units, alloy ratios, bloomery or crucible capacity, charcoal or coke fuel, mold count, cast output, and heat time.

Tip: One nugget is 5 metal units, so complete casts usually land on 20-nugget steps. Leftover units are useful only when they can fill another complete mold.
🎯Vintage Story Smelting Presets
⚙️Smelting Inputs
Model note: Pick a recipe and route, then adjust nuggets, molds, output target, fuel, and workstation count for your planned smelting session.
Controls capacity, route warnings, and heat-time model.
Recipe ratios update the component nugget fields.
Fuel affects max heat, estimated pieces, and route fit.
Sets the units needed for each complete cast or smithing target.
How many completed molds, blooms, ingots, or tool heads you want.
Used when the target dropdown is set to custom.
Copper, iron, or primary metal nuggets.
Tin, zinc, gold, lead, or nickel component.
Optional third alloy component.
Metal bits, leftovers, or remelted units added to the plan.
Limits how many casts can be poured before you need more molds.
Capacity is multiplied by active workstations.
Preheated fuel pits or warm metal reduce estimated ramp time.
Adds extra nuggets or units for planning slack and imperfect batches.
📌Current Batch Spec Grid
1084°C
Recipe smelting temperature
100%
Alloy ratio status
2560
Units per station cap
1300°C
Fuel max heat check
Vintage Story Smelting Results
Metal units available
-
from nuggets and scrap units
Complete casts
-
limited by units, target, and molds
Fuel pieces needed
-
estimated charcoal, coal, anthracite, or coke
Heat and smelt time
-
ramp plus melt or bloomery firing time
Smelting Route Comparison Grid
Crucible Casting
Best forCopper and alloys
Capacity512 nuggets
OutputMolds
Watch pointPour while hot
Bloomery Run
Best forIron blooms
Capacity120 nuggets
OutputBlooms
Watch point10 in-game hrs
Refractory Plan
Best forHot metals
CapacityCustom
OutputIngots
Watch pointFuel tier
Steel Chain
Best forLate game
CapacityMany loads
OutputBlister steel
Watch pointCarbon steps
Tip: For alloys, the calculator checks your actual nugget percentages against the selected recipe range. If the ratio fails, rebalance nuggets before heating the crucible.
📚Vintage Story Smelting Reference Tables
Metal unit and capacity reference
Planning itemUnitsNuggetsUse in calculator
Ore nugget5 units1Base input for ores and alloy parts
Standard ingot100 units20Most ingot and tool-head casts
Full crucible2,560 units512Four stacks of 128 nuggets
Bloomery load600 units120Up to 6 blooms or ingots per firing
Heavy target200+ units40+Plates, parts, and multi-ingot plans

The calculator uses 5 units per nugget and 100 units per normal ingot or tool-head target.

Common alloy ratio ranges
AlloyComponent AComponent BComponent C
Tin BronzeCopper 88-92%Tin 8-12%None
Bismuth BronzeCopper 50-70%Bismuth 10-20%Zinc 20-30%
Black BronzeCopper 68-84%Gold 8-16%Silver 8-16%
BrassCopper 60-70%Zinc 30-40%None
CupronickelCopper 65-75%Nickel 25-35%None

Component labels change with the selected recipe so the percentage check stays readable.

Fuel heat and route fit
FuelPlanner maxTypical routeWarning signal
Brown coal1,100°CLow-temp crucibleFails hot bronze and iron
Black coal1,200°CBronze and bloomeryToo cool for coke work
Anthracite1,200°CEfficient high heatCapacity still matters
Charcoal1,300°CCrucible and bloomeryBelow iron melt point
Coke1,340°CHottest crucible planStill not iron casting

Bloomery and refractory routes can process metals that ordinary crucible casting cannot pour as liquid ingots.

Mold and target unit guide
TargetUnits eachNuggets eachPlanning note
Ingot mold10020Base storage and smithing unit
Tool head mold10020Common copper and bronze casts
Plate or parts20040Use for heavier cast planning
Anvil plan900180Multi-ingot planning target
Custom targetEditableUnits / 5Set exact units for modded items

When molds are fewer than possible casts, the result card reports the pour-limited count.

Formula reference used by this calculator
MetricFormula ideaInputs usedMeaning
Metal unitsNuggets x 5 + scrap unitsAll component nuggets and extra unitsTotal liquid or bloomable metal volume
Complete castsUnits / units per targetTarget, mold count, unit totalHow many usable outputs are available
Alloy statusComponent units / total unitsSelected recipe and nugget mixWhether the alloy ratio is in range
Batch capacityUnits / route capacityRoute and parallel stationsNumber of crucible or bloomery loads
Heat timeRamp seconds + nuggets / 20 x 30Fuel, temp, route, start tempPlanning estimate for crucible heating

Bloomery timing is shown as a fixed 10 in-game hour firing because it is not a normal crucible heat ramp.

The furnace is up, the ore has been collected. In Vintage Story, smelting isn’t just a matter of pushing a button, it’s about understanding chemistry and thermodynamics. Overshoot the ratio or the temperature and you waste your resources on an unsuccessful cast. Underfuel the batch and your metal will never melt. This tool does the math so that you don’t have to. It’s the link between raw materials and completed tools. Now you can concentrate on when, not how.

Nuggets are the basic unit. Five metal units make one nugget. Why does that matter? Because if you’re filling up a mold, you need to know. The mold holds a hundred units. Each standard ingot contain 20 nuggets. I learned this the hard way (i.e. I lost some partial casts. Many times there’s leftover sludge in the bottom that won’t fit into next mold. The tool above calculates it out for you based off amount of units you have. For example, how many complete casts should of I get out of my current nuggets & scrap units? And it saves you from getting frustrated after heating a full crucible. You don’t want to find yourself three unit shy of a pour.

How to Use the Smelting Calculator

Then it gets complicated: Alloying. Just because you have some bronze, doesn’t mean it’s a chunk of copper laced with whatever amount of tin happened to be in the kettle. For the game to acknowledge your metal as anything other than “copper” you’ve got to nail the right percentages, and there are tight ranges on those. Eight to twelve percent tin is a Tin Bronze. Three components, including zinc, make a Bismuth Bronze. If your ratios gets off, out come the duds. The calculator verifies your inputs against the rules. Before lighting the fire, it alerts you if you’re mixing too much of something or not enough. No need to rebalance mid-melt; saves you time.

What you can make depends on fuel choices. Fuels with lower heat limits include charcoal and brown coal. They won’t get hot enough to melt iron or higher grade alloys. In real life, charcoal burns hot. But that isn’t how it works in the game. The temperature of charcoal never gets high enough to melt even iron. For heavy metals, you need coke and anthracite. You’ll see that on the reference table on the page. One common newbie error is trying to melt iron using brown coal. All you get is waste time and a cold hearth.

Unlike with bloomery, crucible firing is different than. That alters capacity planning. With a crucible, you can process hundreds of nuggets at once: that’s a 512-nugget limit. You can make large batches of both brass and copper. With a bloomery, there is only one-hundred-twenty nuggets in each load. And it yields solid blooms, not molten metal. There isn’t room to just pour into a bloomery as if it were a bucket. Depending on which route you choose the calculator will adjust to match. When planning, don’t expect more space than your station can accommodate.

One thing, and that’s time. Time tends to get ignored until its too late at night. Run out of gas? Well, that’s on you. Didn’t plan for the cold? Not anymore. It figures out how much heat is needed based on your start temp and what fuel you have. If you preheat the furnace it takes less ramp time. Coke is a hotter fuel so that shortens the ramp time as well. This allows you to plan around the day-night cycle. Manage your hunger better. Know if there’s enough time to complete an iron run without starving. Figure out if you should stash some additional fuel just in case.

Plan for waste. Some of the metal will be lost through spillage, even if it’s a perfect batch. Losses occur during inefficient cooling as well. To ensure that you’re not coming up short, add a five percent safety margin. It doesn’t have to be a stressful guessing game anymore. It becomes a manageable production line. Collect your ore. Measure out the ratios. Load your fuel. Pour confidently.

Poor planning leads to a cluttered inventory. When you know exactly how many nuggets can go into the mold, you don’t run into this problem. Light the fire and work with accurate data.

Vintage Story Smelting Calculator

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