Rise of Kingdoms Experience Calculator for Commanders

🏰 Rise of Kingdoms Experience Calculator

Estimate commander XP gaps, tome inventory, star-cap limits, AP runs, bonus stacking, and route efficiency for Rise of Kingdoms commander leveling.

Tip: Commander rarity changes the XP curve, so a legendary level target needs more EXP than an epic, elite, or advanced commander.
Tip: Star level only controls the level cap. If the target is above your star cap, save tomes until the commander is starred up.
📋Commander XP Presets
⚙️Commander and Route Inputs
Preset note: Manual commander plan using rarity XP tables, tome inventory, and editable field XP per run.
Rarity selects the EXP requirement curve used in the gap calculation.
Used for route labeling and comparison against other XP methods.
Enter the commander's current level before spending tomes or AP.
Advanced commanders are capped at level 50 in this calculator's reference table.
Subtracts the EXP already earned toward the next level.
Each star band unlocks another 10 commander levels, up to 60.
Use this if the commander has exact XP banked beyond the percent bar.
XP from one guardian loop, barbarian march, fort, or Lohar chain before bonuses.
Travel, rally wait, fighting, healing pause, and march return time.
Set guardians to 0 AP; set barbarian or fort routes to your actual AP spend.
Used to estimate calendar days to hit the target.
Use for rune, kingdom buff, peacekeeping talent, Lohar, Mulan, or event bonuses.
Keep 100% for normal planning; lower it for conservative split or uncertain route logs.
Small tomes are useful for finishing partial levels cleanly.
Adds 500 commander EXP each.
Common from expeditions, events, VIP, chests, and forts.
Mid-size commander XP book for high level pushes.
Often used in large tome dumps.
Large tome value for late commander levels.
Largest standard Tome of Knowledge value in the reference set.
📊Calculator Specs
4
Rarity XP curves
7
Tome values tracked
1-60
Commander level range
6
Star cap bands
🧮Commander XP Formulas
1. XP Gap
Gap = sum(level XP) - progress XP - stored XP
The calculator sums each next-level requirement from the selected rarity table, then subtracts current progress and manual stored EXP.
2. Tome Bank
Tome XP = count x tome value
Seven Tome of Knowledge sizes are converted into one spendable commander XP bank before checking surplus or deficit.
3. Field XP
Run XP = base XP x bonus x share
Rune, Lohar, peacekeeper, event, and other XP bonuses can be stacked as one editable percentage.
4. AP Plan
Runs = remaining XP / run XP
After tomes, the calculator converts any remaining XP into route runs, AP usage, hours, and daily completion estimate.
Rise of Kingdoms Commander XP Results
Commander XP needed
-
to target level
Tome XP available
-
inventory value
Field runs still needed
-
after tome spend
AP and time plan
-
route requirement
⚖️ROK XP Route Comparison Grid
Guardian Loop
XP/run-
AP/run0
Runs-
Time-
Barbarian Hunt
XP/run-
AP/run40
Runs-
AP total-
Lohar Chain
XP/run-
AP/run35
Runs-
AP total-
Fort Assist
XP/run-
AP/run150
Runs-
AP total-
📚Rise of Kingdoms Commander XP References
Commander Rarity XP Landmarks
TargetLegendaryEpicElite
Level 1056.4K47.0K37.6K
Level 20561.0K467.5K374.0K
Level 301.89M1.58M1.26M
Level 405.34M4.45M3.56M
Level 5020.34M16.92M13.55M
Level 6050.76M42.27M33.83M
Landmarks use cumulative public commander EXP requirements and a repeated high-level plateau for the final 50-60 push.
Tome of Knowledge Values
TomeXP eachCalculator use
Lv.1 Tome100Finish tiny gaps
Lv.2 Tome500Low levels
Lv.3 Tome1,000Daily stock
Lv.4 Tome5,000Mid push
Lv.5 Tome10,000Large spend
Lv.6 Tome20,000Late levels
Lv.7 Tome50,000Max push
The calculator converts tome counts into total commander EXP before estimating route runs.
Star Level Cap Reference
StarsMax levelPlanning note
1 star10Skill lock stage
2 stars20Early unlock
3 stars30Secondary test
4 stars40Gathering target
5 stars50Pre-max field
6 stars60Full talent plan
If target level exceeds the current star cap, XP can be calculated but leveling will stop until the commander is starred up.
XP Route Planning Benchmarks
RouteAPBest fit
Holy site guardians0Free daily XP
BarbariansVariableAP to XP
Lohar chainingVariableBonus XP stacks
Barbarian fortsRally APGroup sessions
Tomes only0Instant levels
Actual route XP varies by kingdom age, barbarian level, event bonuses, commander talents, buffs, and how much downtime your march has.
Commander Level Goal Examples
GoalWhy it mattersCalculator setupWatchout
Level 10Early star/skill planning1 star capDo not overspend
Level 37Common gatherer talent goal4 star capRarity affects cost
Level 40Solid secondary utility4 star capTalent role matters
Level 50Pre-max commander push5 star capHigh XP jump
Level 60Full primary talent plan6 star capLarge tome demand
Use the comparison grid to decide whether tomes, guardians, barbarians, Lohar chains, or forts cover the remaining deficit more efficiently.
Tip: For exact route planning, run one barbarian, guardian loop, or fort session first, then enter the observed commander XP as base field XP per run.
Tip: High-level legendary commanders burn through tomes quickly. Compare the tome surplus result before committing Lv.6 and Lv.7 books.

The levels of commanders in Rise of Kingdoms are important for players for a variety of reasons. Commander levels will determine the effectiveness of the marches that a player can create with there commander. Commander levels will also determine how much talent potential that a player can unlock for their commander.

For example, a commander at level 37 will be less effective than a commander at level 50. Furthermore, the difference between these levels will impact whether a player uses a commander as a gatherer or an field commander. The difference between commander levels is measured through experience, which can be earned from the various source within the game.

How to Use the Commander Experience Calculator

The commander experience calculator is a tool that shows a player the experience gap between the current level of their commander and the level that they wish to reach. A player’s commander rarity (legendary, epic, and elite commanders gains experience at different rates), a player’s star level (which sets the maximum level for their commander), and through the current level, current progress percentage, and manually stored experience of the commander can determine commander experience. By entering these parameters into the calculator, players can determine how much experience they still need to reach their target level for their commander.

This number will help players to determine if they can finish leveling their commander with their current tome of knowledge, or if they will need to perform field runs over multiple day. There are a variety of different ways to gain experience for a player’s commander. Experience can be gained from holy site guardians without the use of action point.

Barbarian runs will require the use of action points, but Lohar or other commanders may make them more efficient with the use of runes and buffs from the kingdom. Fort assists may provide a player with a large amount of experience for their commander, but will require coordination between two or more player to perform the fort rallies. Players can use the commander experience calculator to determine how many runs of each type a player will need to complete to gain the experience required to reach their target level for their commander.

Tomes of knowledge can provide tomes of knowledge for a player to directly convert to experience for their commander without the use of time. The commander experience calculator can take into consideration seven different size of tomes of knowledge, from small books to large volumes. Furthermore, the time when these tomes of knowledge are used is important; if a player uses a large tome of knowledge on a commander that is capped at four stars, the experience from that tome of knowledge will be wasted.

The commander experience calculator can help a player determine this waste, allowing them to decide whether to use their large tomes of knowledge or small tomes of knowledge for leveling their commander. Commander rarity will impact how much experience is required to reach level 60 for that commander. Legendary commanders will require more experience to reach level 60 than both epic and elite commanders.

A player can switch the commander rarity within the commander experience calculator to view how the experience required change with rarity. This parameter can assist a player in determining which commanders will receive the large tomes of knowledge and which will receive experience earned from the field. A player’s daily routine will have an impact on which experience earning route they will use.

Some players may perform barbarian runs each day. Others may perform fort rallies or guardian loops each day. The commander experience calculator allows players to define how many runs each player will perform each day, and how many minutes each run will take.

This determines how many days it will take for a commander to gain the experience that is required to reach their target level. A commander’s star level will limit their leveling of that commander. If a commander reaches five star, they cannot go beyond level 50.

Therefore, a player cannot gain any more experience with a commander that reaches its level 50 cap. The commander experience calculator takes into account the star level a player has for their commander. Should a player attempt to target a level for their commander that exceeds their star level, the calculator will warn them of this.

Additionally, while the remaining experience will show how far along in leveling they are within their target, they cannot reach that level until they perform an ascension for the commander. There are a couple mistake that a player may make when leveling their commander without the use of the commander experience calculator. One mistake is to use high value tomes of knowledge prior to the commander being able to accept the experience.

The other mistake is to underestimate the number of action points that will be required to perform the actions that will earn the experience. By using the commander experience calculator and entering the player’s inventory and bonus for each action into the calculator, players can avoid these mistakes. Depending upon the amount of experience required by a player for their commander, they may use a few guardian loop and tomes of knowledge to gain that experience.

Alternatively, players can use the calculator to determine if their barbarian runs or Lohar chaining will allow them to reach their target level within the time that they have available. While the commander experience calculator does not indicate which commander should receive the tomes of knowledge, it removes the guesswork for players regarding leveling their commanders. Through the commander experience calculator, players can become aware of the number of runs they will need to perform to gain the experience, as well as how many tome of knowledge they will be able to use.

With this information, players feel more confidence in the use of their action points and tomes of knowledge.

Rise of Kingdoms Experience Calculator for Commanders

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