⚒ Ashes of Creation Crafting Calculator
Plan a commission order from recipe tier, artisan profession, processed material grade, station quality, caravan losses, quality roll target, batch yield, and delivery target.
| Profession | Primary | Secondary | Planning note |
|---|---|---|---|
| Weaponsmithing | Ingots | Wood grip | Station tier matters on weapon commissions. |
| Armorsmithing | Ingots | Padding | Large orders often fail on support stock. |
| Carpentry | Boards | Fittings | Good for bows, furniture, and construction parts. |
| Leatherworking | Leather | Thread | Quality shifts gear and kit order pass rate. |
| Tailoring | Cloth | Dye | Batch yield can be high for robe or trim orders. |
| Scribing | Paper | Ink | Bundle yield drives commission completion. |
| Alchemy | Reagents | Vials | Consumables reward high yield per craft. |
| Jewelcrafting | Gems | Settings | Small stock changes swing high tier output. |
| Grade | Quality bonus | Yield factor | Use case |
|---|---|---|---|
| Crude | -12% | 0.94x | Training and filler jobs. |
| Common | 0% | 1.00x | Baseline orders. |
| Fine | 8% | 1.03x | Reliable commission stock. |
| Heroic | 15% | 1.06x | Quality-focused gear. |
| Epic | 22% | 1.09x | High risk board targets. |
| Legendary | 30% | 1.12x | Top-end specialist orders. |
| Station | Gate | Roll bonus | Best fit |
|---|---|---|---|
| T1 Public | Novice | 0% | Learning and starter batches. |
| T2 Village | Apprentice | 5% | Early commissions. |
| T3 Workshop | Journeyman | 10% | Stable guild production. |
| T4 Metro | Master | 16% | Demanding quality targets. |
| T5 Specialized | Grandmaster | 23% | Best quality push. |
| Route | Base loss | Risk | Planning advice |
|---|---|---|---|
| Local node storage | 0% | Low | Use for station-side crafting stock. |
| Short protected caravan | 3% | Low | Good default for nearby orders. |
| Frontier trade route | 7% | Medium | Add reserve before promising delivery. |
| Contested war route | 13% | High | Expect a visible commission gap. |
| Sea or long-haul route | 16% | High | Use only with surplus material stock. |
When you’re facing down a top-level commission order in Ashes of Creation and you look at your inventory and feel a little short, well there’s a particular type of panicked feeling that settles over you. You’ve got the skill points, you’ve got the guild board slot, but your materials is spread out over nodes. Half your stock could be gone before you get anything on anvil. Artisan economics isn’t just about being able to click a button as fast as you can, it’s about juggling scarcity and probability against a system that penalize being unready with lost reagents and wasted time.
By combining expected batch yield, trade losses, station quality, processed material grade, profession, and recipe tier this Ashes of Creation crafting calculator will help players balance commissions and plan accordingly.
How to Use the Crafting Calculator
To start with, the single biggest oversight of most player is not accounting for logistics until they’re up against a public workbench. Sure, maybe you’ve got legendary weaponsmith skills. But if all of your main ingots are holed up inside a storage house located down some contested war route, well… those don’t really exist, do they? The above calculator will do the math for you. It subtracts any lost caravans from your overall supply before it’ll even bother calculating how many items you could craft. That’s important, as a long haul route may lose 13% of its contents, which means what was once a surplus turn into a deficit overnight. Don’t promise something you won’t be able to deliver; know precisely how much stuff makes the trip intact.
After that, there’s only one lever to pull for success: the quality of materials that you process. Logs and ores are inexpensive raw goods; what you make with them determines everything that come after. A fine grade of ingot or board give you a slight increase in reliability. Epic and heroic grades will reliably get you into the kind of quality roll you need for top commissions. Though it might be tempting to buy crude materials to save some silver, remember that the risk of failure (and a significant yield penalty) typicaly ends up costing you more in the long run. The chart on that page spells it out neatly: every step up in grade equals an increased percentage bonus in your overall chances of getting a good result. That extra little eight percent you get when going from fine to heroic can mean all the difference between completing a commission for a guild; or not.
The other side of this is station quality. Yes, a tier one public station may cost less for rent, but it doesn’t add any bonuses to your crafting roll. If you’re shooting for a high quality item needed for a master-tier recipe, being stuck in a village workshop caps your potential. You have to be working from a higher-tier station if you want any sort of chance to consistently hit your quality target. The calculator includes these station gates when checking for viability. It won’t let you plan to complete an order with a city-level bonus while you sit at novice hub.
And lastly: Always leave a margin for things that don’t work out. There’s no such thing as perfect efficiency when crafting something. You can salvage bits, but not even half of your material costs comes back. Keep 10-20% of the amount you’re making as an extra fund to help you guard against the random chance of “the dice” when they roll poorly. After factoring every loss (and contingency) you’ll know exactly how many short you are on your final product total. Need to make more stock? Need a better station? Maybe we should of dialed back our ambition on quality a bit? The tool helps highlight these blind spots at once. Turns instinct into a solvable logistics issue.
That’s why planning, the unseen aspect of this game… Is key. It makes the difference between profitable artisans and hobbyists who burn out trying to make stuff based off the seat of their pants.
