🏰 Rise of Kingdoms Experience Calculator
Estimate commander XP gaps, tome inventory, star-cap limits, AP runs, bonus stacking, and route efficiency for Rise of Kingdoms commander leveling.
| Target | Legendary | Epic | Elite |
|---|---|---|---|
| Level 10 | 56.4K | 47.0K | 37.6K |
| Level 20 | 561.0K | 467.5K | 374.0K |
| Level 30 | 1.89M | 1.58M | 1.26M |
| Level 40 | 5.34M | 4.45M | 3.56M |
| Level 50 | 20.34M | 16.92M | 13.55M |
| Level 60 | 50.76M | 42.27M | 33.83M |
| Tome | XP each | Calculator use |
|---|---|---|
| Lv.1 Tome | 100 | Finish tiny gaps |
| Lv.2 Tome | 500 | Low levels |
| Lv.3 Tome | 1,000 | Daily stock |
| Lv.4 Tome | 5,000 | Mid push |
| Lv.5 Tome | 10,000 | Large spend |
| Lv.6 Tome | 20,000 | Late levels |
| Lv.7 Tome | 50,000 | Max push |
| Stars | Max level | Planning note |
|---|---|---|
| 1 star | 10 | Skill lock stage |
| 2 stars | 20 | Early unlock |
| 3 stars | 30 | Secondary test |
| 4 stars | 40 | Gathering target |
| 5 stars | 50 | Pre-max field |
| 6 stars | 60 | Full talent plan |
| Route | AP | Best fit |
|---|---|---|
| Holy site guardians | 0 | Free daily XP |
| Barbarians | Variable | AP to XP |
| Lohar chaining | Variable | Bonus XP stacks |
| Barbarian forts | Rally AP | Group sessions |
| Tomes only | 0 | Instant levels |
| Goal | Why it matters | Calculator setup | Watchout |
|---|---|---|---|
| Level 10 | Early star/skill planning | 1 star cap | Do not overspend |
| Level 37 | Common gatherer talent goal | 4 star cap | Rarity affects cost |
| Level 40 | Solid secondary utility | 4 star cap | Talent role matters |
| Level 50 | Pre-max commander push | 5 star cap | High XP jump |
| Level 60 | Full primary talent plan | 6 star cap | Large tome demand |
The levels of commanders in Rise of Kingdoms are important for players for a variety of reasons. Commander levels will determine the effectiveness of the marches that a player can create with there commander. Commander levels will also determine how much talent potential that a player can unlock for their commander.
For example, a commander at level 37 will be less effective than a commander at level 50. Furthermore, the difference between these levels will impact whether a player uses a commander as a gatherer or an field commander. The difference between commander levels is measured through experience, which can be earned from the various source within the game.
How to Use the Commander Experience Calculator
The commander experience calculator is a tool that shows a player the experience gap between the current level of their commander and the level that they wish to reach. A player’s commander rarity (legendary, epic, and elite commanders gains experience at different rates), a player’s star level (which sets the maximum level for their commander), and through the current level, current progress percentage, and manually stored experience of the commander can determine commander experience. By entering these parameters into the calculator, players can determine how much experience they still need to reach their target level for their commander.
This number will help players to determine if they can finish leveling their commander with their current tome of knowledge, or if they will need to perform field runs over multiple day. There are a variety of different ways to gain experience for a player’s commander. Experience can be gained from holy site guardians without the use of action point.
Barbarian runs will require the use of action points, but Lohar or other commanders may make them more efficient with the use of runes and buffs from the kingdom. Fort assists may provide a player with a large amount of experience for their commander, but will require coordination between two or more player to perform the fort rallies. Players can use the commander experience calculator to determine how many runs of each type a player will need to complete to gain the experience required to reach their target level for their commander.
Tomes of knowledge can provide tomes of knowledge for a player to directly convert to experience for their commander without the use of time. The commander experience calculator can take into consideration seven different size of tomes of knowledge, from small books to large volumes. Furthermore, the time when these tomes of knowledge are used is important; if a player uses a large tome of knowledge on a commander that is capped at four stars, the experience from that tome of knowledge will be wasted.
The commander experience calculator can help a player determine this waste, allowing them to decide whether to use their large tomes of knowledge or small tomes of knowledge for leveling their commander. Commander rarity will impact how much experience is required to reach level 60 for that commander. Legendary commanders will require more experience to reach level 60 than both epic and elite commanders.
A player can switch the commander rarity within the commander experience calculator to view how the experience required change with rarity. This parameter can assist a player in determining which commanders will receive the large tomes of knowledge and which will receive experience earned from the field. A player’s daily routine will have an impact on which experience earning route they will use.
Some players may perform barbarian runs each day. Others may perform fort rallies or guardian loops each day. The commander experience calculator allows players to define how many runs each player will perform each day, and how many minutes each run will take.
This determines how many days it will take for a commander to gain the experience that is required to reach their target level. A commander’s star level will limit their leveling of that commander. If a commander reaches five star, they cannot go beyond level 50.
Therefore, a player cannot gain any more experience with a commander that reaches its level 50 cap. The commander experience calculator takes into account the star level a player has for their commander. Should a player attempt to target a level for their commander that exceeds their star level, the calculator will warn them of this.
Additionally, while the remaining experience will show how far along in leveling they are within their target, they cannot reach that level until they perform an ascension for the commander. There are a couple mistake that a player may make when leveling their commander without the use of the commander experience calculator. One mistake is to use high value tomes of knowledge prior to the commander being able to accept the experience.
The other mistake is to underestimate the number of action points that will be required to perform the actions that will earn the experience. By using the commander experience calculator and entering the player’s inventory and bonus for each action into the calculator, players can avoid these mistakes. Depending upon the amount of experience required by a player for their commander, they may use a few guardian loop and tomes of knowledge to gain that experience.
Alternatively, players can use the calculator to determine if their barbarian runs or Lohar chaining will allow them to reach their target level within the time that they have available. While the commander experience calculator does not indicate which commander should receive the tomes of knowledge, it removes the guesswork for players regarding leveling their commanders. Through the commander experience calculator, players can become aware of the number of runs they will need to perform to gain the experience, as well as how many tome of knowledge they will be able to use.
With this information, players feel more confidence in the use of their action points and tomes of knowledge.
