Tarkov Armor Calculator

Tarkov Armor Calculator

Rate an Escape from Tarkov armor setup by class, remaining durability, material toughness, protected zones, blunt throughput, repair state, and movement penalties.

🛡 Armor Presets
Calculator note: This tool estimates armor readiness rather than exact projectile damage. Use it to compare protection setups by class, durability, material, coverage, blunt throughput, repair condition, and survival score.
Armor Inputs
Preset buttons fill the same inputs and calculate instantly.
Changes labels in the breakdown, not the formula.
Higher class raises the base protection floor.
Material changes durability burn and repair confidence.
Use the visible current durability after repairs.
Use the armor or plate maximum before raid wear.
Coverage raises survival but can add mobility drag.
Lower means less blunt damage leaks through stopped rounds.
Represents how much max condition remains after repairs.
Estimate speed, turn, and ergonomics burden as a percent.
Pressure affects the final survival score target.
Aggressive plans need more coverage and durability margin.
Class 4
Selected armor class
85%
Usable durability ratio
Poly
Material profile
Thorax
Coverage emphasis
Armor Readiness Result
Protection Index
0
Class, durability, and material
Coverage Value
0
Protected zones and exposure style
Blunt Safety
0
Throughput after condition loss
Survival Score
0
Readiness for selected raid pressure

Formula Breakdown

Durability tip: Armor class is only the starting point. A high-class vest with poor remaining condition can feel worse than a lower-class armor with healthier durability and better repair behavior.
Coverage tip: Thorax-only armor protects the most critical zone, but stomach, side, and arm coverage can matter when you are anchoring fights, clearing interiors, or absorbing scav chip damage.
📊 Comparison / Spec Grid

Class Tier

Class 2-3 is a light buffer, class 4 is a practical quest baseline, class 5 is strong PvP insurance, and class 6 is the highest armor class setting in this calculator.

Durability Health

The calculator weights current durability against original max durability, then adjusts it by repair condition so heavily repaired armor loses confidence.

Coverage Tradeoff

More protected zones increase the coverage score, while mobility penalty and exposure style keep full-coverage armor from always winning every raid plan.

🛡 Armor Class Reference
Armor classPlanning roleDurability expectationCalculator effect
Class 2Scav protection, very light raids, early quest survivalWorks best when nearly full durability because the base class is lowLow class base, useful only when coverage and condition are healthy
Class 3Basic quest armor, scav route armor, low-commitment kitsCan remain acceptable with moderate condition if material repairs wellModerate base with strong penalty when durability falls below half
Class 4General raid baseline for questing, roaming, and mixed contactGood practical value when current durability stays above 70 percentBalanced class score and good survival contribution for most roles
Class 5Squad PvP, boss areas, high-contact corridors, contested extractsBenefits from repair quality because players will test the armor quicklyHigh class score with pressure adjustment for PvP-heavy raid plans
Class 6Maximum protection setups, anchor roles, premium survival plansStill needs strong durability because damage and repair loss compoundHighest class base, reduced if weight, blunt, or repair state is poor
Material and Repair Reference
MaterialDurability burnRepair confidenceBest calculator use
AramidLow structure, soft armor style protectionDecent repair retention but limited by low class choicesScav buffer presets and light protection comparisons
Combined MaterialsMiddle burn profile with predictable behaviorGood all-round repair and condition planningQuest armor and everyday class 3-4 setups
TitanDurable under repeated contactGood repair outcome with a sturdy score modifierHeavy repaired armor and anchor roles
AluminumModerate burn with manageable weightFair repair outcome and stable condition scoreMedium armor with balanced mobility
Armor SteelStrong durability feel but often heavyExcellent repair confidence with mobility tradeoffReusable heavy kits and squad holding roles
CeramicHigh burn after strong hitsPoor repair confidence after repeated fixesHigh class armor that should be monitored closely
UHMWPEEfficient durability and light handlingStrong condition confidence for raid-ready armorLightweight class 4-6 survival setups
GlassFragile profile in this calculatorLow repair confidence and fast condition lossOnly compare when you accept a fragile high-risk plan
🧭 Coverage and Blunt Reference
Coverage profileProtected zonesBlunt concernSurvival score behavior
Thorax onlyCore chest protection with minimal extra coverageLow extra coverage means fewer stopped hits outside thoraxBest for mobility plans and clean peeking discipline
Thorax and stomachProtects two common lethal zonesBlunt throughput matters more because more hits are stoppedStrong questing baseline with reasonable movement cost
Thorax, stomach, sidesAdds side protection for angle mistakesGood against awkward interior fights and partial exposuresRaises coverage value for balanced and anchor styles
Full torso coverageBroad torso protection without arm emphasisBlunt score must stay healthy or chip damage adds upGood for squad fights, boss zones, and corridor clearing
Torso and armsIncludes arms for more stopped hitsHigher blunt throughput can punish extended tradesWorks for anchors when mobility penalty is controlled
Full coverage vestLargest protected area in this calculatorBlunt and weight penalties become important checksHigh coverage score, but survival can dip if too heavy
🔍 Preset Comparison Table
PresetClass and materialCoverage profileWhy it is distinct
PACA Scav BufferClass 2 aramidThorax and stomachLow protection but light, repaired, and useful for scav chip damage.
UNTAR Quest VestClass 3 aramidThorax and stomachQuest-oriented blue armor baseline with visible coverage tradeoffs.
Kirasa Class 3 RepairedClass 3 combinedThorax and stomachShows how repair condition can keep a low-mid armor usable.
Trooper Thorax RunnerClass 4 UHMWPEThorax onlyStrong mobility and material score with a clear stomach coverage gap.
Gzhel Fragile Class 5Class 5 ceramicThorax and stomachHigh class rating offset by ceramic burn and repair concerns.
Korund Heavy RepairedClass 5 armor steelThorax and stomachReusable heavy armor with weight drag and strong repair confidence.
Slick Plate ThoraxClass 6 armor steelThorax onlyMaximum class for the vital zone but limited body coverage.
Hexgrid Lightweight RaidClass 6 UHMWPEThorax onlyHigh class and low mobility penalty with a focused protection area.
FORT Full Coverage TankClass 6 combinedFull coverage vestBroad protection and anchor utility balanced by movement penalties.
🧮 Formula Reference
Result cardFormula conceptMain inputsInterpretation
Protection IndexClass base plus durability health plus material toughness plus repair confidenceArmor class, current durability, max durability, material, repair conditionHow trustworthy the armor plate or vest is before coverage is considered.
Coverage ValueProtected zone value adjusted by exposure style and mobility burdenCoverage profile, raid pressure, exposure style, mobility penaltyHow much of your likely hit profile the armor actually protects.
Blunt SafetyInverse blunt throughput adjusted by material absorption and repair stateBlunt throughput, material, repair condition, durability ratioHow well stopped rounds avoid turning into dangerous blunt chip damage.
Survival ScoreProtection x 0.42 plus coverage x 0.28 plus blunt safety x 0.18 plus mobility x 0.12, then pressure adjustedEvery calculator inputOverall readiness score for the selected raid plan and exposure style.

Armor class is a statistic that represent how well the armor piece can stop bullets in brand new conditions. However, armor class does not account for damage that occurs to the armor when it loses it’s durability value. For armor with higher durability values, the difference in performance between class 4 and class 5 armor is more apparent than armor with lower durability values for both player and the calculator.

While many players will focus on the armor class value for armor purchases, the armor class rating does not indicate the damage that the armor can stop after being repaired. The calculator calculates the armor durability and the original armor durability values to provide protection level information for the armor. Armor with a higher armor class but lower durability may stop fewer bullets than armor with a slightly lower armor class with higher durability.

How Armor Class, Durability and Coverage Affect Protection

The protection level provided by armor does not linearly decreases the longer armor is damaged. The material of the armor impacts how quickly armor durability decrease. Ceramic armor stops high velocity bullets on the first hit but loses its effectiveness more quick after being repaired than other armor materials.

Aramid armor is lightweight but allow the player to take more low-level hits compared to other armor materials but offers less protection in maximum levels of protection. The calculator accounts for the toughness of the armor material to calculate how reliable the armor will be in the second or third fight. For maps like Shoreline or Reserve, players perform the same run over and over again so armor reliability is vital for the survival calculator.

Coverage provide information on the body areas that armor will protect. Thorax armor will reduce the weight that the player has to carry and preserve their mobility but will not protect their stomach or side. If the player’s stomach or sides is not protected, they can take chip damage to their body.

Protecting these areas will increase the chance that a glancing round will be stopped but will also increase the movement penalty. Players need to move and turn their character in the game and armor that provides extra protection for specific body area will increase the movement penalty. The survival score will indicate whether the armor has useful protection for the players style of movement.

Blunt damage is separate from armor class and represents the damage done to the player even when the armor stops the bullets. If blunt damage throughput is low, the player will experience less blunt damage and thus will not suffer as many fractures or heavy bleed as they would with high throughput. Even armor with a high armor class will cause the player to limp when blunt damage is high.

Armor that has been repaired many times may not be able to absorb as much damage as new armor. Armor repair condition will be a factor in blunt damage. The survival score takes into account all the factor except armor class.

For armor players purchase for the game, it is important to consider armor class but the survival calculator take into account all the other factors to indicate to the player whether the armor is worth buying and for what purpose in the game.

Tarkov Armor Calculator

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