Stolen Realm Character Planner
Balance class fantasy, skill tree mix, attributes, weapon scaling, party role, target difficulty, cooldown pacing, and resource pressure before you lock a build.
| Tree | Primary Use | Scaling Lean | Planner Note |
|---|---|---|---|
| Warrior | Frontline weapon pressure | Physical, Vitality | Best when the build must hold space and survive counterattacks. |
| Ranger | Ranged physical burst | Dexterity, Initiative | Pairs well with bows, crossbows, and control from a secondary tree. |
| Thief | Mobility, poison, critical turns | Dexterity, Focus | Strong skirmisher lane, but it dislikes long cooldown gaps. |
| Fire | Area burst and burn pressure | Intellect, Focus | High damage lane with above-average resource pressure. |
| Ice | Freeze, slow, defensive control | Intellect, Focus | Improves party safety by lowering enemy action quality. |
| Lightning | Chain damage and tempo spikes | Intellect, Initiative | Works best when cooldown timing keeps burst turns predictable. |
| Light | Healing, wards, radiant damage | Focus, Vitality | Raises party fit for support, anchor, and solo planning. |
| Shadow | Debuffs, curses, draining pressure | Intellect, Focus | Great for control builds that need soft sustain and enemy weakening. |
| Nature | Poison, roots, sustain tools | Focus, Dexterity | Helps hybrid builds keep damage ticking while kiting. |
| Summoning | Minion bodies and indirect damage | Focus, Vitality | Best when party role values board control and safety. |
| Weapon Type | Best Build Lane | Tempo | Pressure Risk |
|---|---|---|---|
| Sword and Shield | Anchor, cleric, solo | Steady | Low resource load, lower burst ceiling. |
| Two-Hand Weapon | Reaver, warrior burst | Heavy | Needs survival padding because turns are committal. |
| Dual Daggers | Thief, poison, skirmish | Fast | High action pressure if cooldowns are also short. |
| Bow | Ranger, lightning archer | Precise | Safer positioning but weaker as a pure anchor. |
| Staff | Fire, ice, lightning caster | Skill-led | Powerful when Focus offsets expensive skills. |
| Wand and Orb | Control mage, support caster | Flexible | Moderate pressure with good utility access. |
| Spear | Reach fighter, hybrid control | Measured | Stable for front-to-midline builds. |
| Crossbow | Opener burst, trickshot | Slow spike | Strong opener but punishes missed turns. |
| Target | Damage Goal | Survival Goal | Pressure Ceiling |
|---|---|---|---|
| Normal Campaign | 55+ | 50+ | 75 or lower |
| Veteran Campaign | 65+ | 60+ | 68 or lower |
| Challenge Rooms | 72+ | 66+ | 62 or lower |
| Hardcore Push | 78+ | 74+ | 56 or lower |
| Endless Scaling | 86+ | 82+ | 50 or lower |
| Role | Best Attribute Bias | Useful Trees | Warning Sign |
|---|---|---|---|
| Anchor Tank | Vitality plus Might | Warrior, Light, Ice | Damage score falls below the target by 20+. |
| Burst Carry | Main damage stat plus Focus | Fire, Lightning, Ranger | Resource pressure climbs before fights end. |
| Control Lockdown | Intellect plus Initiative | Ice, Shadow, Nature | No teammate can convert control into kills. |
| Mobile Skirmisher | Dexterity plus Initiative | Thief, Ranger, Nature | Low survival if enemies cannot be slowed. |
| Support Healer | Focus plus Vitality | Light, Nature, Summoning | Too many points in utility can reduce clear speed. |
| Summon Engine | Focus plus Vitality | Summoning, Nature, Shadow | Weak direct turns if minions are removed. |
| Solo Generalist | Balanced with one primary stat | Warrior, Light, flexible control | Any score below 60 becomes a failure point. |
The Stolen Realm planner are a tool that will help you to manage the different part of your character build. Many builds that players creates within the game fail because the different parts of the character does not work well together. Players create characters with different skill, attributes, weapons, and roles within the party, yet the different aspects of those characters do not work together in the game.
As a result, those players character are often weak within the fights that occurs within the game. The planner will allow the players to see these issues prior to creating a character that will not perform good within the game. To use the planner, the players must first choose the fantasy that they would like to play with their character, as well as the role that they would like the character to have within the party.
Build Better Characters with the Stolen Realm Planner
The fantasy that the player chooses will help to determine the damage that the character can deal within the game, as well as their survival within the game. Each role has different requirement within the game, and if the player chooses a role that does not match with the type of damage that can be created with their fantasy, their survival and damage scores will be lowly. Furthermore, their fit within the party will be poor.
These scores help to indicate to the players the issues that can arise from these mismatches prior to the character being developed. Another of the categories within the planner that is important to consider is the attributes for the character. Might, dexterity, intellect, vitality, focus, and initiative are all of the attributes that can impact the performance of the character within the game.
For instance, vitality and focus impact survival and resource management within the game, so those are the attributes that is most important for those features to be enabled. Dexterity and initiative impact the tempo and position of the character, so those attributes are the that are important for characters that rely upon those feature. Although the planner will not generate a perfect list of attributes, it will show the player what will happen to their character if one of these attributes is neglected.
The same is true for the skill trees for the character. Points within the primary tree will impact the damage that the character deals. Points removed from the secondary trees will reduce the flexibility of the character and their abilities within the game.
The planner includes reference tables that allow the players to review the skills within the game and there effect on the character, as well as to determine if other skills for the character reinforce each other or if they compete for certain resource. Another of the choices that players have is the weapon for the character. Some weapons require certain action from the player to occur continuously and others require that the players use certain skills more within the game.
The planner will measure these aspect of the game to ensure that the players do not create friction between those weapons and their rotation within the game. Furthermore, if the pressure score for the player is high upon creation of the character, then the player will be required to change their weapon or to increase their focus and utility point. Additionally, the other aspect of the planner is the difficulty target for the game.
For normal difficulties, players can use lower damage and utilize higher pressure within their characters. For endless scaling difficulties, the player cannot use low damage or high pressure score for their character. These scores will impact the other aspects of the game, and if a player chooses a survival floor that is too low for the difficulty that they have chosen for their campaign, then the player should consider adjusting their defense or their party size.
Many individuals makes the same mistakes when they develop characters within the game. For instance, many individuals attempt to create three different identities for their character within their skill trees. This will dilute both their offense and their defense within the game.
Furthermore, many players will ignore the cooldown gap for their skills. As a result, their character will dissapear from the fight prior to them being able to utilize their skills again. Finally, many players will increase the demand for resource from their character without adjusting their focus score.
This will lead to their character to become out of resources during the game. These types of errors are illustrated on the planner through the pressure and party fit scores for the players to recognize prior to beginning their game session. Finally, the planner is most useful in comparing two different characters.
For instance, the players can use the planner to compare the feature of one character that chooses to move points into the utility tree versus another character that chooses to use a different weapon. The planner will generate scores for each of these characters that will allow the players to determine which of those characters is the best for their role within the party and for the difficulty that they will encounter in the game. Thus, although the players will still make the decision for their characters, they can eliminate guesswork and uncertainty in their decision.
Through the use of the planner for numerous characters, the player will begin to understand each of these aspect and how they may interact with each other for their character within the game.
