🚀 Star Rail Character Planner
Plan level ascension, trace investment, light cone leveling, relic stats, speed breakpoints, energy rotation targets, crit ratios, and material workload for Honkai: Star Rail builds.
| Role | Main target | SPD line | Energy note |
|---|---|---|---|
| Crit DPS | 70/140 crit | 134 or tune | Ult on cycle |
| Break DPS | 220%+ BE | 145+ | Ult uptime |
| DoT Driver | High ATK/EHR | 134-160 | Stable loop |
| Harmony Support | SPD/ERR | 160+ | 3-turn ult |
| Sustain | HP/DEF/BE | 134+ | Emergency ult |
The planner weights these targets by selected character role and scoring emphasis.
| SPD | Planning use | Best fit | Risk |
|---|---|---|---|
| 121 | Basic comfort | Slow sustain | Low turns |
| 134 | Cycle opener | DPS/support | Substat tax |
| 143 | High tempo | Debuffers | Relic pressure |
| 145 | Talia line | Break builds | Needs tuning |
| 160 | Fast support | Harmony | Damage loss |
| 161 | Speed tune | Advance supports | Precise setup |
Speed value is compared directly to your entered in-game character sheet speed.
| Trace plan | Useful level | Workload | Use case |
|---|---|---|---|
| Core only | 50-65% | Light | Temporary build |
| Practical | 75-85% | Medium | Most accounts |
| Carry focus | 85-95% | Heavy | Main DPS |
| Favorite max | 100% | Very high | Long term |
A trace percent approximates key skill, talent, ultimate, technique, and bonus nodes.
| Slot | Crit DPS | Break DPS | Support |
|---|---|---|---|
| Body | Crit rate/dmg | ATK or HP | HP/DEF |
| Feet | SPD or ATK | SPD | SPD |
| Sphere | Element/ATK | ATK/Fire | HP/DEF |
| Rope | ATK/ERR | Break effect | ERR |
Always favor correct main stats before chasing perfect substat rolls.
| Character | Role | Relic priority | Trace priority | Target line |
|---|---|---|---|---|
| Acheron | Crit DPS | Crit, ATK, SPD | Ultimate, Talent, Skill | 70/180 crit |
| Firefly | Break DPS | Break, SPD, ATK | Skill, Ultimate, Talent | 220% BE |
| Ruan Mei | Harmony | Break, SPD, ERR | Skill, Ultimate, Talent | 160% BE |
| Aventurine | Sustain | DEF, Crit, SPD | Skill, Talent, Ultimate | 4K DEF |
| Huohuo | Sustain | HP, SPD, ERR | Skill, Ultimate, Talent | 3T ult |
| Kafka | DoT Driver | ATK, SPD, EHR | Ultimate, Skill, Talent | 134+ SPD |
| Black Swan | DoT Debuff | EHR, ATK, SPD | Talent, Skill, Ultimate | 120% EHR |
| Sparkle | Advance Support | Crit DMG, SPD, ERR | Skill, Ultimate, Talent | 160+ SPD |
| Robin | Team Buffer | ATK, SPD, ERR | Ultimate, Skill, Talent | High ATK |
| Gallagher | Break Sustain | Break, SPD, ERR | Talent, Ultimate, Skill | 150% BE |
Rows are reference targets for planner math, not a tier list or account-wide recommendation.
Creating a character for Honkai: Star Rail require a person to make many differents decisions. These decisions involve leveling a character, investing in trace, upgrading light cone, finding relic quality, and ensuring that the character meets energy requirement. A person must decide how to provide value to the account without creating an endless cycle of farming for specific item.
Using a planning tool will help a player make these decision. A planning tool will assist a person in understanding all the different decisions a player must make when creating a character and how much work is required to complete each task. The first decision to make with a planning tool will be to determine the current stage of the character.
Use a planning tool to build your Honkai: Star Rail character
A new character that has yet to be prepare will require more materials to prepare the character to reach level seventy compared to a character that is already at that mark in the game. A person must calculate the workload that is required to prepare the character for play based off whether or not they are preparing the character for final polish or for rebuilding it from an old relic set. This will determine whether or not they should focus on there substats.
Many players will find themselves putting too much stamina into buying relics for there character when their character and their light cone is still significantly below the maximum level for there game. To avoid this, players should use a planning tool for character creation. Another of the first decision that can be made with a planning tool is the speed of the character.
Different role will require different amounts of speed for the character to perform there role efficiently in the game. For example, the carry character should have a speed of at least 134, while support characters may require a speed of at least 160. A planning tool will allow a player to compare there current speed to the speeds required to fulfill there role.
The planning tool will also provide a player with an understanding of how many substat roll are currently required to reach the necessary speed for there role. Additionally, planning tools can warn a player of the inefficiency of chasing after a specific speed if the stats required to achieve that speed are the stats a player intends to use to add to there character damage. Crit ratio and break effect are two other category that a planning tool can evaluate.
A planning tool will show a person how close the current values of there character are to the required stats for there role. However, the planning tool will not allow them to ignore the rest of the game character that there character will control. For instance, a character with a crit ratio of 70/140 will still have traces and light cones to finish.
In contrast, a character that is focusing on break effect can ignore crit stats after the break effect and speed are within the appropriate range for there role. The scoring system that is used in the planning tool will allow a player to place weight on each stat, preventing them from applying the same stat requirement to every character in there collection. Energy regeneration will also be evaluated by a planning tool.
Some character require an energy regeneration of at least a specific rate to pull there ultimate three turn in a row. Other character do not require as much energy generation. The planning tool can show a player whether they are close to the energy regeneration that will allow them to reach there desired ultimate cost for there character.
This will allow them to avoid investing too much stamina into acquiring crit piece for there characters when energy regeneration is the true bottleneck of the characters performance. Another of the most useful feature of a planning tool is the estimation of the materials that are required to complete a character. Planning tools will calculate the number of day that a player will require to complete there character based on the gaps in there levels.
While there will be variance in the actual amount of stamina that it will take to complete each character, these estimations will allow a player to have an idea of how many day it will take to complete a character to prepare it for play. If the workload is incredibly heavy for a player, the planning tool will allow that player to focus on completing there character level and light cone level first before they can split there remaining stamina between traces and relics. Another of the main benefit to using a planning tool is that it will reveal trade-offs to players that they would not otherwise consider.
For instance, planning tools can show players that increasing the quality of a relic requires more stamina than increasing the level of traces from 75 to 85. Therefore, players can decide whether or not they need to farm for another substat to increase there character damage before they begin farming for relics. Furthermore, planning tools will allow a player to focus there effort on raw damage if they wish, or they can focus on the smoothness of there team rotations.
These features are important for players who wish to compete in game modes such as Memory of Chaos and Simulated Universe. The table that are included in most planning tools will provide example main stat for relics and speeds for characters in different role. Additionally, the planning tool will provide the trace priority order for the characters that are included in the role presets that are available in the game.
Players can use these table to ensure that there character is built with these stats in mind. Players can also choose to use an energy regeneration rate rope instead of a break effect rope if they need more energy for there team, and the planning tool will take that into account in there readiness score for the character. Despite the variety of feature that a planning tool can have, the planning tool will never replace the fun of playing the game.
A planning tool will never be able to show a player whether they enjoy the specific character that they are creating. Additionally, there is no way to determine whether a player will enjoy the stats that they have chosen for there character in the future. However, a planning tool will save players from the mental overhead of tracking there statistics.
When a player finally sees the work that is required to create there character, they will no longer think of chasing every substat that there character could of had. Instead, they will focus on closing the gap that will create there completed character.
