Audio Sync Offset Calculator

🎧 Audio Sync Offset Calculator

Calculate audio or video delay from capture cards, Bluetooth latency, sample rate drift, frame rate, measured clap timing, OBS sync offset, and player correction.

🎮Streaming And Home Theater Presets
Video delay Audio delay Capture card delay Bluetooth latency Sample rate Frame rate Offset ms/frames OBS/player correction
Model: A positive OBS audio sync offset delays audio. A positive player audio delay usually makes audio later; use the sign shown below for the selected correction target.
16.67 ms
Frame duration
48 kHz
Audio sample rate
Audio early
Current sync state
OBS
Correction target
Delay, Timing, And Correction Inputs
Negative means the audio is heard before the matching video event.
Display processing, projector lag, TV game mode delay, or render delay.
Interface buffer, mixer, AVR processing, DAC, or speaker path.
HDMI capture and preview pipeline latency.
Use 0 for wired speakers or direct monitor audio.
Fine tune after a clap test or sync chart.
Used to convert millisecond offset into frames.
Only used when custom fps is selected.
Used to convert offset into samples and spot drift risk.
Only used when custom sample rate is selected.
Changes the recommendation wording and sign convention.
Many viewers notice lip sync errors around 40 ms audio early or 80 ms audio late.
Measured mode uses your clap/flash result. Path mode estimates from device delays. Combined mode blends both and flags conflicts.
OBS audio delay recommendation
Recommended correction
+120 ms
Delay audio in OBS
Frame equivalent
7.20 frames
60 fps, 16.67 ms per frame
Sample equivalent
5,760 samples
48 kHz audio timeline
Sync quality
Needs fix
Outside 25 ms tolerance
Breakdown
📊Offset Comparison Grid
Selected Correction
+120 ms

Applies to OBS audio sync offset.

Frames7.20
Half Frame Step
8.33 ms

Small nudge for tiny lip sync changes.

Samples400
One Frame Step
16.67 ms

Useful when editing video by frame ticks.

Samples800
Tolerance Window
25 ms

Your target before rechecking.

Frames1.50
📚Audio And Video Sync Reference Tables
Frame Rate To Milliseconds
Frame rate1 frame2 framesUse case
23.976 fps41.71 ms83.42 msMovies and streaming shows
30 fps33.33 ms66.67 msWebcams and casual capture
59.94 fps16.68 ms33.37 msConsole capture
60 fps16.67 ms33.33 msOBS and gameplay streams
120 fps8.33 ms16.67 msHigh refresh recordings
Sample Rate To Samples
Sample rate10 ms100 msCommon source
44.1 kHz441 samples4,410 samplesMusic and some media files
48 kHz480 samples4,800 samplesOBS, video, consoles
88.2 kHz882 samples8,820 samplesHigh rate music workflow
96 kHz960 samples9,600 samplesInterfaces and production
Typical Device Latency
Device pathTypical delaySync symptomCorrection
HDMI capture card60 to 180 msCaptured video lateDelay mic/game audio in OBS
Bluetooth headphones80 to 250 msAudio heard lateAdvance audio or delay video if possible
TV processing20 to 120 msVideo late vs speaker audioUse AVR/TV lip sync or game mode
USB microphone5 to 40 msVoice slightly lateOffset webcam or mic source
Projector chain50 to 180 msVideo lateDelay audio in receiver
OBS And Player Sign Guide
Observed issueOBS audio offsetPlayer audio delayPlain meaning
Audio early by 120 ms+120 ms+120 msMake audio later
Audio late by 120 ms-120 ms-120 msMake audio earlier
Video late by 80 ms+80 ms+80 msDelay audio to match video
Video early by 80 ms-80 ms-80 msAdvance audio or delay video
Some players label shortcuts differently. Trust the preview: positive should make sound later in most sync controls.
Streaming And Home Theater Preset Comparison
PresetStarting offsetFrame rateBest place to fixCheck method
OBS HDMI capture+80 to +160 ms60 fpsOBS audio sync offsetClap in preview recording
Console capture card+100 to +200 ms59.94 or 60 fpsCapture audio or mic offsetController click and menu flash
Bluetooth TV audio-80 to -250 ms24 to 60 fpsPlayer or TV lip syncDialogue mouth movement
AVR home theater+20 to +120 ms24 to 60 fpsReceiver AV syncDisc or streaming sync test
Dual PC capture+60 to +180 ms60 fpsStreaming PC OBS sourcesSame clap in both feeds
💡Two Practical Tips
Tip: Record a short clip with a visible clap, controller click, or sync flash. Measure the distance between the visual spike and the audio spike, then enter that as measured audio timing.
Tip: After changing frame rate, sample rate, capture card, Bluetooth codec, TV game mode, or OBS monitoring device, recalculate and record another 10 second test clip.

The audio sync offset issue occurs when the sounds coming from the show you’re streaming or movie you’re watching dont quite match up with what’s happening on-screen. Every time someone says something, the lip moves first, then words come after. It’s a subtle way that you know there’s a bit of a disconnect between what you see and hear, pulling you right out of the experience.

What it means is that the audio signal take a slightly different path than the video signal, it encounters different processing delays and travels in different ways, reaching your senses at slightly different times. The solution is just to get everything back into alignment so that flash aligns with the clap, or the word with the mouth.

How to Fix Audio Sync Issues

Usually, folks guess their way around it. They’ll adjust something for ten milliseconds over here, see if it helps, and then adjust another value for 20ms more over there. It starts to feel like shooting in the dark. If you’ve ever stared at a screen trying to figure out why it’s not looking right despite your best efforts, the calculator (above) will do the math for you after you input your device info and measured timings.

All you have to know is where the lag is coming from. Is it caused by your HDMI capture card introducing additional latency into the video signal? Or maybe your Bluetooth headphones is waiting on the audio? Or perhaps the game mode on your TV adds some kind of delay that moves the image ahead in time? Knowing where the problem lies, what is actualy causing it, is half the battle because you can’t fix something without first knowing what needs fixing.

The key really is knowing what to measure. Establishing your reference point helps. You need something you can physically see happen at the exact moment the audio spike occurs. A flash of light captured on camera, a controller button press, or real-world clap will all work just fine. Then compare the number of milliseconds between the onset of the visual occurrence and the audio spike. Is the sound ahead? It’s early. Is it behind? It’s late. And this makes all the difference in the world because it determines which way you’re going to correct it.

In OBS, a positive offset value will delay the audio by that amount to bring it back in line with video. In a media player, the same positive value might do something entirely different depending on how that specific software defines delay. Confusion over signs and directions is the most common reason people give up on fixing sync issues.

This is where frame rate comes into play too. Sixty frames per second equates to roughly sixteen point six seven milliseconds per frame. So even if you’re only one or two frames off, that can feel like lagging behind or ahead of someone lips. On film, which runs at twenty-four frames per second, this increases to more than forty milliseconds per frame. This allows you to translate your millisecond offset into how many frames it equals. This grounds the issue in something more real. It is no longer an abstract number; it becomes a real step forward or back in time. While the tool will convert for you, knowing that a single frame can feel like a perceptible leap will help you have realistic expectations around how precise you’ll be able to get.

For users digging a little deeper into the world of audio interfaces, there’s also sample rate. For gaming and video capture cards, it’s standard at 48 kilohertz. For music production, it’s still mostly the same at 44 point one kilohertz. Mixing these rates on gear without proper conversion will result in a drift… A sync error that doesn’t remain constant over time, but instead grows. It is great at first, then gets progressively worse with each passing minute. This is much different than simple latency. The former is a fixed offset. The latter is a moving target. Most of us are simply looking to get rid of the fixed offset. However, understanding that mismatched sample rates can lead to progressive drift allows you to properly diagnose why something was working yesterday, yet feels off today.

In the home situation, it’s typically Bluetooth headphones. For whatever reason, they add a ton of buffering delay that can push audio anywhere from one-hundred to two-hundred-plus milliseconds behind. With a wire, none of that happen at all. With wireless earphones struggling with an insistent lag, there’s really only one solution: switch to a wired headset and/or adjust the video delay setting in your TV’s menu (usually).

How much of a fix this provides varies greatly based off which hardware combination you’re using. Some things might add just a few milliseconds of delay (a basic USB mic), while others might be adding fifty (an external AVR receiver). It gets complicated quickly, since you have to consider each little delay added up across the entire chain of equipment.

After you’ve made an adjustment, try it. Adjust the input and change the frame rate. Try it again. Things shift. They shift more often than people expect. It moves more then you’d think. You don’t want something perfectly in sync every millisecond of the way, but within some kind of tolerance window where you’re comfortabley with it and can stop seeing any difference between the two.

Find the sweet spot where sound and picture blend together and become one again. Then finally, like an opening clap, let it all line up and don’t think about it again.

Audio Sync Offset Calculator

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