⚡ Pokémon Experience Calculator
Calculate XP needed, battles required, and leveling time for any growth rate
| Level | Fast | Medium Fast | Medium Slow | Slow |
|---|---|---|---|---|
| 10 | 640 | 1,000 | 560 | 1,250 |
| 20 | 6,400 | 8,000 | 5,460 | 10,000 |
| 30 | 21,600 | 27,000 | 21,060 | 33,750 |
| 50 | 100,000 | 125,000 | 117,360 | 156,250 |
| 70 | 274,400 | 343,000 | 351,020 | 428,750 |
| 100 | 800,000 | 1,000,000 | 1,059,860 | 1,250,000 |
| Growth Rate | Example Pokémon | XP at Lv 100 | Difficulty |
|---|---|---|---|
| Erratic | Caterpie, Metapod | 600,000 | Variable |
| Fast | Pidgey, Rattata | 800,000 | Easy |
| Medium Fast | Pikachu, Eevee | 1,000,000 | Normal |
| Medium Slow | Bulbasaur, Charmander | 1,059,860 | Average |
| Slow | Snorlax, Dratini | 1,250,000 | Hard |
| Fluctuating | Slowpoke, Shinx | 1,640,000 | Hardest |
| Item / Method | XP Modifier | Notes | Available |
|---|---|---|---|
| Lucky Egg | x1.5 | Held item | Most games |
| Exp. Share (old) | x0.5 to others | Half XP to party | Gen 1-5 |
| Exp. Share (new) | Full XP to all | Party-wide | Gen 6+ |
| Traded Pokémon | x1.5 | Foreign trade bonus | All games |
Pokemon form the core of every game about Experience. They simply show how well your Pokemon grind and fight. When Pokemon beat another in battle, it receives expert spots.
If it gathers enough the level of the Pokemon grows. Like this one opens new attack modes or maybe causes evolution. The whole system works from the earliest generation.
How Pokemon Get Experience and Level Up
Every species of Pokemon belongs to one of six different groups of growth. Those groups decide how many total Experience is needed to reach the maximum level 100. There are tables that show exactly where one finds Pokemon at some level and what is needed to progress.
They describe everything from zero until 255. Unusual area, where small mistakes can destroy everything. The patterns become wierd under level 2 and at 100, so treat them carefully.
Here something nice: the kind of growth of Pokemon stays same during evolution. Even so Volbeat and Illumise do not follow the rule, they come from same line, but have different ways to grow. Volbeat follows Varied course, while Illumise goes by Fluctuating.
The Fluctuating mode includes a formula, that really gives your head hurt to understand it well.
The Exp. Share changes how one splits Experience between your team. In Pokemon X and Y one receives it after victory over the first gym leader, Violet.
The impact reaches your whole group, and one can turn it on or off any time. If a second Pokemon bears the Exp. Share, the Experience triples.
Like this, from 48 total spots, if one fighter is useful and another bears it, each receives 24.
Some games slow the grinding by means of there treatment of Experience and leveling. Wild Pokemon do not jump too high in force, coaches stay in good range, and gym leaders commonly end several levels behind a well prepared team. Early reach of strong species like Talonflame or Greninja allows players to create tough teams without long level training.
HeartGold and SoulSilver shine by means of a rich journey, that easily takes more than 100 hours just for the main story. The Pokéwalker adds an interesting element to the whole thing. Modes for randomizing, especially in Platinum and LeafGreen, allow to bring old favorites with real surprise.
Wild encounters, Pokemon of coaches, starters, items around and TMs all mix in confusion, so everything is possible in game. Pokémon Pokkén Tournament offers dynamic Experience, that always draws players back to it. Exploration lies above all, what unfolds in natural rhythm and thatbuilds curiosity in you, instead of pushing you along a strict path.
