Umamusume Banner Calculator

🏇 Umamusume Banner Calculator

Plan Uma Musume jewels, singles, 10-pulls, SSR or 3-star rates, spark count, pity-style progress, target copies, and probability of hits before spark.

Tip: Spark points usually belong to the current banner. Enter only pulls that count toward the same exchange shop.
📋Uma Musume Banner Presets
⚙️Jewel, Rate, and Spark Inputs
Model note: Defaults use a 3% top-rarity pool, 150 jewels per pull, 1,500 jewels per 10-pull, and a 200-pull spark. Edit rates to match the banner details screen.
Trainee banners use 3-star rate math and a featured trainee pickup rate.
150 jewels equals one pull; 1,500 jewels equals a standard 10-pull.
Each ticket is treated as one banner pull that adds spark progress.
Each 10-pull ticket counts as ten pulls and ten spark points.
Use this for paid daily pulls, free singles, or pulls you already plan outside the jewel bank.
Enter current exchange points on this banner before your next pull.
Most Uma Musume banners use 200 pulls for one exchange copy.
The calculator uses the smaller of available pulls and this cap.
Use 3 for standard SSR support or 3-star trainee pool odds.
Use the exact pickup rate for one target card or trainee when known.
Support card limit break plans often start from one or more owned copies.
Set 1 for unlock, 2 for duplicate planning, or 5 for support max limit break.
Use progress-only when the exchange shop does not include your exact target.
The usual 10-pull guarantee helps lower rarity, not the SSR or 3-star target rate.
📌Current Banner Spec Grid
200
Planned pulls
30,000
Jewels converted
0.75%
Target rate per pull
99.8%
Any top-rarity chance
200
Pulls to next spark
1
Spark copies reachable
20
Full 10-pulls
1
Copies still needed
Uma Musume Banner Forecast
Hit Chance Before Spark
77.8%
random target before exchange
Spark Progress
200/200
points after planned pulls
Copies Outlook
2.50
expected target copies with spark
Jewel Gap
0
jewels needed to next spark
⚖️Support Card vs Trainee Banner Comparison
Trainee Unlock
Top rarity3-star
Common goal1 copy
Default pickup0.75%
Risk pointMissing before spark
Support First Copy
Top raritySSR
Common goal1 copy
Default pickup0.75%
Risk pointShared rate-up cards
Support MLB
Top raritySSR
Common goal5 copies
Default spark200 pulls
Risk pointDuplicate pressure
Custom Event
Top rarityEditable
Common goalAny target
Spark ruleEditable
Risk pointWrong rate input
📚Uma Musume Banner Reference Tables
Jewel and pull conversion
ResourcePull valueSpark valueCalculator use
Single pull150 jewels1 pointBase conversion
10-pull1,500 jewels10 pointsBatch planning
Single ticket1 pull1 pointAdds to pull bank
10-pull ticket10 pulls10 pointsAdds to pull bank
One spark200 pulls200 pointsExchange copy

The calculator floors jewels into whole pulls and then adds ticket pulls and manual extra singles.

Default banner rate assumptions
BannerTop rarityPool rateTarget default
Trainee character3-star3%0.75%
Support cardSSR3%0.75%
Dual pickup supportSSR3%0.75% each
Any top raritySSR or 3-star3%Set share to pool
Custom eventEditableManualManual

Use the in-game banner details for exact pickup rates. The pool and target rates are separate inputs.

Probability before one spark
Pulls0.75% target1.5% target3% any SSR/3-star
50 pulls31.4%53.0%78.2%
100 pulls52.9%77.9%95.2%
150 pulls67.7%89.6%99.0%
200 pulls77.8%95.1%99.8%

These are at-least-one random hit odds. Spark exchange is a separate guaranteed copy when available.

Spark planning checkpoints
Current countPulls leftJewels leftPlanning note
0 / 20020030,000Full spark from zero
50 / 20015022,500Quarter progress
100 / 20010015,000Half spark
150 / 200507,500Short finish
190 / 200101,500One 10-pull away

If your current count exceeds the threshold, the calculator carries full sparks and the remainder into the next cycle.

Tip: If you stop before 200 pulls, judge the plan by random-hit probability. If you reach 200, judge whether the exchange copy completes your goal.
Tip: Support card projects often need duplicate copies, so compare expected copies and target-copy probability instead of only first-hit chance.

You want to get that fancy-ass trainer card so badly, but 30 grand of jewels might not be enough. It’s the old Uma Musume conundrum: How much is too much? This is a digital game of hope vs. Math. Will fate smile on you? Should you save up just to play it safe? Thinking ahead will stop panic and turn a coin toss into an educated bet.

Every pull give you some points and each point moves you closer to getting your own guaranteed copy with two-hundred pulls. It’s kind of like a soft pity timer where you’ll get what you want eventually, regardless of the random number gods conspiring against you. But once players spot the exchange shop they forget about chance entirely. The guarantee cancels out everything else right? That is a dangerous idea because it overlooks the cost required to reach said guarantee. You could blow through enough jewels to purchase two copies but require just one.

How to Save Money on Card Pulls

Resource management are more important than hitting an arbitrary number. Before parting with jewels, know what risk is at play. Banner type). Support card banners draw from an SSR pool across several targets, whereas trainee banners has defined pickup odds and rates capped at three stars.

Plug those into the calculator, then input target rates and jewel balance. It will do the math for you so no guesswork required about how split attention impacts your odds. For instance, if a banner calls out two cards, they’ll each recieve half of the increased chance percentage. Your own odds are much lower then that of a solo spotlight. Adjust expectations accordingly not by a one-size-fits-all success rate.

Free pulls is included in your spark progress, but don’t consume any currency. This is one advantage many player miss, as they view tickets as bonus content rather than something that fits into their plan. But using both five and 10-pull tickets will help you close the gap between now and the next exchange milestone. This lets you make progress towards your immediate goals without stretching your jewel reserves too thin for future event.

You’ll see the conversion rates from each resource to point in the reference table below, which helps you focus on what provides the highest return. This changes how you handle duplicates: it’s no longer about just acquiring them, it’s about managing probabilities. When going after max limit breaks on support cards, you’re hoping for multiples of a rare event. As such, your chances of rolling two copies drops significantly as you move past one copy to the next. At this point, expected value becomes more important than simple yes-or-no success metrics.

Instead of planning for the best case scenario, you begin planning for the average. And you realize that variance will occur. One common mistake is failing to distinguish between target and pool rates. When we see a three percent SSR rate, that doesn’t equal a three percent shot at pulling your desired horse. It represents three percent of all pulls resulting in SSRs shared among the various featured cards. If you don’t factor in how those pulls get split up, you’ll burn through your budget much quicker than expected. Spend some time double-checking those figures in-game before committing them to your planner to avoid such expensive mistakes down the line.

Balancing financial reality with ambition is an art form in managing banners well. On one hand, you want the optimal team composition, but on the other, you don’t want to leave yourself dry for upcoming new banners next month. You should of planned better. By treating pulls like a budgeting exercise instead of a gambling spree, you put yourself in control of the process. When you go into each summon knowing exactly what you will and won’t get for your money, you can enjoy the thrill of the pull while feeling comfortabley that you won’t have regrets.

Umamusume Banner Calculator

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