Satisfactory Node Output Calculator

⛏ Satisfactory Node Output Calculator

Calculate raw miner production, belt-capped output, resources per hour, power draw, shards, machine demand, and overflow for Satisfactory resource nodes.

🧭Node Output Presets
Formula basis: Miner Mk.1, Mk.2, and Mk.3 have normal-node base outputs of 60, 120, and 240 resources per minute. Impure nodes are 0.5x, normal nodes are 1x, pure nodes are 2x, output scales linearly with clock speed, and the connected belt can cap usable throughput.
30/60/120
Mk.1 impure, normal, pure at 100%
60/120/240
Mk.2 impure, normal, pure at 100%
120/240/480
Mk.3 impure, normal, pure at 100%
1,200/min
Mk.6 conveyor belt cap
250%
Maximum miner clock speed input
5/15/45
Miner base power in MW
Miner And Belt Inputs
The resource label is used in the result text; node math is the same for solid resources.
The base rate is for a normal purity node at 100% clock.
Impure halves normal output; pure doubles normal output.
Output is linear with clock speed: base output x clock percent / 100.
A miner has one output, so the first connected belt can bottleneck the node.
Use this to total a patch, train pickup group, or copied miner block.
Compare usable output with the recipe or factory input requirement.
Examples: 30 ore/min smelter input, 45 limestone/min constructor input.
Used to compute machine-side demand and utilization.
Converts output rate into a batch amount over time.
Current mode uses base MW x (clock / 100)^1.321928.
Rounding changes display only; internal math stays unrounded.
Calculated node output
Usable Output
0/min
belt-capped resource rate
Raw Miner Production
0/min
before belt cap
Power Draw
0 MW
all selected miners
Demand Balance
0/min
surplus or shortfall
Formula Breakdown
📊Output Comparison Grid
Scenario
Miner
Purity
Clock
Output
Early iron
Plate and rod input
Mk.1
Normal
100%
60/min
Pure starter
One rich surface node
Mk.1
Pure
100%
120/min
Mk.2 upgrade
Normal node doubled
Mk.2
Normal
100%
120/min
Max pure node
Mk.3 fully clocked
Mk.3
Pure
250%
1200/min
Belt tip: If raw miner production is higher than the belt cap, the calculator reports both numbers so you can see the first-output bottleneck.
Power tip: Overclocked miners gain output linearly, but power draw uses the clock exponent model, so MW per item can change sharply.
Demand tip: Use target demand when you know a recipe total; use machine rate and count when you are sizing a local smelter or constructor block.
Shard tip: One shard raises the cap by 50 percentage points, so 101-150%, 151-200%, and 201-250% need 1, 2, and 3 shards.
📘Satisfactory Node Reference Tables
Miner output by purity at 100% clock
MinerNormal base rateImpure outputNormal outputPure outputBase power
Miner Mk.160 resources/min30/min60/min120/min5 MW
Miner Mk.2120 resources/min60/min120/min240/min15 MW
Miner Mk.3240 resources/min120/min240/min480/min45 MW

Output formula: normal base rate x purity multiplier x clock speed percent / 100. Purity multipliers are 0.5 for impure, 1 for normal, and 2 for pure.

Conveyor belt throughput caps
Belt markThroughput capFits 120/min?Fits 480/min?Fits 780/min?Fits 1200/min?
Conveyor Belt Mk.160 resources/minNoNoNoNo
Conveyor Belt Mk.2120 resources/minYesNoNoNo
Conveyor Belt Mk.3270 resources/minYesNoNoNo
Conveyor Belt Mk.4480 resources/minYesYesNoNo
Conveyor Belt Mk.5780 resources/minYesYesYesNo
Conveyor Belt Mk.61200 resources/minYesYesYesYes

The belt immediately connected to the miner matters because miners output through one port before any splitter can divide the line.

Clock speed, shards, and miner power examples
Clock speedOutput multiplierPower multiplierShards neededMk.3 powerPure Mk.3 output
50%0.5x0.40x018.0 MW240/min
100%1.0x1.00x045.0 MW480/min
150%1.5x1.71x177.0 MW720/min
200%2.0x2.50x2112.5 MW960/min
250%2.5x3.35x3150.9 MW1200/min

Power examples use base MW x (clock / 100)^1.321928. Output is linear with clock speed; power is not linear in current clock math.

Common node planning checks
Planning questionInput to changeFormula affectedWarning signUseful result
Can this miner feed my recipe block?Demand per minute or machine countUsable output minus demandNegative balanceDemand Balance card
Is the first belt too slow?Connected conveyor belt markMinimum of raw rate and belt capOverflow above zeroBottleneck breakdown rows
What does overclocking really add?Clock speed percentBase rate x clock percent / 100Power per resource risesPower Draw card
How many machines fit this node?Machine input per minuteUsable output / machine rateUtilization over 100%Machine capacity rows
How much is produced over time?Runtime window in minutesUsable output x minutesBatch shortfallResource batch row

The calculator keeps raw miner output separate from usable belt output so a high-clock node does not hide a logistics cap.

When you finally discover an untainted Iron Node in Satisfactory for the first time, it’s exciting. You spot the shining resource and think “jackpot!” You quickly set down some miner. You prepare yourself to be flooded with resources so you can unclog all your bottlenecks. Then you add a Mk.1 belt to the output and watch helplessly as half the ore stack onto the floor.

What use is all that ore? Why is it so annoying? This rookie mistake shows the main problem with managing resources in the game. What appears on the node isn’t the full picture, there are practical things to consider after extraction.

Don’t Waste Your Ore

Where most people get hung up is on understanding their belt capacity vs. This refers to their miner output. This is where the calculator (above) come in to help untangle things: It divides up usable throughput from raw production. In other words, it tells you how much the miner puts out vs. It tells you how much makes it down the line. Because hooking a strong miner up to a weak belt does nothing except create an incredibly space-efficient waste.

So you plug your own miner mark into the tool, input its planned connection to the belt and node’s purity, then it will tell you if you’re making a pipeline or a resource parking lot.

Node purity is simple math but also very easy to misunderstand. Pure nodes multiply the normal rate by two. Impure nodes divides it by two. It’s a simple multiplication factor, with huge effects for designing your factory.

Running mk.3 miners on pure nodes? Good luck keeping up with the throughput. That’s huge throughput that will quickly outpace early-game belts. And the base rates is clear from the reference tables on the page. At normal speed, a mk.3 on a pure node will get you four hundred eighty resources/minute. That’s a heckuva lot of stuff to try to move. Either you’ll want some splitters and some careful routing to spread out the flow, or you’ll want belts capable of moving that much.

This formula gets even more complicated when you factor overclocking into it. Your miners will produce linearly as they get faster, but they’ll consume electricity at an increasingly rapid pace. That’s what the exponent model on the calculator displays and why it matters so much if you want to plan out your power grid.

You may assume that doubling your clock speed will double your miner’s efficiency, but it’ll typically triple its power usage. And that’s why the power draw column on result is so important. It makes you realize how costly those few extra chunks of ore are in terms of energy. A high-output node can become more of a liability then an asset, crashing your grid instead of feeding it.

It’s also about planning for demand. You don’t want to simply suck up resources; you want to suck up only what your machines require. With the tool, you can enter how much of any resource is needed by downstream machine, or even enter in your desired demand. Then it will tell you whether you’ve built enough (or too many) miners, starving your assembly line but wasting power, or too few (and vice versa).

That’s the art of building factories. It keeps production flowing steadily without overflowing, cluttering your base. Overall, making a good factory in Satisfactory is all about managing your power, your logistics, and your extraction. Overclocking has an energy cost (don’t forget! Your belt cap matters), too, don’t dismiss it! This table and these tools are meant to remove some of the guessing from those choices. Let them supply the hard numbers, so you can concentrate on the creative task of linking it all up.

Once you have that sweet node ticking along, the machines are humming and the belts are full. Well, then it’s real satisfying. But first, you should of know precisely what you’re getting from that ore.

Satisfactory Node Output Calculator

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