Repo Loot Calculator for Quota Runs

📦 Repo Loot Calculator

Plan R.E.P.O. quota runs from location, moon pressure, item value tiers, C.A.R.T. handling, extraction success, team share, fragile loss risk, and target valuable odds.

Tip: Treat quota loot and bonus loot as two separate hauls. Bank the extraction-point target first, then decide whether the team can safely move fragile extras.
🎯R.E.P.O. Loot Route Presets
⚙️Quota and Extraction Inputs
Model note: R.E.P.O. valuable spawns are randomized by location modules and item size spots, so this calculator uses editable multipliers to turn your squad plan into an expected extraction forecast.
Headman Manor baseline: mixed tiny, small, medium, and fragile showpiece valuables.
Early routes use lower loot value but safer extraction assumptions.
Use the quota shown for the current extraction point, not the full level value.
Extra SURPLUS you want above quota before leaving the extraction square.
One run means one deliberate C.A.R.T. or hand-carry trip to extraction.
R.E.P.O. supports up to six players; team share divides the extracted value.
Higher clear depth increases expected haul and time exposed to monsters.
Lower this for stairs, doorframes, weak teamwork, or no Pocket C.A.R.T.
Chance the run reaches extraction without a wipe, panic drop, or unrecoverable scatter.
Represents chipped value, shattered objects, and extractor placement mistakes.
Tiny stacks are safer to move but need more pieces to satisfy quota.
Tiny and small items fit cleaner paths and have low escort demand.
Tiny targets are more common, but one tiny item rarely carries quota alone.
Set your own estimate for the chosen location seed, team search speed, and module path.
📌Run Spec Grid
35,000
Quota target with buffer
1.00x
Location loot multiplier
0.90x
Moon value pressure
4
Planned extraction runs
78%
Run extraction success
3 bots
Team share divisor
18%
Target find chance per run
0.99x
Handling and size factor
R.E.P.O. Loot Forecast
Expected Extracted Haul
-
SURPLUS after success and breakage
Expected Runs To Quota
-
including selected buffer
Haul Loss Risk
-
unbanked value exposed per run
Target Loot Odds
-
chance across planned runs
Route Comparison Grid
Quota Sprint
Best sizeTiny / Small
Run styleFast loops
Risk leverLow breakage
WatchPiece count
Safe Sweep
Best sizeMedium
Run styleRoom clear
Risk leverBank often
WatchQuota gap
Heavy Jackpot
Best sizeWide / Tall
Run styleEscort carry
Risk leverPath control
WatchBreak loss
Target Hunt
Best sizeItem specific
Run styleModule search
Risk leverReset timing
WatchOdds curve
Tip: If the target odds are high but expected runs exceed the plan, your squad is finding valuables without banking enough quota-safe value. Raise C.A.R.T. efficiency or lower breakage first.
📚R.E.P.O. Loot Reference Tables
Value tier assumptions used by the calculator
Value tierTypical rangeCalculator focusQuota behavior
Very Cheap / Cheap250 to 650Tiny and small stack routesSafe but needs many pieces
Cheap+ / Cheap++850 to 2,000Fast early quota fillerGood for first extraction
Medium / Medium+2,000 to 4,500Reliable C.A.R.T. valueStrong balance of value and risk
Medium++ / High4,500 to 7,500Room sweep priorityWorth escorting through danger
High+ / Expensive9,500 to 25,000Showpiece huntCan swing a quota alone
Expensive+ / Expensive++30,000 to 50,000Jackpot routeHuge value with severe loss risk

R.E.P.O. values are rounded and generated per valuable, so use these as planning bands rather than guaranteed item rolls.

Location multiplier guide
LocationLoot feelMultiplierTarget note
Headman ManorMixed valuables and fragile decor1.00xGood baseline route
McJannek StationTighter industrial movement0.96xReduce carry efficiency
Swiftbroom AcademyMany small pulls and classrooms1.04xStrong tiny-stack route
Museum of Human ArtShowpieces and awkward hauling1.18xBest for heavy jackpots
Disposal ArenaCleanup and recovery pressure0.92xUse safer buffers
Random chainMixed module route1.00xEdit target odds manually

Location multipliers describe practical route value, not hidden spawn code. Tune them after a few squad runs.

Moon pressure and risk model
PressureValue factorRisk factorPlanning note
Early level0.90x0.85xLower value, safer carry
Crescent Moon1.00x1.00xBaseline quota planning
Half Moon1.15x1.14xBank before chasing extras
Full Moon1.32x1.30xExpect more run disruption
Super Moon1.55x1.55xHigh value, brutal losses

The calculator applies pressure to both expected value and exposed loss risk so late routes can look profitable but dangerous.

Size and handling reference
Largest sizeHandling factorEscort needFailure mode
Tiny / Small1.06xLowLow total value
Medium1.00xMediumDoor panic drops
Big0.92xMedium highC.A.R.T. crowding
Wide0.84xHighRotation and corners
Tall / Very Tall0.78xHighDoorframes and tipping

Lower handling reduces banked value after breakage and success checks, making heavy items need better escorts.

Target valuable odds examples
Target routeBase oddsValue styleCalculator use
Emerald Bracelet / Goblet18%Tiny stackCommon filler target
Cube of Knowledge12%Medium highEfficient shelf pull
Dumgolf Staff8%HighEscort priority
Museum Boombox7%Trap sound riskRisk-adjusted target
Uranium Mug6%High value smallSecure carry route
Dinosaur3%Jackpot fragileHigh variance hunt
Propane Tank5%Trap valuableRecovery model

Odds compound by run with 1 - (1 - single-run chance)^planned runs.

Formula reference used by this calculator
MetricFormulaInputsInterpretation
Quota targetquota x (1 + buffer)Quota and buffer fieldsAmount to bank before leaving
Raw run valuequota x clear x map x moon x tierRoute, pressure, rooms, tierExpected value seen before losses
Handling valueraw x C.A.R.T. x size factorCarry efficiency and sizeValue that can reasonably move
Banked haulhandling x success x (1 - breakage)Success and fragile lossExpected extracted SURPLUS per run
Loss riskhandling - banked haulAll risk settingsValue exposed to failure per run
Expected runstarget / banked haulQuota target and banked haulAverage runs needed for quota
Target odds1 - (1 - odds)^runsTarget odds and planned runsChance to see chosen loot

Randomized modules can beat or miss the forecast; use the breakdown to tune assumptions after each squad session.

Tip: A negative planned surplus does not always mean the run fails. It means the current plan needs more extraction trips, safer handling, or a smaller buffer before the squad commits to the truck.

Every run of a R.E.P.O. Exists to meet its quota. It’s about banking enough surplus before time runs out. If you can spend the night hunting for rare items but don’t have at least three grand surplus in your truck when the clock ticks down to zero, then you’ve failed this run. That kind of pressure drives the game’s economy: there are high-risk targets and low-value filler loot and the challenge lie in finding the right combination. This is done not just through instinct but with precise knowledge of how many points each run bring back after subtracting for team splits, monster attacks, and broken equipment.

And instead of having to guess at compounding probabilities, all we have to do is enter our target odds, target pressure on the route, and carry efficiency, and the calculator up top does the rest. So instead of treating your squad’s plan as a series of lucky rolls it models it as a system of inputs.

How to Plan Your Repo Run

If you pick a spot with low difficulty moving around and high loot density (like McJannek Station or Headman Manor), the tool will apply a multiplier to that. A museum run feels different because the showpieces themselves are larger and harder to move, so they lowers your effective carry efficiency. The model accounts for this by decreasing handling factor if you’re going for wide or tall items, essentially mimicking the friction of dragging bulky objects through narrow door frames. This physical constraint matter because every single drop create zero surplus.

Then there’s moon pressure. Moon changes math completely. Early levels have predictable spawns on relatively calm corridors, but money-per-run isn’t high. Then as it grows towards the full/super phase, monster aggression go up while loot value skyrockets. Your haul prediction might look like it’s higher, but then you’ll notice that loss risk column shows how much of that theoretical gain is now vulnerable to being lost. Many teams gets caught here, chasing big-moon runs without even noticing that their breakage rate just doubled. By showing both expected haul and unbanked value-at-risk, the tool allow you to see whether the extra surplus is worth the additional probability of a wipe.

These factors are also affected subtly but critically by your team size. While R.E.P.O. Can support as many as six semibots, the more bots you add the smaller each bot’s share of whatever you extract. If there’s a lot of loot, it doesn’t matter so much, you just need to remember your own slice gets cut down further for every additional teammate. Efficiency matters here; a well-coordinated trio is generally going to be faster than an unruly six-bot team who can barely get their heads around synchronizing extractions. Keep in mind your team composition when setting your runs per quota goal. Adjust to match how fast your particular squad can clean rooms and fill up the C.A.R.T. Before anything slips through a narrow stairwell.

Patience pays off here: because target odds compound across multiple runs. You may feel like the chance of snagging that Dinosaur fossil, or Cube of Knowledge, on any given trip is slim. But if you’re planning an extraction loop four or five times, those odds add up a lot. That’s how the tool calculates cumulative chance, to help you determine whether it’s time to cash out with what you’ve got, or stick around hoping for a jackpot. Better to go home with something guaranteed than come back with nothing, just hoping you’ll get lucky next time.

Even safe extraction means thinning profits from fragile losses. Broken decor and chipped wares diminishes resale values for your loot, which means you need to set a reasonable breakage percentage and avoid predicting an over-optimistic number. Players consistantly undervalue the frequency of accidents caused by corners and clutter. By prompting you to enter this risk explicitly, the calculator forces you to acknowledge that not all picked-up goods arrives at the truck unscathed. While shaving this number downward may appear positive on paper, it rarely reflects the chaos of an under-pressure live run.

Repo runs are won with discipline more so than dumb luck. Consider bonus loot separately from quota loot. First bank the target at the extraction point which is the only thing required to win. Then evaluate if the group can safely move the extras for some extra profit. Thinking in these two steps allows the team to avoid the greedy mistake of putting survival second.

The prediction tools also helps frame the decision making process, offering clear lines of both risk and reward. Once you know what makes the numbers tick, it’s no longer about taking chances on hope. It becomes about managing resources. That shift in mentality transforms a frantic scramble into a well-managed operation, where everything you pull has a purpose.

Repo Loot Calculator for Quota Runs

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