Herblore XP Calculator for OSRS and RuneScape

Herblore XP Calculator

Pick a potion, enter your XP goal, add bonus XP and market values, then estimate potions, supplies, training time, and loss or profit.

🧪Potion training presets

XP target and potion setup

🪙Supply values and stock

Potions needed 0 finished potion actions
Effective XP each 0 XP after selected bonuses
Training time 0h based on actions per hour
Loss or profit 0 gp before tax and value changes

📦Supply count from last calculation

0 Unfinished potions
0 Secondaries
0 Extra ingredient
0 XP per hour

Supply values are planning estimates. Current Grand Exchange prices, tax treatment, buy limits, and finished potion dose conventions can change the final result.

Training method comparison grid

1x Direct potion action
2x Make unf then finish
+10% Portable well XP mode
GP Finished value minus inputs

📊OSRS starter and mid-level XP per potion

Potion Level XP per potion Unfinished potion Secondary ingredient
Attack potion325Guam potion (unf)Eye of newt
Strength potion1250Tarromin potion (unf)Limpwurt root
Energy potion2667.5Harralander potion (unf)Chocolate dust
Prayer potion3887.5Ranarr potion (unf)Snape grass

📊OSRS combat potion XP per potion

Potion Level XP per potion Unfinished potion Secondary ingredient
Super attack potion45100Irit potion (unf)Eye of newt
Super strength potion55125Kwuarm potion (unf)Limpwurt root
Ranging potion72162.5Dwarf weed potion (unf)Wine of Zamorak
Super combat potion90150Super set plus torstolTorstol

📊OSRS utility and bossing potion XP per potion

Potion Level XP per potion Base potion Secondary or extra item
Stamina potion77102Super energy potionAmylase crystal
Saradomin brew81180Toadflax potion (unf)Crushed nest
Extended antifire84110Antifire potionLava scale shard
Anti-venom+94125Anti-venom potionTorstol

📊RuneScape bonus XP planning table

Planning mode XP modifier Use when Calculator field Supply effect
Standard OSRS0%Normal potion trainingGame mode: OSRSBase potion count
Portable well10%RuneScape portable trainingPortable well checkboxFewer potions needed
Bonus XP eventCustomAccount-specific modifiersOther bonus XP percentLower supply target
Make unfinished0 XPPlanning vial plus herb actionsMake unfinished checkboxMore actions counted

💡Herblore planning tips

Use the exact XP gap. Level-to-level goals can hide leftover XP, so paste your current XP and target XP from the skill guide or tracker before buying supplies.
Separate XP from GP. A potion with faster XP per hour can still lose more per potion, so compare the calculated supply count and net GP before choosing a long batch.

Your wallet clenches as you view prices in the Grand Exchange. Reaching level ninety Herblore require a certain amount of experience that you’re aware of, yet it seems so far away. Two million experience isn’t just a string of numbers on the screen. That’s thousands upon thousands of repeated clicks spent hovering over a well. Hours accumulated while hoping for the best.

This gold could purchase a respectabel home if you do not handle it with care. This is where planning comes into play. What was once an option becomes a necessity. It is what separates frustration from fun.

Plan Your Herblore Training To Save Money

At this point, most players simply begin mindlessly clicking. They’ll purchase low-level items and cross their fingers they’ll win out in the end. The calculator above do all this work for you after inputting your goals. It spares you from having to guess whether your next batch of prayer potions will aid your progress or drain you of gold without you knowing it.

Most users fail to understand that there are two different metrics: total XP/hour AND money spent per hour. Your total XP/hour look good because you’re doing tons of things which takes time. However, if each action costs more gold than it returns in value, you is essentially paying to train. In other words, you’re spending gold to gain XP. So if you have plenty of ingredients, a slower XP potion might end up being much cheaper per thousand XP. The point is you want your final product to retain its value.

How much profit/loss do you get from each potion? Don’t focus solely on the filling-up-bar-speed. Use this tool (which will require you to input the current Grand Exchange value of both inputs and outputs). That means herbs, vials, and any secondary ingredients such as torstol or snape grass. Failure to account for this could result in ending up with a negative balance. The sense of pride might not be worth the expense.

The other thing about training is what exactly you’re doing while you train. I’d recommend that you make some unfinished potions too. This provides another layer to making potions. It gives you experience from act of mixing itself. You will get less experience per act than if you finish one. However, this allows you to reach the same total amount with fewer acts of brewing.

It sounds easy, right? But it completely alters your shopping list. You’ll want more roots or dust and vials than you expected. Each unfinished potion take up a whole new set of materials. Checking the box on the calculator recalculate everything. This ensures you don’t run out halfway through your session by failing to plan for all those extra steps.

The XP modifiers make things even more complex. For example, you get a ten percent bonus to experience for each brewing action when using a portable well while playing RuneScape 3. That cuts down the overall number of potions needed by almost an eighth. Again, that’s tiny in absolute terms, but it adds up across thousands of potion use. Even in Old School RuneScape, account bonuses or special events can change the base number. The point here is that entering a custom percentage lets you adjust for reality versus the default base.

Otherwise, you could easily end up over-buying your supplies by quite a lot. Then you’re left with gold you’ve already spent, and a stash of potions you don’t actualy need. That’s where the reference tables came into play. It helped me select the potion that made sense given my current level.

Regardless of how much I’d like to rush it, there’s no way to make a ranging potion until you’re level twenty. Every potion comes with its own market changes and ingredient profile. High XP potions are pricey (Saradomin brew). Low XP potions are cheap (attack potions) but you need buckets of them. Which one do you go with? That will come down to both your patience and your wallet.

While some players gravitate towards the lower level pots as they’re easier to acquire in bulk, others skip ahead to whatever the highest tier is they can pay for. Spending more money upfront gets you to your goal faster. To put it simply, herblore is more about logistics than skill. It’s about making sure you’re tracking the right things, buying at the best times, and keeping inventory in check, all while maximizing your time versus cost.

By providing specific time numbers and supplies costs, the calculator takes the worry out of the equation. You don’t have to wonder whether to buy 5k or 10k vials; you know exactly what size stack to get and exactly how long to spend doing it. The math tells you exactly where to go from here. There’s no doubt, there’s no guesswork, there’s only the click-click-clicking itself.

Start with an end-game in mind and then create the steps to get there. Anything after that is merely repeating yourself, but at least you should of planned for that repetition.

Herblore XP Calculator for OSRS and RuneScape

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