Pokemon Base Stat Calculator | BST, Nature, and EVs

🔍 Pokemon Base Stat Calculator

Compare Pokemon IVs, EVs, natures, level caps, and speed benchmarks so you can tune a build before you lock the set.

📋Preset Loadouts
Build Controls
Use the species selector for a base line, then choose the format, nature, and profiles before you fine-tune the stat rows.
Pick a species or switch to Custom Base.
Format decides the level cap preview.
Level drives every stat formula.
Pick the nature that matches your lane.
Choose which stat lane matters most.
Compare your final Speed to this target.
Slower is better when Trick Room is on.
Quick-load a full IV pattern.
Quick-load a legal EV spread.
📊Stat Rows
Stat Base IV EV Final
HP--
Attack--
Defense--
Sp. Atk--
Sp. Def--
Speed--

Use the table to tune a legal stat spread. IVs range from 0 to 31, and every 4 EVs is one stat point.

🧪Stat Snapshot
100
Level Cap
510
EV Cap
31
IV Cap
Timid
Nature
📈Core Spread
0
Attack
0
Defense
0
Sp. Atk
0
Sp. Def
Pokemon Base Stat Readout
Load a preset or enter a custom spread to preview the final build.
HP
--
final HP
Focus Lane
--
role score
Speed
--
raw speed
BST
--
total points
Calculation Breakdown
Species-
Typing-
Format-
Effective level-
Nature-
Focus lane-
IV total-
EV total-
EV waste-
Speed benchmark-
Trick Room-
HP formula-
Atk / Def / SpA / SpD / Spe-
Speed gap-
BST total-
Role check-
📑Reference Tables
Nature Multipliers
NatureUpDownUse
AdamantAtkSpAPhysical
ModestSpAAtkSpecial
JollySpeSpAFast physical
BoldDefAtkPhysical wall

Nature only boosts one non-HP stat and cuts another by 10 percent.

EV Breakpoints
EVsGainWasteNote
0-30AllNo stat gain
4-710-3Efficient
252630Per stat cap
5101270Total cap

Every 4 EVs adds one point before level scaling, so odd leftovers usually get stranded.

Format Caps
FormatLevelEV capUse
Singles 100100510Full power
VGC 5050510Doubles
Little Cup 55510Baby forms
Raid 100100510Boss test

Format changes the effective level preview and the pace of every stat formula.

Featured Species
SpeciesBSTSpeedRole
Mewtwo680130Special
Garchomp600102Physical
Blissey54055Bulk
Dragapult600142Speed

These presets cover fast offense, pure bulk, and mixed utility so the calculator stays practical.

Tips
Tip: Use a legal EV spread first, then adjust the benchmark speed if you want to creep a common target.
Tip: Trick Room flips the value of Speed, so lower numbers can be better than a raw speed tie.

Base stats is the fundamental stats for each Pokemon. Each Pokemon have its own specific base stats: HP, Attack, Sp. Atk, Defense, Sp.

Def, and Speed. HP is the stat that determine the amount of damage that a Pokemon can take before it faints. Attack and Sp.

Pokemon Base Stats and How They Work

Atk are the stats that determine the amount of damage that a Pokemon can deal to its opponent. Defense and Sp. Def are the stats that determine the amount of damage that a Pokemon absorbs, and Speed is the stat that determine the order in which Pokemon take turns in battle.

If a Pokemon with a higher Speed stat than its opponent is encountered in battle, the Pokemon with the more high Speed stat will move first. Should both Pokemon have the same speed stat value, a speed tie occur between those two Pokemon, indicating that the outcome of the battle will be determined by chance, since neither Pokemon has a faster Speed stat. The Base Stat Total or BST is the sum total of all of a Pokemon’s base stats.

Many people use the Base Stat Total as a means of determining the power of a Pokemon. The higher the Base Stat Total of a Pokemon, the more powerful is that Pokemon. Despite the power of Pokemon with high Base Stat Totals, they may not always be the most effective Pokemon to utilize in battle.

A Pokemon with lower base stats may be more effective than a Pokemon with high base stats and a high Base Stat Total if the Pokemon with the lower Base Stat Total has specialized stats that are higher than those of a Pokemon that has high stats but is more general in its stat distributions. Effort Values or EVs is values that can be given to a Pokemon’s base stats through battling Pokemon or utilizing items with EV boosting benefits. A total of 510 EVs can be distributed to the six base stats of a Pokemon, but no more than 252 EVs can be given to any one stat.

Every four EVs given to any one stat will provide a Pokemon with one extra point in that stat when it reaches level 100. Because four EVs result in one extra point, EVs that are not divisible by four should not be given to any stat. EVs that are not divisible by four will waste some of those EVs; EVs that are wasted do not provide any extra points to a Pokemon’s base stats.

Natures increase the effectiveness of one of a Pokemon’s stats and decrease the effectiveness of another of its stats. Each Nature will increase one of a Pokemon’s stats by 10 percent and decrease another of its stats by 10 percent. For instance, a Pokemon with a Timid Nature will have its Speed stat increased by 10 percent, but will have its Attack stat decrease by 10 percent.

Each nature should be given to a Pokemon based off the role that you would like the Pokemon to play in battle; the Stats that is decreased by a Pokemon’s Natures should not be those that are required for the Pokemon to be effective. HP does not have any relation to Natures; therefore, no matter what Natures are selected for a Pokemon, its HP will always remain the same. Individual Values or IVs are the stats of a Pokemon that are given to each Pokemon individually.

IVs range from 0 to 31 for each stat. To maximize the strength of a Pokemon, each stat should be given the value of 31 for each of a Pokemon’s stats. There are, however, situations in which a Pokemon should have a low value for one or more of its IVs.

For instance, Pokemon may be trained to battle in Trick Room settings, in which case a low IV for Speed would be beneficial. Pokemon stats are calculated by a formula that utilizes a Pokemon’s base stats, its level, its IVs, and its EVs. In single-battle scenarios, Pokemon will reach level 100, so the level of the Pokemon will have an impact upon its stats.

In VGC (Video Game Championship) battles, Pokemon will be of level 50, so the stats will be scaled differently in VGC battles than they are for Pokemon of level 100. Thus, the level of the Pokemon must be accounted for when determining whether or not one Pokemon will outspeed another in battle. The distribution of EVs should be determined in relation to the role that the Pokemon is to play in battle.

A Pokemon that intends to attack its opponents physically will require high stats for Attack and Speed; it may have low HP and Defense stats. A Pokemon that intends to defend against attacks to its Pokemon will require high stats for HP, Defense, and Sp. Def; its Attack and Speed stats may be low.

It is a decision between those who train Pokemon as to whether the EVs should be distributed to maximize one stat rather than distributing the EVs to provide a Pokemon with high values for all of its stats. Each decision regarding the EVs and Natures of a Pokemon is a tradeoff; there is an advantage in one area of the Pokemon’s stats and a disadvantage in another area.

Pokemon Base Stat Calculator | BST, Nature, and EVs

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