Agility XP Calculator for OSRS Course Training

🏃 Agility XP Calculator

Estimate OSRS-style Agility training by course route, current and target level, lap XP, laps per hour, mark rate, fail rate, stamina use, and shortcut modifiers.

Tip: Use your own measured laps per hour when possible. Agility rates vary a lot with clicks, camera angle, stamina, and whether a shortcut is unlocked.
🗺Agility Course Presets
Model note: Presets use common OSRS course lap XP and practical lap rates. Override any field for your account, ping, stamina habits, or private route.
Route and XP Inputs
Preset fills level, lap XP, lap pace, fail rate, and mark estimate.
Used for level warnings and over-level mark reduction notes.
OSRS XP curve is used from level 1 through 99.
Set your next shortcut, diary, quest, or 99 goal.
If unsure, leave at 0 and the estimate stays conservative.
Full-course completion XP, including all obstacles in the route.
Your expected pace before fails, stamina, and shortcut modifiers.
Used for obstacle attempts and fail pressure estimates.
Represents lost time and missed completion XP from failed obstacles.
Positive for stamina potions or graceful rhythm; negative for walking.
Use for Seers bank teleport, diary routes, or missed shortcut access.
Optional event, league, relic, or private-server XP modifier.
Rooftop routes can earn marks; non-rooftop routes usually use 0.
Most rooftop courses reduce marks when heavily overleveled.
Focus changes comparison scoring, not your entered lap data.
Used for session laps, session XP, and marks earned.
📊Calculator Coverage
10
Real OSRS-style course presets
1-99
Agility level curve supported
4
Result cards plus full breakdown
4
Course and route reference tables
Agility route estimate
Laps To Target
---
course completions needed
Adjusted XP Per Hour
---
after fails and modifiers
Time To Target
---
hours of this route
Marks By Target
---
expected marks of grace
🧭Route Comparison Grid
XP Pace
---

Compares this route to common rooftop training speeds.

Mark Focus
---

Rates how useful the route is for marks of grace.

Fail Pressure
---

Shows whether obstacle failures are meaningfully slowing the plan.

Session Fit
---

Checks whether your planned session makes visible progress.

📘Agility Course XP Reference
Early and mid-game course presets
CourseReqLap XPTypical use
Gnome Stronghold186.5Starter laps before rooftops
Draynor rooftop10120First marks of grace route
Al Kharid rooftop20180Low-level rooftop alternative
Varrock rooftop30238Bridge to Canifis
Canifis rooftop40240Popular mark farming route
Falador rooftop50440Higher lap XP before Seers

Lap XP presets are course-completion values; practical XP per hour depends on laps, fails, and route modifiers.

Higher-level rooftop presets
CourseReqLap XPTypical use
Seers Village rooftop60570Strong with bank teleport
Pollnivneach rooftop70890Good XP but more active
Rellekka rooftop80780Late-game mark route
Ardougne rooftop90793High marks and steady XP
Custom obstacle routeAnyManualUse for shortcuts or leagues

Seers can change dramatically when a teleport or diary route shortens the lap.

Marks of grace planning table
Route typeMark behaviorPlanning valueCalculator cue
Non-rooftop courseNo marks0 per hourSet mark rate to 0
Low rooftopsSteady marksUseful early Graceful progressDraynor to Varrock
Canifis rooftopVery strongOften 15 to 18 per hourMarks focus friendly
Overleveled rooftopsUsually reducedUse the 20+ optionMark score drops
Ardougne eliteBoosted marksUse diary boost optionTarget marks rise
Modifier and fail-rate guide
InputLow valueHigh valueWhat it changes
Fail rate0% to 3%15%+Completion XP and time
Stamina modifier-10%5% to 12%Movement uptime
Shortcut modifier-15%8% to 18%Lap speed after unlocks
Bonus XP0%50%+XP per completed lap
Session length0.5 hr4+ hrSession XP and marks
Course route comparison examples
RouteStrengthWeaknessBest calculator signal
Fast early rooftopsSimple clicks and early marksLow XP per lapShort target levels and steady marks
Canifis mark routeExcellent Graceful progressXP per lap stays modestHigh mark score, medium XP pace
Seers teleport routeStrong XP with smooth lapsRequires teleport setupHigh shortcut modifier and XP pace
Pollnivneach pushLarge XP per lapMore attention and fail riskGood pace if fail pressure is low
Ardougne finishStable late marks and XPVery high requirementStrong marks and low fail pressure

This planner is OSRS-style and editable. It does not replace in-game timing; use it to compare route assumptions before committing to a long grind.

Tip: When two courses are close in XP per hour, compare marks and fail pressure. The smoother route usually feels better over long sessions.

At level 40, with a clear head, you begin running laps at a reasonable pace. You can handle Canifis Rooftop and before long you’re clicking on each obstacle and raking in your marks of grace. It’s feeling productive; those experience number are ticking up.

By the time you reach level 60, however, something changes: The course starts picking up speed relative to how fast you move. Marks aren’t dropping as frequently, and what once seemed like a solid strategy (that hourly rate) starts to feel more like a trap. You’ve reached the Agility plateau… Where math take over and intuition falls short.

How to Plan Your Agility Training

After plugging in your real-world performance data, the calculator above do all the work. You might remember watching some tutorial videos or guessing at how many laps an hour you can pull off, but the truth is that you will almost certainly be worse. Your hand will start getting tire, you’ll start forgetting to drink stamina potions and your clicks will become sloppy.

The calculator allows you to account for those real world frictions by allowing you to enter a stamina modifier and a fail rate. That little bit of percentage difference in missed obstacle adds up fast. Missed a 5% on one lap? No big deal. But 5% over two months of grinding? Looks more like time wasted.

Most plans fall apart when they don’t understand the difference between their raw lap XP and their adjusted hour gain. There are some courses that provides very high XP per lap, but only if you’re able to sustain speed to justify them. If course is too hard at your current level, then your failure rate will increase and the high-per-lap reward gets lost. This is what the tool calculates for you. It tells you when pursuing higher-XP laps is in fact dragging on your total progress. Occasionally a slower course with lower failures result in greater total experience gained throughout the day. That odd outcome is one you should of double check before committing to any given route.

Marks of grace also add a complication. These only start appearing reliably early on. Each rooftop course will drop one. Low-level courses such as Al Kharid or Draynor are surprisingly effective at leveling equipment, despite poor experience gain. The game punishes over-leveled training by reducing mark drops later on as your character grows in power. The calculator factor in that decrease. At some point, maybe if you’re two dozen levels ahead of a course’s requirements, they stop dropping completely. This creates something of a dilemma: Do you want to optimize for gear efficiency, or do you want to maximize your speed? Depending on where you are relative to ninety-nine, the answer vary.

Course choice isn’t everything; how you choose to use stamina is just as important. Walking from lap to lap wastes time you could spend ascending. And running without potions slows down your pace, too. That’s where the stamina uptime modifier come in. It accounts for the variation in how you use it. If you consistently use potions, or if you always wear a perfect Graceful outfit, that’s a positive number. If you run out of supplies and walk around because of it. That’s a negative. It’s a single setting, yet it’s one that will frequently swing the last hour estimation by 15 minutes or more.

It reminds me: agility training is as much a logistical exercise as it is an exercise in clicking speed. Manage your resources with as much care as you do your obstacles. Consider how much you’ll gain vs. Think about how much it will hurt if you fail under pressure.

For instance, the Rooftop Courses in Ardougne and Pollnivneach both provide great rewards. Ardougne’s is slower but more reliable. It also has a much higher skill requirement different than Pollnivneach. This trade-off is reflected in the tool’s comparison grid. It doesn’t only score your routes by speed; it scores them based on reliability and mark yield, though high fail pressure can lead to frustration in practice. Your favorite course may appear fast on paper, but it will make you rage quit when it actualy happens. And rage quitting isn’t good, it hurts your consistency.

Consistency > burst speed. Every. Single. Time.

It all boils down to this: When you plan your training, you take the grind out of guessing. You know exactly how many laps it’ll take to close the gap to your next goal. You know whether shortcuts are worth the time invested in them. You know which activities generate the most bang for your buck. The math reveals the way forward.

The hazy urge to get better becomes a clear-cut program of laps, potions, and breaks. With those numbers in hand, what once felt like a blind climb up a mountain begins to look like a series of achievable steps. All you need to do now is run.

Agility XP Calculator for OSRS Course Training

Leave a Comment