🚀 NMS Crafting Calculator
Plan No Man's Sky blueprints, refiner size, ingredient stock, chromatic metal, ferrite, carbon, di-hydrogen, cobalt chains, cargo slots, time, and unit value.
Chromatic Metal
2 Copper → 1Cadmium, Emeril, and Indium give richer ratios than Copper; the calculator uses Copper unless stock is entered as finished Chromatic Metal.
Ferrite Chain
50 DustOne Metal Plating consumes 50 Ferrite Dust. Pure and Magnetised Ferrite can be planned from the reference ratios below.
Carbon Chain
2 C → 1 C+Portable refiners condense Carbon directly. Medium routes with Oxygen can multiply Condensed Carbon faster.
Cargo Planning
0 slotsSlots include raw ingredient stacks plus finished product stacks for the selected batch.
| Product | Recipe | Output | Planning use |
|---|---|---|---|
| Metal Plating | Ferrite Dust x50 | 1 | Base parts, Launch Fuel, deployables |
| Antimatter Housing | Oxygen x30 + Ferrite Dust x50 | 1 | Warp Cell component |
| Antimatter | Chromatic Metal x25 + Condensed Carbon x20 | 1 | Warp Cell component |
| Starship Launch Fuel | Di-hydrogen x40 + Metal Plating x1 | 1 | Launch Thruster refill item |
| Ion Battery | Ferrite Dust x5 + Cobalt x10 | 1 | Hazard protection charging |
| Carbon Nanotubes | Carbon x50 | 1 | Scanner, visor, tech installs |
| Target material | Input route | Ratio | Refiner |
|---|---|---|---|
| Chromatic Metal | Copper | 2 → 1 | Any refiner |
| Chromatic Metal | Cadmium | 1 → 1 | Any refiner |
| Chromatic Metal | Emeril | 2 → 3 | Any refiner |
| Chromatic Metal | Indium | 2 → 4 | Any refiner |
| Pure Ferrite | Ferrite Dust | 1 → 1 | Any refiner |
| Magnetised Ferrite | Pure Ferrite | 2 → 1 | Any refiner |
| Condensed Carbon | Carbon | 2 → 1 | Any refiner |
| Condensed Carbon | Condensed Carbon + Oxygen | 1 + 2 → 6 | Medium or large |
| Output | Input route | Output | Route type |
|---|---|---|---|
| Di-hydrogen Jelly | Di-hydrogen x40 | 1 | Crafting menu |
| Di-hydrogen | Di-hydrogen Jelly x1 | 40 | Refiner reclaim |
| Life Support Gel | Di-hydrogen Jelly x1 + Carbon x20 | 1 | Crafting menu |
| Launch Fuel | Di-hydrogen x40 + Metal Plating x1 | 1 | Crafting menu |
| Launch Fuel | Di-hydrogen x10 + Ferrite Dust x20 + Sodium Nitrate x5 | 1 | Large refiner |
| Launch Fuel | Di-hydrogen x10 + Pure Ferrite x20 + Sodium x10 | 1 | Large refiner |
| Output | Input route | Ratio | Use case |
|---|---|---|---|
| Ion Battery | Ferrite Dust x5 + Cobalt x10 | 1 item | Hazard recharge crafting |
| Ionised Cobalt | Cobalt x2 | 2 → 1 | Basic ionising route |
| Ionised Cobalt | Cobalt x2 + Oxygen x2 | 2 + 2 → 5 | Efficient medium route |
| Ionised Cobalt | Ionised Cobalt x1 + Oxygen x2 | 1 + 2 → 6 | Expansion loop |
| Cobalt | Ionised Cobalt x1 | 1 → 2 | Convert back to cave metal |
| Ion Battery | Ferrite Dust x10 + Silver x10 + Sodium x10 | 1 item | Large refiner route |
| Material | Default value | Main calculator role | Slot pressure |
|---|---|---|---|
| Ferrite Dust | 14 units | Plating, housing, batteries, launch chain | Usually high volume |
| Carbon | 12 units | Nanotubes and Condensed Carbon source | Moderate volume |
| Condensed Carbon | 24 units | Antimatter and fuel-efficient crafting | Compact when pre-refined |
| Chromatic Metal | 88 units | Antimatter and technology recipes | Compact but valuable |
| Di-hydrogen | 34 units | Jelly, Launch Fuel, life support chain | Moderate volume |
| Cobalt | 198 units | Ion Batteries and Ionised Cobalt routes | High value per stack |
| Oxygen | 34 units | Housing, cobalt expansion, carbon route | Flexible refiner catalyst |
Product and raw values are planning defaults. Use the market modifier and output override when a station, outlaw system, difficulty setting, or save economy makes your local value different.
Low on launch fuel? Your freighter drifted out of range? Running low on precursor materials or parts? Out of ferrite dust? How much does that cost in terms of metal plate?
How do I manage my inventory? Where can I find more resources? Inventory management isn’t easy, especialy if you’re on a dangerous planet with low health. There’s plenty of stuff in the galaxy but it makes you think ahead. A lot. It also cause panic.
How to Plan Your Resources
The challenge isn’t gathering the stuff. The challenge is learning how the chain of crafting works so that when you go mining, you don’t accidental bring back twice as much cargo filled with stuff you won’t use. You can make a warp cell, but first you need chromatic metal and antimatter housing; the metal require copper, while the housing needs materials like ferrite and oxygen. And then you need chromatic metal to go into it, which requires…well, you see? One little mistake somewhere on that chain result in half-finished parts and no means to escape the system.
This makes speed less relevant than planning. The “last” recipe appear easy in the crafting menu, and that’s where most people stop. But frequently the limiting factor isn’t the last item; it’s one of the earlier items you’ll need, which run out partway through recipe chain. You may have all the cobalt needed to make a dozen ion batteries, but only half as many ferrite to make ion batteries.
By following dependency trail backward to raw materials in your inventory, the calculator performs the math and spits out exactly where things is holding you back. No guessing based off fuzzy memory; it will tell you precisely which material(s) are causing bottlenecks, so you know immediately what to purchase or mine next.
Long trips cause cargo issues. Metal refining works well. However, slot pressure from stored raw copper and finished plating caps out halfway through your queue. Available slots + stack sizes is factored into tool. Do you need to drop weight? Does the tier of your refiner affect things? Can you see the math behind various combinations?
A portable refiner are useful in an emergency, but it limits you to two-step routes that is inefficient. You should of use a medium setup with some oxygen catalysts to increase your yield. It’s all clear in the reference table on the page. You see which metals increases your output ratios by swapping out copper for something else. That can be a difference maker in increasing profits in high value trade systems.
Some materials, like condensed carbon, need larger refiners and the right extra supplies to work better. Failing to account for that will waste time and cost you credit. In the end, it’s about planning and patience when it comes to resource management. Do you make do and keep moving? Or do you wait an extra twenty minutes to refine things efficient?
Sometimes, players with the fastest ship aren’t the best player. Instead, they are the players who plan their flights just as carefully than they plan their equipment. From that point, it stops feeling like a chore and becomes a sort of strategy puzzle. Instead of reacting to empty bars, you know they’ll be empty beforehand, and you use that knowledge for good. You look at a mountain of dust and see future momentum to get you across the next jump. That mindset is where value comes in.
