NMS Crafting Calculator for Refining Routes

🚀 NMS Crafting Calculator

Plan No Man's Sky blueprints, refiner size, ingredient stock, chromatic metal, ferrite, carbon, di-hydrogen, cobalt chains, cargo slots, time, and unit value.

📋No Man's Sky Crafting Presets
Tip: Select the finished product first, then use the stock fields to find the true bottleneck. The calculator expands common sub-components like Metal Plating, Di-hydrogen Jelly, Antimatter Housing, and Condensed Carbon into raw material chains.
⚙️Blueprint, Refiner, and Stock Inputs
Recipe note: Values are editable because No Man's Sky stacks, markets, and save settings can vary. The built-in blueprint ratios follow common current recipes for portable craft loops and refiner planning.
Includes craft-only products and refiner-supported material chains.
Medium and large refiners support two- and three-input recipes.
The planned output quantity before stock limits are applied.
Parallel refiners or repeated crafting slots used for time estimates.
Used to refine Chromatic Metal. Copper defaults to 2:1 output.
Direct stock is consumed before refining more from stellar metal.
Feeds Metal Plating, Antimatter Housing, Ion Battery, and launch fuel chains.
Used directly or refined into Condensed Carbon at 2 Carbon to 1 Condensed Carbon.
Antimatter needs Condensed Carbon; oxygen routes can multiply it in larger refiners.
Used for Launch Fuel and Di-hydrogen Jelly based recipes.
Ion Battery and Ionised Cobalt calculations use this stock.
Required for Antimatter Housing and efficient cobalt/carbon refiner routes.
Compared against ingredient stacks and finished product stacks.
Use your mode's inventory stack size for raw ingredients.
Consumables and components often stack differently from raw materials.
Use negative or positive market demand to estimate final unit value.
Leave as 0 to use the blueprint default stored in this calculator.
📦Route Snapshot
Warp Cell
Selected product
2 input
Refiner capability
3 steps
Craft/refine chain
20/item
Product stack size
NMS Crafting and Refining Result
Craftable Batch
0
finished products from current stock
Ingredient Bottleneck
-
first limiting material
Total Route Time
0m
craft plus refine time estimate
Net Unit Value
0
output value minus ingredient value
⚒️Material and Equipment Comparison

Chromatic Metal

2 Copper → 1Cadmium, Emeril, and Indium give richer ratios than Copper; the calculator uses Copper unless stock is entered as finished Chromatic Metal.

Ferrite Chain

50 DustOne Metal Plating consumes 50 Ferrite Dust. Pure and Magnetised Ferrite can be planned from the reference ratios below.

Carbon Chain

2 C → 1 C+Portable refiners condense Carbon directly. Medium routes with Oxygen can multiply Condensed Carbon faster.

Cargo Planning

0 slotsSlots include raw ingredient stacks plus finished product stacks for the selected batch.

📚NMS Recipe and Refiner Reference Tables
Portable Crafting Blueprint Table
ProductRecipeOutputPlanning use
Metal PlatingFerrite Dust x501Base parts, Launch Fuel, deployables
Antimatter HousingOxygen x30 + Ferrite Dust x501Warp Cell component
AntimatterChromatic Metal x25 + Condensed Carbon x201Warp Cell component
Starship Launch FuelDi-hydrogen x40 + Metal Plating x11Launch Thruster refill item
Ion BatteryFerrite Dust x5 + Cobalt x101Hazard protection charging
Carbon NanotubesCarbon x501Scanner, visor, tech installs
Chromatic, Ferrite, and Carbon Refining
Target materialInput routeRatioRefiner
Chromatic MetalCopper2 → 1Any refiner
Chromatic MetalCadmium1 → 1Any refiner
Chromatic MetalEmeril2 → 3Any refiner
Chromatic MetalIndium2 → 4Any refiner
Pure FerriteFerrite Dust1 → 1Any refiner
Magnetised FerritePure Ferrite2 → 1Any refiner
Condensed CarbonCarbon2 → 1Any refiner
Condensed CarbonCondensed Carbon + Oxygen1 + 2 → 6Medium or large
Di-hydrogen and Launch Fuel Routes
OutputInput routeOutputRoute type
Di-hydrogen JellyDi-hydrogen x401Crafting menu
Di-hydrogenDi-hydrogen Jelly x140Refiner reclaim
Life Support GelDi-hydrogen Jelly x1 + Carbon x201Crafting menu
Launch FuelDi-hydrogen x40 + Metal Plating x11Crafting menu
Launch FuelDi-hydrogen x10 + Ferrite Dust x20 + Sodium Nitrate x51Large refiner
Launch FuelDi-hydrogen x10 + Pure Ferrite x20 + Sodium x101Large refiner
Cobalt and Ionised Cobalt Routes
OutputInput routeRatioUse case
Ion BatteryFerrite Dust x5 + Cobalt x101 itemHazard recharge crafting
Ionised CobaltCobalt x22 → 1Basic ionising route
Ionised CobaltCobalt x2 + Oxygen x22 + 2 → 5Efficient medium route
Ionised CobaltIonised Cobalt x1 + Oxygen x21 + 2 → 6Expansion loop
CobaltIonised Cobalt x11 → 2Convert back to cave metal
Ion BatteryFerrite Dust x10 + Silver x10 + Sodium x101 itemLarge refiner route
Material Values and Stack Planning Grid
MaterialDefault valueMain calculator roleSlot pressure
Ferrite Dust14 unitsPlating, housing, batteries, launch chainUsually high volume
Carbon12 unitsNanotubes and Condensed Carbon sourceModerate volume
Condensed Carbon24 unitsAntimatter and fuel-efficient craftingCompact when pre-refined
Chromatic Metal88 unitsAntimatter and technology recipesCompact but valuable
Di-hydrogen34 unitsJelly, Launch Fuel, life support chainModerate volume
Cobalt198 unitsIon Batteries and Ionised Cobalt routesHigh value per stack
Oxygen34 unitsHousing, cobalt expansion, carbon routeFlexible refiner catalyst

Product and raw values are planning defaults. Use the market modifier and output override when a station, outlaw system, difficulty setting, or save economy makes your local value different.

Tip: For a portable-refiner start, calculate Warp Cells with raw Copper, Carbon, Ferrite Dust, and Oxygen. The breakdown shows how much Chromatic Metal and Condensed Carbon must be refined before crafting Antimatter.
Tip: Medium refiners shine when Oxygen is the surplus material. Use the cobalt route when you need value density, and use the carbon route when Antimatter is blocked by Condensed Carbon.

Low on launch fuel? Your freighter drifted out of range? Running low on precursor materials or parts? Out of ferrite dust? How much does that cost in terms of metal plate?

How do I manage my inventory? Where can I find more resources? Inventory management isn’t easy, especialy if you’re on a dangerous planet with low health. There’s plenty of stuff in the galaxy but it makes you think ahead. A lot. It also cause panic.

How to Plan Your Resources

The challenge isn’t gathering the stuff. The challenge is learning how the chain of crafting works so that when you go mining, you don’t accidental bring back twice as much cargo filled with stuff you won’t use. You can make a warp cell, but first you need chromatic metal and antimatter housing; the metal require copper, while the housing needs materials like ferrite and oxygen. And then you need chromatic metal to go into it, which requires…well, you see? One little mistake somewhere on that chain result in half-finished parts and no means to escape the system.

This makes speed less relevant than planning. The “last” recipe appear easy in the crafting menu, and that’s where most people stop. But frequently the limiting factor isn’t the last item; it’s one of the earlier items you’ll need, which run out partway through recipe chain. You may have all the cobalt needed to make a dozen ion batteries, but only half as many ferrite to make ion batteries.

By following dependency trail backward to raw materials in your inventory, the calculator performs the math and spits out exactly where things is holding you back. No guessing based off fuzzy memory; it will tell you precisely which material(s) are causing bottlenecks, so you know immediately what to purchase or mine next.

Long trips cause cargo issues. Metal refining works well. However, slot pressure from stored raw copper and finished plating caps out halfway through your queue. Available slots + stack sizes is factored into tool. Do you need to drop weight? Does the tier of your refiner affect things? Can you see the math behind various combinations?

A portable refiner are useful in an emergency, but it limits you to two-step routes that is inefficient. You should of use a medium setup with some oxygen catalysts to increase your yield. It’s all clear in the reference table on the page. You see which metals increases your output ratios by swapping out copper for something else. That can be a difference maker in increasing profits in high value trade systems.

Some materials, like condensed carbon, need larger refiners and the right extra supplies to work better. Failing to account for that will waste time and cost you credit. In the end, it’s about planning and patience when it comes to resource management. Do you make do and keep moving? Or do you wait an extra twenty minutes to refine things efficient?

Sometimes, players with the fastest ship aren’t the best player. Instead, they are the players who plan their flights just as carefully than they plan their equipment. From that point, it stops feeling like a chore and becomes a sort of strategy puzzle. Instead of reacting to empty bars, you know they’ll be empty beforehand, and you use that knowledge for good. You look at a mountain of dust and see future momentum to get you across the next jump. That mindset is where value comes in.

NMS Crafting Calculator for Refining Routes

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