Destiny Armor Roll Loadout Calculator
Rate one armor piece for a real loadout: slot fit, stat spikes, energy room, masterwork value, exotic conflict, and wasted stat points.
🎮Armor Roll Presets
🛡Armor Inputs
Full Roll Breakdown
📊Loadout Comparison Grid
Keep Candidate
Best when the score is 75+, waste is below 18, and the primary spike matches your subclass loop.
Masterwork Candidate
Best when +12 stats unlock at least two extra tiers or fix a near-miss tier split.
Build-Specific Piece
Great if the exotic slot is clear and the piece carries one job, such as discipline or resilience.
Shard Candidate
Weak when roll total, spike direction, mod energy, and wasted points all fight the selected loadout.
📘Armor Slot Reference
| Armor Slot | Common Loadout Job | Energy Pressure | Calculator Read |
|---|---|---|---|
| Helmet | Ammo finder, siphon, super utility | Medium to high | Good for intellect or neutral utility rolls |
| Gauntlets | Kickstarts, loaders, melee/grenade support | High | Strong when discipline or strength spikes line up |
| Chest | Damage resistance and reserve planning | High | Best with resilience and low wasted top-half stats |
| Legs | Surges, scavenger, orb recovery loop | High | Valuable when energy leaves room for surges |
| Class Item | Finisher, bomber, outreach, artifact tuning | Flexible | Often judged by energy, artifice, masterwork, and exotic slot |
🎯Stat Tier Target Table
| Stat | Often Prioritized By | Strong Target | Waste Warning |
|---|---|---|---|
| Mobility | Hunters, PvP strafe builds | 60 to 100 for Hunter plans | Low value if your class loop ignores dodge cooldown |
| Resilience | Endgame PvE, duel survival | 80 to 100 for hard content | Points over 100 do not add another tier |
| Recovery | Warlocks, PvP reset builds | 70 to 100 for duel recovery | 9-point remainders are common masterwork bait |
| Discipline | Grenade loops and ability engines | 70 to 100 for grenade builds | Low discipline hurts grenade-focused presets |
| Intellect | Super swap and utility plans | 30 to 70 depending on mode | High intellect can steal points from core stats |
| Strength | Melee loops and close-range builds | 60 to 100 for melee uptime | Can be wasted if melee returns come from exotics |
⚡Energy And Mod Budget Table
| Energy Capacity | Mod Budget Read | Best Use | Risk Flag |
|---|---|---|---|
| 1 to 4 | Tight | Temporary leveling piece | Cannot hold most full loadout packages |
| 5 to 7 | Playable | One core mod plus small utility | Surges or kickstarts may force tradeoffs |
| 8 to 9 | Comfortable | Most focused endgame setups | Artifact changes can still crowd the slot |
| 10 | Complete | Final buildcrafting and flexible swaps | Still weak if stat waste is too high |
🧪Roll Quality Reference
| Roll Pattern | Total Range | Spike Shape | Keep Logic |
|---|---|---|---|
| Focused legendary | 63 to 68 | Double spike | Usually worth testing when spikes match the loadout |
| Elite artifice | 64 to 70 | Double or single | Excellent if +3 tuning creates clean tier breaks |
| Balanced utility | 60 to 65 | Even spread | Useful for early sets but can create more tier waste |
| Low roll rescue | 48 to 59 | One perfect spike | Only keep when it solves a rare slot or exotic problem |
| Class item tuner | 0 to 22 | Mod driven | Judge by energy, artifice, masterwork, and exotic slot |
💡Armor Roll Tips
When you find armor pieces in Destiny, you have to decide which armor pieces to keep and which armor pieces to discard. While many player focus on the total number of stat points that each armor piece features, that isnt the only consideration that should be made when valuing an armor piece. The stats on an armor piece should meet the needs of the players current build.
An armor piece may contain a high number of stat points, but it may still not be a good choice if the stats does not meet the needs of that build. The calculator that is provided on this page will allow you to calculate the value of an armor piece by inputting the values of six different stats on the armor, the subclass loop that the player chooses, and which exotic item that they plan to put into one of their armor slots. The calculator will mathematically calculate the value of each stat for you.
Use the Armor Calculator to Choose the Best Armor
This will allow you to determine if the resilience stat on the armor piece is high enough to permit the armor to reach the next stat tier after the player applies masterwork and artifice tuning. The calculator will also provide the value of any wasted stats on the armor. Wasted stats are those that do not reach the threshold required to reach the next stat tier for that specific stat value.
While many players will neglect to account for the value of wasted stats, such a value can add up for each armor piece that a player owns. Not all armor slots are created the same. Some armor slots require certain stats more than others.
For instance, helmet slots often require finder and siphon mods, meaning that intellect and recovery stats will be more important in such slots than other stats. Gauntlet slots often require kickstart and loader mods, which indicate that discipline and strength stats are the most useful in those slots. Finally, leg slots often require surge and orb mods to be effective, which means that energy capacity is the most important stat in that armor slot.
The player can select their loadout purpose prior to armor valuation using these values factored into the calculator. The armor calculator will score the armor based off these requirements for each slot. Energy capacity is a statistic that determines the total number of mods that can be installed on an armor piece.
While a player might have a high roll on their armor piece, if the armor piece does not have enough energy capacity to allow for additional mods, it may not be the best choice of armor. Armor pieces with high energy capacity will have remaining energy capacity indicated on the armor calculator, allowing the player to see if it can accommodate future mods. This is particularly important for class items, as they often require mods for both the finisher and the outreach skill.
Legendary armor pieces can create conflicts with exotic armor items. For this reason, a legendary armor piece with high value may not be found useful in one of the armor slots if it conflicts with the exotic item requirements for that armor. The armor calculator will recognize conflicts between exotic armor items and armor slots by comparing each slot to the exotic item that the player selects.
If the legendary armor piece occupy the same slot as the exotic item, the armor will have a lowered value. Stat waste is the amount of stats from an armor piece that do not allow it to reach the next stat tier. While armor pieces with high total stats may seem the best, they might have a high amount of stat waste.
For this reason, the armor calculator will calculate the total stat waste for each armor piece. For example, armor pieces with twelve wasted stats may be the better of the two armor pieces that have thirty wasted stats, even if they have a lower total roll of stats. This is due to the fact that the thirty wasted stats will not provide the player with any additional stat tiers.
The tables located on this page provide a general context for the stats and their values. These tables provide the target stats for each stat category, as well as provide information on energy capacity. For instance, you can use the reference tables to verify that eighty resilience points is the standard value that is targeted for endgame armor.
While these tables are helpful, they are not a replacement for the armor calculator. Armor masterwork will add twelve points to each stat on a specific armor piece. These masterwork points should only be purchased for armor pieces whose stats would reach a new stat tier if those twelve points were added to the armor piece.
The armor calculator will show what the stats of the armor will be with masterwork applied to it. This will allow the player to ensure that the armor is worth purchasing according to the value that it will add to the player’s armor set. Armor pieces will have different values based upon the way that they function with the other armor pieces in a players set.
For instance, a helmet with a high level of intellect may be more useful if the rest of the armor set has high levels of resilience. Likewise, armor with high levels of resilience and discipline in one of the chest armor pieces may be more valuable than armor with a high total roll of stats, if the rest of the armor set requires those specific stats. By requiring the player to select the purpose of their armor loadout prior to scoring each armor piece, the armor calculator ensures that the value of each armor piece is based upon the requirements for their specific armor build.
Thus, the most valuable armor for a given player is the armor piece that fills the needs of that armor build.
