Armor Calculator 5e for AC and Damage Avoided

Armor Calculator 5e

Build a defensive profile for D&D 5e armor, shields, Dexterity, cover, magic bonuses, hit odds, stealth tradeoffs, and expected damage avoided.

🎯Descriptive 5e Armor Presets

Presets fill every field and recalculate immediately. They are examples for comparing defensive math, not character build recommendations.

🛡Armor and Attack Inputs

Light armor uses full Dex, medium armor usually caps at +2, and heavy armor ignores Dex.
The calculator applies natural 1 always misses and natural 20 always hits.
Total Defensive AC
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including cover if selected
Enemy Hit Chance
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after advantage state
Hit Chance Reduction
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versus unarmored baseline
Expected Damage Avoided
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for the attack sequence

Current Defensive Snapshot

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Armor Category
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Dex Modifier Used
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Stealth Status
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Expected Damage Taken

📘5e Armor Reference Table

ArmorCategoryAC FormulaDex HandlingStealth
No armorUnarmored10 + Dex modifierFull modifierNormal
PaddedLight11 + Dex modifierFull modifierDisadvantage
LeatherLight11 + Dex modifierFull modifierNormal
Studded leatherLight12 + Dex modifierFull modifierNormal
HideMedium12 + Dex modifierMax +2 normallyNormal
Chain shirtMedium13 + Dex modifierMax +2 normallyNormal
Scale mailMedium14 + Dex modifierMax +2 normallyDisadvantage
BreastplateMedium14 + Dex modifierMax +2 normallyNormal
Half plateMedium15 + Dex modifierMax +2 normallyDisadvantage
Ring mailHeavy14 flatDex ignoredDisadvantage
Chain mailHeavy16 flatDex ignoredDisadvantage
SplintHeavy17 flatDex ignoredDisadvantage
PlateHeavy18 flatDex ignoredDisadvantage

🧮Modifier Reference Table

ModifierAC EffectWhen It AppliesCalculator Handling
Shield+2 ACWhen a shield is equipped and usableAdded after armor formula
Defense fighting style+1 ACOnly while wearing armorIgnored for no-armor setups
Magic bonus+1 to +3 ACMagic armor, shield, or similar AC itemAdded as one combined bonus
Half cover+2 ACObstacle covers at least half the targetIncluded in defensive AC
Three-quarters cover+5 ACObstacle covers about three-quartersIncluded in defensive AC
Medium armor capDex max +2Most medium armor AC formulasCap can be raised to +3 by selected feature

🎲Hit Chance Reference Table

Attack Bonus vs ACNeeded RollNormal Hit ChanceWith AdvantageWith Disadvantage
+5 vs AC 138+65%88%42%
+5 vs AC 1611+50%75%25%
+5 vs AC 1813+40%64%16%
+8 vs AC 2012+45%70%20%
+10 vs AC 2414+35%58%12%

🗂Comparison Grid

SetupExample InputsAC Before CoverStealth TradeoffBest Use in Calculator
Unarmored scoutDex +4, no shield14Normal stealthBaseline for agile characters without armor
Leather archerLeather, Dex +314Normal stealthLight armor comparison with full Dexterity
Studded duelistStudded, Dex +4, shield18Normal stealthHigh-Dex shield build math
Breastplate rangerBreastplate, Dex +2, shield18Normal stealthMedium armor without stealth disadvantage
Half plate bruiserHalf plate, Dex +2, shield19DisadvantageMaximum common medium armor AC
Plate guardianPlate, shield, Defense21DisadvantageHeavy armor defensive benchmark

💡Armor Math Tips

Cover check: Half cover adds the same AC as a shield for attacks it applies to, so compare both before assuming a heavier armor choice changes the encounter math.
Stealth check: Medium and heavy armor can raise AC while changing stealth risk. Use the stealth override only when your table has a specific feature, magic item, or ruling.

Choosing armor in Dungeons & Dragons 5e involve calculating how armor interacts with attack. Armor affects how often attacks connects with you as a character. Armor also affects how much damage you take from attacks that connect with you.

Characters that need to move silently need a different type of armor than characters that stand in the front line of the battle. Armor has a base value based off the type of armor. Light armor allow you to add your Dexterity modifier to the Armor Class.

How to Choose Armor in D&D 5e

Medium armor permits only a portion of your Dexterity modifier to be added to the Armor Class. Heavy armor dont permit you to use your Dexterity modifier. Each type of armor is for a specific role for the character.

Characters with high Dexterity can use light armor to permit the full use of there Dexterity modifier. Characters with high Strength can use heavy armor even though they have to give up the use of Dexterity. Shields and fighting styles adds to the Armor Class.

The shield increases the Armor Class and isnt dependent upon you movement. The Defense fighting style permits a character to have an increased Armor Class but is only useful if you are wearing armor. Magic bonuses permit the enemy to have a higher target number to hit you.

These bonuses are additive to the Armor Class which your armor provides. Cover based on your environment provides an increase to your Armor Class. Some armor provides greater benefit than magic items.

However, cover require positioning. You can calculate the benefit of a shield compared to cover using a calculator. Your Dexterity modifier can interact with your armor in different ways.

Medium armor permits only part of the Dexterity modifier. You can use a feat to increase the Dexterity modifier. However, you must select the specific feat.

The Dexterity contribution change based on whether you have taken the feature. The calculator automatically change the Dexterity contribution if you take the feature. Stealth can be affected by armor choice.

Some armor choices make noise when you move and give the enemy advantage on stealth attacks. Other armor does not have this disadvantage. Stealth is important because many encounters will reward characters that sneak up on enemies.

However, a failed stealth attack might turn an ambush into a different type of fight. You calculate your Armor Class to determine your hit chance and the damage you will take. The enemy must roll a number on the d20 to determine if they will hit your Armor Class.

Advantage and disadvantage will change the chance that the enemy will hit you but will not change your Armor Class. Knowing your Armor Class and the damage you will take per hit will allow you to calculate the total damage that you will take during an encounter. The Armor Class calculator will calculate these attacks and allow you to determine if increasing your Armor Class is more worth the cost of losing stealth or speed.

Many people will make mistake in calculating Armor Class. One mistake is treating all Armor Class bonuses as equally valuable. For instance, a shield with half cover will give you a two-point bonus to your Armor Class, but the shield is a permanent item and half cover is situational.

A magic item will work every encounter, but cover may not work every round. When you calculate your Armor Class, you must decide if it is better to spend your gold on armor or to search for better position to use cover. The tables on this page provide the Armor Class base formula for each type of armor and the Dexterity modifiers for each armor.

The tables will allow you to quickly determine your assumptions. These tables will give you an idea of how armor types will fare against the same attack bonus. The goal of Armor Class is not to provide the highest Armor Class for your character.

It is to reduce the total amount of damage you will take during the game. In some instances, it is better to have a lower Armor Class to have better Dexterity and stealth. In other instances, it is better to have a higher Armor Class even if you must give up some of your movement or stealth.

Armor Calculator 5e for AC and Damage Avoided

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