DOS2 Character Planner for Party Builds

DOS2 Character Planner

Plan a Divinity: Original Sin 2 build around origin, race, attributes, combat schools, civil utility, armor pressure, memory slots, party role, and Source skill timing.

Build Presets
Planning tip: DOS2 parties usually feel cleaner when each character commits to a damage lane. A mixed party works, but the calculator flags whether this character pressures Physical Armor, Magic Armor, or both.
🧝Identity, Role, and Progress
Origin perks adjust utility notes and talent recommendations.
Used for attribute budget, combat pace, and source timing.
📝Attributes, Civil Ability, and Talents
Each planned Memory point adds one slot to the planner total.
Combat Ability Points
Formula note: Warfare is weighted for physical builds because physical weapon skills and Necromancer damage benefit from it. Elemental schools are weighted for status chains and surface coverage.
DOS2 Character Plan Results
Primary attribute plan
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core score
Memory slot fit
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planned slots
Armor pressure
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damage lane
Source timing
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recommended window
📊Build Comparison Grid
Physical
Selected damage lane
10
Memory baseline estimate
Warfare
Highest combat weight
Persuasion
Civil focus
Source tip: Plan the memory bar before adding Source skills. Many source abilities require bigger slot commitments, so this planner reserves extra memory when you choose a source-heavy load.
📚DOS2 Reference Tables
Origin and Race Planning Notes
PickPlanner useBuild fit
Custom HumanGeneral leadership and flexible tagsFace, support, weapon builds
Custom Elf / SebilleCorpse eating utility and Flesh Sacrifice planningNecro, ranger, AP burst turns
Custom Dwarf / BeastCompact frontline fantasy and sturdy civil scoutShield, rogue, geo bruiser
Custom Lizard / Red PrinceFire flavor and persuasion-friendly identityPyro, battlemage, party face
Fane / UndeadUndead poison healing considerationsGeo poison caster, utility mage

Origin selection changes role notes; the numeric plan is still driven by attributes, abilities, memory, and party lane.

Attribute Priority Table
AttributeBest usePlanner weight
StrengthTwo-handed, one-handed, heavy armor fantasyWeapon damage focus
FinesseBows, crossbows, daggers, spearsRanger and rogue focus
IntelligenceElemental and Necromancer spell damageMagic or blood caster focus
MemoryMore memorized skills and source packagesSlot pressure relief
WitsInitiative and crit-oriented plansSecondary after damage stat
Combat School Synergy
LaneCore schoolsStatus planArmor target
Physical breakerWarfare, Huntsman, ScoundrelKnockdown after armor breakPhysical Armor
Blood casterWarfare, Necromancer, HydroDecay, blood surfaces, lifestealPhysical Armor
Storm controllerAerotheurge, HydrosophistWet into shocked, stunned, frozenMagic Armor
Fire field magePyrokinetic, GeomancerOil or poison into burning fieldsMagic Armor
Summon commanderSummoning plus surface schoolInfusions adapt to encounterMixed Armor
Memory and Source Benchmarks
LoadNormal skillsSource reservePlanner target
Lean bar7-80-1 source skillLow Memory spend
Standard bar9-101 source skillModerate Memory spend
Wide toolbox11-121-2 source skillsHigh Memory spend
Source-heavy8-102 major source skillsReserve extra slots
Summoner wide10-12Incarnate support packageMemory and Summoning
Comparison / Spec Grid for Common DOS2 Party Slots
SlotPrimary statCombat ability targetCivil fitSource timing
Two-handed knightStrength, Wits laterWarfare first, Polymorph utilityPersuasion or LoremasterLate Act 2 burst source
Ranger captainFinesse, Wits laterWarfare damage, Huntsman heightLucky Charm or BarteringMid Act 2 single-source shots
Aero/Hydro controllerIntelligence, MemoryAero/Hydro balanceLoremaster or PersuasionEarly Act 2 control source
Geo/Pyro field mageIntelligence, MemoryPyro/Geo with Torturer routeBartering or LoremasterMid Act 2 area burst
Summoner supportMemory, Wits, flexible statSummoning to 10, then utilityThievery or Lucky CharmAny Act 2 source package
Necro blood mageIntelligence, Memory, WitsWarfare plus Necromancer unlocksPersuasion or TelekinesisLate Act 2 combo window

Beyond the decision of the character’s origin are decisions regarding how the character is to fit into the party and when the character’s abilities are to be most effectivly. Each of these decisions is important to the success of the players during the game sessions; each decision can make the game sessions smooth or difficult to play due to the defenses of the enemy. The planner provided on this page will allow players to test each of these character and ability decisions before finalizing the decision for the game session.

The first of the concepts that players should understand regarding character building for Divinity: Original Sin 2 is the concept of armor pressure. Armor pressure include both physical armor and magic armor defenses for the enemies in the game; damage is not distributed between these two defenses as a way of receiving rewards for do so. Characters that focus upon warfare and huntsman will wear down physical armor defenses quickly, while characters that focus upon pyrokinetic and aertheurge skill will focus upon magic armor defenses.

How to Plan Your Character and Skills

Mixing character builds that wear down different types of armor without a plan will lead to longer combat sessions with the enemies, as the player will wear down the armor defenses of the enemy. The planner helps to manage armor pressure for the player by allowing the player to select the type of damage that the character will direct at enemies, as well as the armor defense that the character will have worn down. The second of the concepts that players should understand is the concept of Memory.

Each of the character’s skills requires a certain number of Memory slots to allocate to those skill; source skills require additional Memory slots beyond those required by the skills themselves. A character build may appear efficient at level eight for the character, but that same character build may not be efficient once the character gains access to source skills; they may not have enough Memory slots for the skills that is required by those source skills. The planner will allow the player to select the type of skill load for the character and the character’s source timing window.

This will allow the game to calculate for the player if the character has sufficient Memory slots to support the skills that they wish for the character to have. The third of the concepts is the impact of the origin choices on the build of the character. Each of the origins for the character provide certain tools and damage types to the character.

Some origins reduce the need for civil ability points for the character, while other origins may require players to focus upon certain types of damage for their character. The planner includes comments regarding these different origins for the players to determine which origin will best support the build that they are creating for their character. For instance, the origin of an undead character with a focus upon poison will interact with healing surfaces differently than a living character.

These differences in interactions are not often visible during combat, but the planner allows for players to see these features of the origins prior to spend their ability points. The fourth of the concepts that players should understand is that civil abilities can be distributed among players within the party. Players are rewarded for focusing upon specific characters for their civil abilities; it is better to have one character that can perform all of their civil skills for persuasion, and another character that gains all of their civil skills for thievery, than to have each of the players attempt to perform each type of civil ability.

The planner will allow players to flag which civil ability they wish for to focus upon, and will indicate to the player whether or not each of the characters in the party has the skills required for those civil abilities. Failure to plan the civil abilities for the characters may lead to each player having a small amount of bartering skills, but no character having enough civil skill to open doors for the party. The fifth of the concepts that players should understand is the timing of the character’s source skills.

The source skills require Memory slots for the players to activate the skills; using source skills early in the game may not be possible with the number of Memory slots that are available to characters. Using the skills during the middle or end of Act 2 may allow for characters to build up their skills prior to use their source abilities. The planner will flag this portion of ability building for the player to determine if the player’s current level of the game and plan for Memory slots match with the timing of the character’s source skills.

Using the skills too early in the game may result in the player having a powerful skill for the character, but being unable to use that skill due to lacking Memory slots. The sixth of the concepts that players should understand is that certain talents and weapon styles will impact the abilities and skills of the character. For instance, the executioner talent encourages players to use their abilities aggressively in combat, while the elemental affinity skills encourages players to stand on certain surfaces in the game.

The game does not use the planner to select the talent that a player will use for their character, but it does allow players to see in what ways the talents interact with the skills of the character. For instance, using the torturer talent on a geo character that also has poison skills will impact the way in which that character wears down the armor of their enemies, differently than if they used a damage talent instead. Seeing these impacts before selecting a talent helps to avoid situations in which a character’s talent works against their desired role for that character.

Finally, the planner can also measure whether the character’s choices are consistent with one another. The planner will determine whether or not all of the player’s choices for their character are generally of the same type or focused upon the same task. While the planner does not replace the exploration of the game and the discovery of different abilities, the planner does help to avoid situations where every character in a party has the same skill and role in the game.

DOS2 Character Planner for Party Builds

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