D&D 5e Stat Calculator
Point Buy & Standard Array — Build your perfect character
| Score | Point Cost | Modifier | Notes |
|---|---|---|---|
| 8 | 0 | -1 | Free starting score |
| 9 | 1 | -1 | 1 point |
| 10 | 2 | +0 | 2 points |
| 11 | 3 | +0 | 3 points |
| 12 | 4 | +1 | 4 points |
| 13 | 5 | +1 | 5 points |
| 14 | 7 | +2 | Costs extra! |
| 15 | 9 | +2 | Max (Point Buy) |
| Score Range | Modifier | Score Range | Modifier |
|---|---|---|---|
| 1 | -5 | 18-19 | +4 |
| 2-3 | -4 | 20-21 | +5 |
| 4-5 | -3 | 22-23 | +6 |
| 6-7 | -2 | 24-25 | +7 |
| 8-9 | -1 | 26-27 | +8 |
| 10-11 | +0 | 28-29 | +9 |
| 12-13 | +1 | 30 | +10 |
| 14-15 | +2 | - | - |
| 16-17 | +3 | - | - |
| Character Level | Proficiency Bonus | Saves / Skills Bonus | Notes |
|---|---|---|---|
| 1-4 | +2 | Mod + 2 | Early game |
| 5-8 | +3 | Mod + 3 | Mid tier |
| 9-12 | +4 | Mod + 4 | Upper mid |
| 13-16 | +5 | Mod + 5 | High level |
| 17-20 | +6 | Mod + 6 | Endgame |
| Class | Primary Stat | Secondary Stat | Notes |
|---|---|---|---|
| Barbarian | STR | CON | High HP, melee |
| Bard | CHA | DEX | Spells + skills |
| Cleric | WIS | STR/CON | Healers: WIS first |
| Druid | WIS | CON | Nature spells |
| Fighter | STR/DEX | CON | Depends on style |
| Monk | DEX | WIS | Unarmored defense |
| Paladin | STR | CHA | Divine smite |
| Ranger | DEX | WIS | Hunter archetype |
| Rogue | DEX | INT | Sneak attack |
| Sorcerer | CHA | CON | Innate magic |
| Warlock | CHA | CON | Eldritch blast |
| Wizard | INT | CON | Arcane spellbook |
In Dungeons & Dragons, six main stat’ help to describe the character. They are the able points. Three from them show physical traits: Strength, Dexterity and Constitution.
The three others relate to mental skills: Intelligence, Wisdom and Charisma. During creation of character you set their values. Some DnD backgrounds however can alter those basic numbers.
The Six Ability Scores and How to Make Them
Each from those stat’ are tied to a die roll. For instance, Strength check induces, whether character can break down a door. Charisma saving throw help against enchantments.
Charisma matters much in talk with NPCs. Deception, Persuasion and Intimidation help in many relationships, even simple Charisma check answers for flirtation. Strength affects Athletics.
You often name Dexterity “extra stat’”, because it touches many things. Strength is chiefly for those with near weapons, for swing and hit them. Dexterity answer for weapons requiring aiming of afar or for any without heavy armour.
You can reach those points in ways. One mode is pitching of cubes. Jointly you cast 4d6 and dump the weakest number.
That repeat six times for get the six values. Other way is Standard Sets. It gives to all the same six numbers, that players assign to stat’ according.
Standard Sets are a bit under the centre of dice method. It guarantees usable stat’ without risk of genuinely bad. Third mode is point buy.
Here player starts with everything in 8 and have 27 points for increase stat’s. Stat’ of 14 and more cost 2 points, and none can surpass 15 by means of this method.
The 2024 rules allow to every able score go of 1 until 20. 10 or 11 is average level. Indeed stat’ can reach even 30 for almost superhuman skills, but that happens extremely rare. Characters have proficiency bonus according to his level.
Monsters have it in his stat blocks. You uses that bonuson for attack rolls saving throws and ability checks. It no add to one die roll or other number more than once.
