D&D Stat Calculator | Point Buy and Array

D&D 5e Stat Calculator

Point Buy & Standard Array — Build your perfect character

Points Spent: 0 / 27 Remaining: 27
Presets:
ScorePoint CostModifierNotes
80-1Free starting score
91-11 point
102+02 points
113+03 points
124+14 points
135+15 points
147+2Costs extra!
159+2Max (Point Buy)
Score RangeModifierScore RangeModifier
1-518-19+4
2-3-420-21+5
4-5-322-23+6
6-7-224-25+7
8-9-126-27+8
10-11+028-29+9
12-13+130+10
14-15+2--
16-17+3--
Character LevelProficiency BonusSaves / Skills BonusNotes
1-4+2Mod + 2Early game
5-8+3Mod + 3Mid tier
9-12+4Mod + 4Upper mid
13-16+5Mod + 5High level
17-20+6Mod + 6Endgame
ClassPrimary StatSecondary StatNotes
BarbarianSTRCONHigh HP, melee
BardCHADEXSpells + skills
ClericWISSTR/CONHealers: WIS first
DruidWISCONNature spells
FighterSTR/DEXCONDepends on style
MonkDEXWISUnarmored defense
PaladinSTRCHADivine smite
RangerDEXWISHunter archetype
RogueDEXINTSneak attack
SorcererCHACONInnate magic
WarlockCHACONEldritch blast
WizardINTCONArcane spellbook
Score 16
+3
Solid modifier
Score 18
+4
Starting goal
Score 20
+5
Human cap
Score 24
+7
Epic tier

In Dungeons & Dragons, six main stat’ help to describe the character. They are the able points. Three from them show physical traits: Strength, Dexterity and Constitution.

The three others relate to mental skills: Intelligence, Wisdom and Charisma. During creation of character you set their values. Some DnD backgrounds however can alter those basic numbers.

The Six Ability Scores and How to Make Them

Each from those stat’ are tied to a die roll. For instance, Strength check induces, whether character can break down a door. Charisma saving throw help against enchantments.

Charisma matters much in talk with NPCs. Deception, Persuasion and Intimidation help in many relationships, even simple Charisma check answers for flirtation. Strength affects Athletics.

You often name Dexterity “extra stat’”, because it touches many things. Strength is chiefly for those with near weapons, for swing and hit them. Dexterity answer for weapons requiring aiming of afar or for any without heavy armour.

You can reach those points in ways. One mode is pitching of cubes. Jointly you cast 4d6 and dump the weakest number.

That repeat six times for get the six values. Other way is Standard Sets. It gives to all the same six numbers, that players assign to stat’ according.

Standard Sets are a bit under the centre of dice method. It guarantees usable stat’ without risk of genuinely bad. Third mode is point buy.

Here player starts with everything in 8 and have 27 points for increase stat’s. Stat’ of 14 and more cost 2 points, and none can surpass 15 by means of this method.

The 2024 rules allow to every able score go of 1 until 20. 10 or 11 is average level. Indeed stat’ can reach even 30 for almost superhuman skills, but that happens extremely rare. Characters have proficiency bonus according to his level.

Monsters have it in his stat blocks. You uses that bonuson for attack rolls saving throws and ability checks. It no add to one die roll or other number more than once.

D&D Stat Calculator | Point Buy and Array

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