🚀 Honkai Star Rail Pity Calculator
Estimate limited character, Light Cone, standard, and departure warp odds with pity count, guarantee state, tickets, Stellar Jade, soft pity, and 50/50 math.
| Banner | Base 5-star | Consolidated | Target check |
|---|---|---|---|
| Limited character | 0.6% | 1.6% | 50/50 then guarantee |
| Light Cone event | 0.8% | 1.87% | 75/25 then guarantee |
| Standard stellar | 0.6% | 1.6% | Any 5-star counted |
| Departure warp | 0.6% | Early account only | Any 5-star counted |
The consolidated rate includes pity behavior. The calculator separately simulates soft pity and guarantee state.
| Banner | Soft zone | Hard pity | Counter carry |
|---|---|---|---|
| Character event | Around 74+ | 90 pulls | Limited character banners |
| Light Cone event | Around 64+ | 80 pulls | Light Cone banners |
| Standard stellar | Around 74+ | 90 pulls | Standard only |
| Departure warp | Around 40+ | 50 pulls | Departure only |
Soft pity is modeled as a rising chance before hard pity, not as a fixed guarantee.
| Resource | Pull value | Use in calculator | Note |
|---|---|---|---|
| Stellar Jade | 160 = 1 pull | Floor converted | Remainder shown |
| Special Pass | 1 pull | Limited banners | Character or cone |
| Regular Pass | 1 pull | Standard banners | Standard or departure |
| Extra tickets | 1 pull each | Future income | Add expected passes |
Use the planned pull cap when you want to reserve part of your Jade or tickets for another banner.
| Scenario | Risk | Useful input | Watch result |
|---|---|---|---|
| Fresh 50/50 | Can lose first 5-star | No guarantee | Confidence pulls |
| Guaranteed push | Only pity timing | Guarantee on | Resource gap |
| Light Cone chase | 25% loss chance | 75/25 banner | Expected pulls |
| Eidolon plan | Multiple cycles | 2 or 3 copies | Chance within plan |
For exact account planning, keep separate pity notes for character, Light Cone, standard, and departure banners.
Honkai Star Rail players feels anxious about whether to pull now or wait for next banner. And that’s understandable, you want to know if it makes sense to spend money on a certain character or not. The calculator above turns that anxiety into numbers.
For most player, pity is simply a countdown. If I’m within five pulls of hard pity then I’m fine, right? Nope. That’s wrong. Pity doesn’t stay steady until the final pull, no it’s ramped. After reaching about seventy-four pulls for characters, your chances begin to climb rapidly.
How to Use the Calculator
Because of this soft pity mechanic, the actual average amount of pulls needed to obtain a five-star are far less than the theoretical maximum. Most of the time you don’t reach ninety because the variance before the kick-in of the ramp typically prevents it. This curve informs spending decisions. Because it shifts from 0.6% base rate at zero pity to 9% chance of a drop with three pulls, knowing this curve will inform where you spend resources.
At zero pity, there’s no advantage and that 0.6% feels harsh; pulling anything means losing out. But maybe you’ve been saving up pulls over multiple banner. Maybe you’re standing on the precipice of a guaranteed drop but don’t even know it. This tool considers your existing pity count against the odds of landing near soft zone. It helps show where you sit: Do you need to wait for luck? Or does math calculate the odds for you, letting you concentrate on purse strings instead.
As much as your pity number matter, so does your guarantee status. Losing a fifty-fifty roll in a gacha game is punishment. But it’s instant protection: mathematically, your next five-star is guaranteed to be the one you want. Because now you can keeps pulling more recklessly. The worst case is this. You don’t get what you want. Instead, you get a standard unit. You aren’t wasting anything by pulling duplicates.
The table on that page shows who handles those guarantees different than each banner. Light Cones work under a seventy-five-to-twenty-five split, giving you better odds but still leaving some opportunity to get dissapears. That’s before you factor in planning for multiple copies. Catching an Eidolon isn’t simply a matter of landing same five-star a second time. It’s also having enough Stellar Jade reserves to endure the pity cycle (twice), or (three) times.
It’s knowing whether you can afford to spend what currency you have to bridge the gap between where you stand now and level of certainty you feel comfortabley with. Do you take the risk of going without by spending less, with a 50-percent chance it won’t pan out? Or do you play it safe by shelling out more so you’re certain (95 percent?) you’ll succeed? There is no correct choice. That depends completely on how much that specific ability boost is worth compared to the cost of keeping some of those furnitures for when the next thing drops.
Unlike a marathon, this is more like a sprint: The Departure Warp has 50 pulls, so the soft pity hits sooner (around pull forty), which doesn’t leave a lot of time. That’s why you shouldn’t hoard early: you need to commit and burn fast, while monitoring both limits. It’s easy to run out of pulls before the probability ramp saves you if you let things drag on.
But at the end of the day, this calculator isn’t a predictor of destiny. It’s an expectation-manager. Yes, the game will always rolls its own dice. Knowing what they look like, however, allows you to plan accordingly. You go from pulling out of fear to pulling with intent. If you’re saving up for your main character, or simply plugging holes here and there.
Whatever the case, seeing your resource gap clearly transforms anxiety into strategy. Sure, you may still not recieve pity at precisely the moment you wish. However, you will at least know why it happened.
