Wuthering Waves Pity Calculator

🌊 Wuthering Waves Pity Calculator

Estimate your target chance from banner type, current pity, guarantee state, available pulls, featured odds, and an adjustable soft pity model.

Tip: Limited Resonator, weapon, standard, novice, and collab convenes can use separate pity pools. Match the banner type before reading the odds.
📋Wuthering Waves Banner Presets
⚙️Pity Planning Inputs
Model note: Hard pity and base rates are entered directly. Soft pity is a planning curve you can adjust because the exact public ramp is not shown as a fixed formula.
Limited character banners use a 50/50 unless your next 5-star is guaranteed.
Count pulls since your last 5-star on this same pity pool.
Weapons and any-5-star plans usually act like guaranteed targets.
Include saved Tides plus Astrite converted into pulls.
160 Astrite equals one Convene pull. This adds to pulls available.
Use Radiant, Lustrous, Forging, or special event tides for the matching banner.
Set 2 or more for Resonance Chain or multiple weapon copies.
The calculator reports odds by this many future pulls.
Commonly entered as 0.8% for Wuthering Waves 5-star convenes.
Use 50 for a limited 50/50, 100 for weapon or any 5-star, about 20 for one target among five standards.
Model only. Earlier values make odds climb sooner.
Most major WuWa banners are planned at 80; novice presets can use 50.
📌Pity Model Specification Cards
80
Common hard pity cap
0.8%
Default base 5-star rate
50/50
Limited Resonator target split
160
Astrite per pull conversion
Wuthering Waves Pity Calculation Results
Chance by available pulls
-
target probability
Expected pulls
-
to first target
Next hard pity
-
pulls until forced 5-star
Chance by target pull
-
custom pull checkpoint
Banner Comparison Grid
Limited Resonator
Hard pity80 pulls
Target split50/50
GuaranteeAfter loss
Weapon Event
Hard pity80 pulls
Target split100%
GuaranteeDirect target
Standard Target
Hard pity80 pulls
Target splitCustom
GuaranteePool based
Novice Plan
Hard pity50 pulls
Target splitAny 5-star
GuaranteeBeginner cap
📚Wuthering Waves Pity Reference Tables
Banner pity and target rules
Convene typeHard pityTarget oddsBest input
Limited Resonator Event8050% unless guaranteedGuarantee state matters
Featured Weapon Event80Featured weapon guaranteedUse always guaranteed
Standard any 5-star80Any 5-star countsUse 100% target share
Specific standard target80Pool share basedSet target share manually
Novice / beginner50Any beginner 5-starUse matching pity cap

The calculator keeps every rule editable so it can model special banners, collab pools, and personal target definitions.

Soft pity model checkpoints
Pity countModel behaviorRisk noteAction
0-39Base rate zoneEarly 5-stars are rarePlan long
40-59Still mostly baseVariance dominatesKeep tracking
60-64Near rampModel sensitiveCheck soft start
65-74Rising oddsMany hits cluster hereRecalculate often
75-80Hard-pity approachForced 5-star soonCheck guarantee

Soft pity is modeled as a smooth ramp from the chosen start point to hard pity, not as a claimed official per-pull table.

Pull and Astrite conversion guide
ResourcePull valueUse forCalculator field
Radiant Tide1 pullCharacter eventExtra Tide count
Forging Tide1 pullWeapon eventExtra Tide count
Lustrous Tide1 pullStandard poolsExtra Tide count
Astrite160 per pullConvertible reserveAstrite on hand
Special Tide1 pullCollab poolsMatching banner only

Only count resources that can actually be spent on the selected banner type.

Guarantee state examples
StateMeaningTarget shareResult
No guaranteeLimited 50/50 liveUsually 50%May need two hits
GuaranteedLost prior 50/50100% next hitTarget on next 5-star
AlwaysWeapon or any target100%No 50/50 loss path
Ignore targetAny 5-star is success100%Measures 5-star chance
Pool targetSpecific standard pickUser enteredLower single-copy odds

When guarantee is active, the next 5-star target chance overrides the normal featured share for that hit.

Tip: For limited characters, guarantee state can matter more than a large pull stash. A 50/50 loss turns the next 5-star into a target hit.
Tip: If your pity count is high, compare "chance by available pulls" with "chance by target pull" before deciding whether to stop at one copy or chase another.

But now that you’re going to go ahead and pull for it anyway, now that it’s about real money rather than abstract odds of success, now it’s about personal finance. That means Astrite and Tides in your bank, and you need to get this certain character before the banner expires. It is not just any five star, but the one you want specificaly. That changes everything.

The worry isn’t just about obtaining some five-star at random; it’s about acquiring exactly the unit you desire. That’s where our pity mechanic simulator calculator come in. It helps connect your expectations with reality and shows how account condition matches up with the game’s pity mechanics.

Plan Your Spends With a Calculator

Most players treat the base drop rate as the only number that matters. Most people see 0.8% chance and think it’s just like playing the lottery, each pull is its own lottery ticket, all equally likely. They forget about how system itself creates a safety net around that.

There is a hard pity cap of eighty pulls. This means your average result over time increase because you’re guaranteed at least one five-star. But it also introduces concept of soft pity. The probability doesn’t increase until an unknown point between sixty-five and eighty pulls (Kuroko never releases their specific formula). However, according to the model, they’re very likely to shoot up somewhere in that area. That makes planning essential.

You aren’t starting at zero pulls if you walk into a banner with forty pulls under your belt; that changes things. And that’s where the tool come in: it allows you to set your existing pity number, adjusting expectation calculations to reflect your actual position instead of some hypothetical fresh start.

This is probably the most important variable that folks aren’t considering, the guarantee state. Losing the 50/50 split isn’t resetting your progress towards acquiring the feature unit. It’s just changing the next contract terms. What you’re going to shoot for with your next five-star hit are the same thing you wanted before. And this way, it makes a loss a strategic asset.

Now you know what the terms is for the next eighty-pull cycle. Losing the fifty-fifty means your next five-star will be target you wanted. The risk for your effective pulls also drop dramatically. You don’t need to worry about pulling a standard pool character instead. The calculator takes this into account and adjusts the featured share percentage accordingly. So when the guarantee is active, it tells you how cheap the second copy (or heck, the first one) is.

These numbers translate to real life through resource management. For example, there’s a fixed conversion rate from Astrite to pulls: 160 per ticket. That means for planning, you can consider tickets and currency as a single resource pool. You know exactly how much you can afford to spend, whether it’s saving up for a big spend or farming for a specific domain every day.

Setting a boundary based off this knowledge is better than blowing all your stockpiles trying to grab another copy of something that you’re only half sure will ever come back anyway. There’ll be another banner sometime. Plan accordingly. Leave yourself with a buffer just in case.

Hard pity is capped at eighty pulls. There are a couple of reference tables at the bottom of the page which break down how various banner types deals with those guarantees. It helps explain why character pulls tend to be more stressful than weapon events. But there isn’t a published rule, there’s just an estimated curve of soft pity, and that’s why the calculator lets you play around with where you think the ramp starts.

For some people, they thinks it happens sooner; for others, there’s enough variance that they think it ramps up later on. That’s another reason why having that input is helpful because you can tweak it and stress-test your own theory under both more and less generous assumptions. It also will help you decide when you should stop at one copy versus push through to two.

Even if you factor in soft pity, do the chances still look slim that you’ll get a second copy before your pull limit? In that case, maybe it’s better to hold onto those Tides instead. Because gacha games thrive on variance, knowing where you’re comfortable taking risks will help you make more clear-cut decisions.

But the point of this all is not just to minimize pulls, but to maximize enjoyment without breaking your resource sustainability. Having separate tracking for each banner pool means your pity progress won’t get wiped out with rotation. Plug in your starting number and you’ll see how many pulls are needed, a tangible goal to aim at. Then you can look at what you’ve saved and weigh that against the pull count.

Are you looking at needing seventy more? But right now, you only have thirty? Well, you either drop Astrite now or hold off. Either way, it’s immediate.

The numbers don’t lie, but you should of understood them to read them right. With absolute clarity on the location of the safety net, you can avoid getting caught up in the ups and downs of short term gain/loss and play the long game instead. It’s less about crossing fingers and more about making an educated investment into your team. That difference between hoping versus planning is what separate the experienced from the always cash-strapped.

Wuthering Waves Pity Calculator

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