Genshin Soft Pity Calculator

✨ Genshin Soft Pity Calculator

Estimate 5-star odds for character, weapon, standard, and Chronicled Wish banners using current pity, guarantee state, Primogems, Fates, soft pity ramp, and target pull checkpoints.

Tip: Count pity only within the matching banner family. Character Event, Weapon Event, Standard, and Chronicled Wish counters should be tracked separately.
🎯Genshin Banner Presets
⚙️Pity and Resource Inputs
Calculator note: Soft pity is modeled as a ramp because the game publishes base and guarantee rules, not a full per-wish probability table.
Character Event Wish uses 0.6% base 5-star odds, 90 hard pity, and featured character check logic.
Wishes since the last 5-star on this banner family. Do not include the next wish.
Character and Chronicled losses can guarantee the chosen target; weapon has promotional and path rules.
For modern weapon path and Chronicled Wish planning, 1 point means the next 5-star is the selected target. Points reset when that event ends.
Use more than one for constellations or repeated target weapon copies.
The selected banner can override this when a path, standard, or any-5-star rule applies.
Use Intertwined Fates for limited banners, Acquaint Fates for Standard Wish.
160 Primogems equals 1 wish. Unconverted remainder is shown in the spec grid.
Add expected event, login, shop, battle pass, or exploration wishes only if you plan to spend them here.
Chance within plan uses the smaller of this cap and your available wish pool.
Report target probability by this many future wishes, even if your planned cap is lower.
Conservative lowers the ramp; aggressive raises it. Hard pity remains fixed.
📌Banner Spec Grid
0.6%
Base 5-star odds
50/50
Featured target check
74
Soft pity starts near
90
Hard pity pull
90
Wishes to next hard pity
90
Usable planned wishes
40
Wishes from Primogems
0
Unconverted Primogems
Genshin Soft Pity Forecast
Chance Within Plan
0%
target odds from planned wishes
Expected Wishes
0
average wishes to target
Chance By Target Pull
0%
custom pull checkpoint
Resource Gap
0
Primogem equivalent
Banner Comparison Grid
Character Event
Base rate0.6%
Hard pity90 wishes
Target check50/50 model
CarryoverEvent character
Weapon Event
Base rate0.7%
Hard pity80 wishes
Promo check75/25
Path pointResets
Standard Wish
Base rate0.6%
Hard pity90 wishes
Target checkAny 5-star
CarryoverStandard only
Chronicled Wish
Base rate0.6%
Hard pity90 wishes
Target check50/50 path
Fate pointResets
📚Reference Tables
Banner rate model
BannerBase 5-starConsolidatedTarget logic
Character Event Wish0.6%1.6%Featured check, then guarantee
Weapon Event Wish0.7%1.85%75% promotional, path point for chosen weapon
Standard Wish0.6%1.6%Any 5-star counted by default
Chronicled Wish0.6%1.6%Designated item check, path point on loss

The calculator uses banner rules plus an adjustable soft pity curve; it is an estimate for planning wishes.

Pity behavior by banner
BannerSoft zoneHard pityWhat carries
Character EventAround 74+90Pity and guarantee
Weapon EventAround 63+80Pity and promotional guarantee
Standard WishAround 74+90Standard pity
Chronicled WishAround 74+90Pity, not Fate Points

Soft pity means the model raises the 5-star chance before hard pity; it does not force a target item by itself.

Resource conversion
ResourceWish valueBest bannerCalculator use
Primogems160 = 1 wishAny Fate conversionFloor converted
Intertwined Fate1 wishCharacter, weapon, ChronicledOwned Fates
Acquaint Fate1 wishStandard WishOwned Fates
Future Fates1 wish eachMatching banner onlyExtra Fates field

Only enter resources you are willing and able to spend on the selected banner type.

Planning scenarios
ScenarioMain riskKey inputWatch result
Fresh 50/50First 5-star can missNo guaranteeResource gap
Guaranteed pushOnly timing riskGuarantee onExpected wishes
Weapon pathWrong featured weaponFate PointsTarget chance
Constellation chaseMultiple cyclesTarget copiesChance in plan

For weapon and Chronicled Wish, Fate Points are event-specific, so do not treat them like normal pity carryover.

Tip: If Resource Gap says Covered, your current wishes meet the calculator's target pull checkpoint. If it shows Primogems, that is the extra equivalent needed.

It’s almost time for hard pity. You have exactly enough Primogems for one more Intertwined Fate, but there’s no guarantee of a five-star. Your gut say that five-star is coming soon, but the math disagrees. That’s when the calculator becomes your friend instead of enemy. Don’t guess whether you’ll hit a hard pity blowout on a whim or if you’re finally close enough to another constellation.

This thing up top crunches number behind those complicated probability curves. It converts the abstract value of currency into real probabilities, something few player realize until it’s too late and their wallet is lighter and more empty then ever before. The key mechanic in this case is soft pity. While most players believe that odds of getting a five-star remain constant at 0.6 percent through pull ninety, it doesn’t works that way.

How to Use the Genshin Wish Calculator

After pull seventy-four, the odds realy start to increase. That’s where the ramp comes into play, and it’s what the calculator takes into account, so you can determine if you’re at a point where you have a reasonable possibility of landing character you want, or if you’re mathematically more likely to save.

The page includes a reference table breaking down those points for each kind of wish (weapon banners aren’t the same as character event wishes, for example). Once you know the limits, you’ll be able to determine when you should of invest versus hold out for the next rate-up. The other important variable is guarantee status. When toggled, this setting ensures your next pull will be the character in question if your last five-star wasn’t the featured one. This removes all risk, which is why calculator’s odds adjust sharply.

Your only enemy becomes time and resources. However, someone who isn’t on a new banner or doesn’t have any guarantees must account for the possibility of missing highlighted character twice in a row. This is why the expected number of wishes climb so steeply when comparing new banners to guaranteed ones. It’s the distinction between preparing for one pull, versus preparing for two complete pity draw.

Theory collides with reality when it comes to resource management. Plug in your Fates, Primogems, and an estimate of what you expect to earn from battle pass rewards or events. The calculator will then tell you if your balances is above-average (meaning they’ll cover the expense) or below-average (meaning you’re leaving yourself short).

It will also display the remaining amount that isn’t converted (remember), you won’t get fractional wishes using whatever’s left over from your gems. That’s all good for keeping people’s expectations in check. If there’s a large discrepancy between resources and requirements, maybe they’ll want to start saving up for a normal banner run where any five-star counts toward your collection.

Weapon banners work differently here due to their unique path system and reset mechanics. These makes planning a bit more complicated than character pulls, so this is highlighted on the comparison grid. Pity’s more like a continuum than an on-off switch though, so I’m glad that people seem to recognize this when using the tool.

Their ramp settings for “aggressive” and “conservative” represents what happens at the high and low ends of the spectrum for your banner. It also reflects the fact that randomness works different from one player to the next. Maybe one player will get their soft pity early? Another could be scraping by on base rates all the way up till the bitter end. Both those cases can happen to you.

This lets you know exactly what sort of risks you’re taking so you can make an informed decision. You can choose to save up for a guaranteed hard pity, or take a chance on being on the bottom end of the bell curve. In the end, wishing in Genshin is both a spending of coin, and an exercise in controlling expectations.

Instead of being told you’ll get the character, you’re given exact odds calculated by how far along you are at the moment. You go in with a number and come out with a gameplan. And while that might strip away the emotion from a banner, it also stops the panic with clarity. When you do press that wish button, you’ll know exactly who (or what) you’re paying for, and why.

Genshin Soft Pity Calculator

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