PF2e Crafting Calculator

⚒ PF2e Crafting Calculator

Model Pathfinder 2e item level DCs, formula setup, crafter proficiency, downtime progress, Earn Income value, check outcome, critical success, critical failure, and batch item counts.

Tip: In the remastered Craft activity, a formula reduces setup from 2 days to 1 day and also provides access for uncommon or rarer formulas your GM approves.
Tip: After a successful setup check, extra downtime reduces the remaining material cost using Earn Income by your crafter level and Crafting proficiency.
📋PF2e Crafting Presets
⚙️Crafting Inputs
Model note: Values use PF2e level-based DCs and Income Earned. The GM can adjust DCs for rarity, tools, workshop access, or campaign variants.
Preset values are editable examples for common Pathfinder 2e downtime crafting plans.
Category checks batch rules and common feat requirements.
The base Craft DC is normally taken from the item's level.
Earn Income progress uses your own level, not the item level.
Items level 9+ require master; items level 17+ require legendary.
Enter your total Crafting modifier after ability, proficiency, item bonuses, and penalties.
Use the adjustment your GM assigns for rarity, tools, or workshop quality.
Formula in hand uses 1 setup day; no formula uses 2 setup days when allowed.
Magic, alchemical, and snare items usually need the matching feat.
Natural 20 improves the degree by one step; natural 1 worsens it by one step.
Use the listed item Price. Batch count multiplies this value.
Consumables can usually be crafted in batches up to four; ammunition often uses listed lots.
Includes setup days before the check and extra days for reducing remaining material cost.
PF2e always spends at least half the Price in raw materials on a successful craft.
📌Current Craft Specs
19
Craft DC
1 day
Setup time
1 gp
Daily progress
1 item
Batch output
Crafting Result
Check outcome
Success
check total 25 vs DC 19
Final material cost
52 gp
after downtime progress
Earn Income progress
13 gp
13 extra days at 1 gp/day
Batch completion
1 item
complete together on success
Craft is rules-legal and successful with the current setup.
🧮Outcome Comparison Grid
📚Reference Tables
Level-based Craft DC samples
Item levelBase DCTypical useNote
014Simple gearLevel-less items
419Early runeStriking example
824Mid gearExpert often ok
1230Advanced itemMaster tier soon
1635High gearMaster required
2040Top itemLegendary tier

Apply GM difficulty adjustments for rarity, workshop quality, special materials, and campaign variants.

Earn Income daily progress samples
Crafter levelTrainedExpertMaster
30.5 gp0.5 gp0.5 gp
50.9 gp1 gp1 gp
93 gp4 gp4 gp
137 gp10 gp15 gp
1715 gp30 gp45 gp
2040 gp75 gp150 gp

Critical success uses one level higher; at level 20, use the special critical success row.

Craft check outcomes
DegreeWhat happensExtra daysMaterial impact
Critical successCraft succeedsLevel +1 incomeAt least half spent
SuccessCraft succeedsLevel incomeAt least half spent
FailureStart overNo progressSupplies salvaged
Critical failureStart overNo progress10% supplies ruined

A natural 20 improves the degree by one step; a natural 1 worsens it by one step.

Formula, access, and batch guide
CaseSetupBatch countRequirement
Formula owned1 dayBy itemAccess covered
Common no formula2 daysBy itemGM allows common
Consumable1-2 daysUp to 4Pay all materials
Ammunition1-2 daysListed lotOften 10 pieces
Missing accessBlockedNoneFind formula first

The calculator flags common gating rules, but your GM has the final call on access and facilities.

Tip: Crafting does not reduce below half the total Price. Extra days lower the remaining half, so expensive permanent items need much longer downtime to feel the discount.

This tool is good for planning crafts in Pathfinder Second Edition. In Pathfinder, there’s a cost of both downtime days and gold when crafting something. There’s also time cost vs. Materials. You want to find the balance between the time your skills take to reduce costs and the cost of materials. It’s about improving resource management and finding time for everything else too.

Knowing the formulas. Without knowing the recipe, you can’t make the item. Having the physical recipe slashes your set-up time from two days down to one which makes a big difference when you’re juggling several projects. If you don’t have the formula, then you has to reverse-engineer the item. It will take longer and it might prevent you from making rare or uncommon gear. Before you even go looking for the item, the calculator shows that you are falling behind due to a lack of formula.

How to Plan Your Crafting

After that, it’s a matter of comparing price-to-income. Your income is how much you can make from selling materials during downtime days. The more proficient you are and the higher your level, the higher your income per day. For example, a level 9 crafter who trained as a master will get paid more then a level 5 one who trained as an expert. The gap grows larger as you level up. The daily rates appears in the tool’s reference tables which explains why crafting things becomes too expensive if you fall behind in terms of crafting skill (not just initially in cash).

Higher criticals make you more efficient. With each critical success, you may use one level higher for your Earn Income calculation. Accumulate this gain over several days or weeks on the job. It’s the difference between finishing early or dragging out a project. A failure means restarting from scratch (and salvaging any materials). A critical failure destroys some of those materals. The modifier must be high enough that you avoid bad rolls. One point better than the DC? Then you’ll be at the mercy of nature with natural ones and twos.

This also gives you an advantage with consumable items. With potions and alchemist fires, you can batch craft up to four at a time. Roll the same check for the whole batch and save those setup days. It costs more gold but no additional time. Think of this as a volume discount. If your game permits it, batching should of been your default choice. You maximize your return on downtime days spent making gear. All that’s required is amount of liquid gold needed to pay upfront before you start making money back.

You may also find that the rarity of an item will impact your chances. Rare and uncommon items often carry a DC penalty, such as a +2. This seems minor but makes you more reliant on high die roll vs. Your flat modifier. Before jumping in, talk to your game master regarding any such penalty they apply. You’ll be able to turn these off/on via the calculator which shows the end cost as well as how much it affects your odds.

Being a crafter takes time. It costs resources. And it pays off if you are prepared for it. To master crafting you have to know when to pay full price for quick results or take the time to scrimp and save. Every crafting loop is different. Some require more skill than others do. What works well on one game table might not be the same solution for another. Use the time you have available and plan accordingly. Check your modifiers, craft wisely, and enjoy the reward.

PF2e Crafting Calculator

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