OSRS Delve Drop Rate Calculator

⛏ OSRS Delve Drop Rate Calculator

Estimate Doom of Mokhaiotl Delve reward odds from claimed depth, unique denominator, target reward, personal team share, planned completions, dry streak, and completions per hour.

Tip: This tool models the reward claim, not every failed attempt. If you continue deeper and die or teleport out, forfeited loot should not be counted as a completed reward claim.
🎯Doom Delve Planning Presets
⚙️Delve Drop Inputs
Model note: Pick a route preset, then edit the denominator if your source uses a different Delve-depth rate. Cumulative chance is modeled with independent reward claims.
Use the depth where you break off and collect the reward, not the deepest attempt that later failed.
Specific main uniques use one third of the any-unique rate unless you choose the manual special target.
Enter X for a 1 in X any-unique chance at the claimed Delve depth.
Solo or personal loot is 1. Use 2 for a two-way split, 3 for trio share, or a custom share divisor.
Count claimed reward rooms only. This drives cumulative odds for the selected goal.
Include banking, deaths, restocking, scouting, and the choice to stop at a safe depth.
Use 1 for first drop, 2+ for duplicate goals, clan splits, or multi-item log targets.
Dry streak probability uses the selected personal target chance and assumes independent reward claims.
📊Current Delve Assumptions
D10
Claimed Delve Depth
1/33
Any Unique Denominator
Solo
Personal Share
6/hr
Claimed Completions
Delve Drop Probability Results
Personal Target Chance
0%
per reward claim
Expected Completions
0
for target quantity
Cumulative Odds
0%
in planned completions
Dry Streak Probability
0%
chance to be this dry
⚒️Reward and Route Comparison Grid
📚Delve Reference Tables
Editable depth rate presets
Claim depthPlanning denominatorRoute feelTypical use
Delve 31 in 715Learning claimDemon Tears start
Delve 51 in 137Early farmFirst unique chase
Delve 81 in 50Deep claimAny unique farming
Delve 91 in 39Riskier chainEfficient stop point
Delve 101 in 33Deep pushLog progression

These are editable planning defaults drawn from commonly shared community-style Delve calculators. Always replace the denominator if your source or patch notes differ.

Target reward weighting
GoalWeight usedFormulaWhen to use
Any Doom unique100%1 / denomNo specific target
Mokhaiotl cloth33.33%Any / 3Single unique chase
Eye of Ayak33.33%Any / 3Specific upgrade
Avernic treads33.33%Any / 3Boot target
Two missing uniques66.67%Any x 2/3Partial log hunt

If a pet or special reward uses a separate roll, choose the special target option and enter that roll's denominator directly.

Team size and share assumptions
Share divisorMeaningPersonal effectBest input
1.0Solo or personal lootFull chanceSolo Delves
2.0Even duo splitHalf chanceDuo share
3.0Even trio splitOne thirdSmall group
4.0Four-way splitOne quarterTeam split
CustomUneven shareManual divisorClan rules

Use the divisor that matches your personal expected share of the reward. For pure personal loot, keep the divisor at 1.

Probability milestone guide
MilestoneAttempts vs rateDry chanceInterpretation
50%0.69 x rate50%Coin-flip point
63.2%1.00 x rate36.8%Expected-rate mark
90%2.30 x rate10%Strong chance
95%3.00 x rate5%Very high chance
99%4.60 x rate1%Extreme grind

A dry streak can be unlikely and still happen. This calculator does not model pity because standard independent-drop math has no memory.

Delve completion terminology
TermCounts in odds?Calculator fieldPractical note
Room completionOnly if claimedPlanned completionsFailed deeper chains add no reward claim here
Claimed depthYesClaimed delve depthSet denominator for the reward you actually collect
Unique rollYesAny-unique denominatorOne divided by denominator gives any-unique chance
Team splitPersonal onlyShare divisorDivides the target chance for your personal expectation
Target quantityYesTarget quantity wantedUses binomial odds for at least that many drops

For mixed sessions, calculate each claim-depth band separately, then combine dry probabilities by multiplying the no-drop chances for each band.

Tip: If your route includes both safe Delve 5 claims and occasional Delve 10 claims, run the calculator twice. Mixed-depth sessions are cleaner when each denominator gets its own sample.
Tip: Completions per hour should include the decision cost of pushing deeper. A lower claim depth can win if it produces many more reward claims per hour.

But that means we’re taking away the stress of raw guesswork, that’s what the calculator above does for you. But even more important is knowing what it spits out. After all, most people think about drop rates as a promise: “If there’s a one-in-thirty chance, then I should get something on my thirtieth try.” The problem with that reasoning? Probability doesn’t keep score. It’s a collection of independent events, each of which don’t remember (or care) about your previous wins or losses. And that’s why, despite being statistically normal, dry stretches can be so cruel to us.

And if you put in the reported depth in the tool, that’s the baseline rate of your experience. That changes the whole curve of outcomes, because going from Delve 5 stop to Delve 10 push is a very different denominator. You have to divide the reward roll by that lower number if you stopped at Delve 5, even though you got there by dying at Delve 8. A lot of people overlook that nuance. They assume the denominator will be how far they went rather than the depth they actualy paid out, which can inflate expectations. Because, when loot doesn’t come through suddenly, they gets frustrated. The tool forces them to enter what depth they actually stopped at, which makes their projections match up with real life instead of hope.

How to Use the Calculator Correctly

The extra wrinkle that comes from trying to target an item means there’s more than one thing it can be split between, as you are competing against other items in the same tier. So if you’re specifically after a particular piece of cloth or pair of boots, for example, then your effective rate will only be about a third of the base any-unique chance. (The calculator accounts for this split on your behalf when you choose the item.) Understandably, this means you’ll see very low numbers here as opposed to other guides, but keep in mind you aren’t just battling unique loot’s rarity. You’re also battling other unique loot within its own tier.

Shared reward brings a different type of friction when playing as a team. Your chance is halved when you divvy up loot equally with a buddy in a party. Now each claim is divided by 2 instead of 1, which completely changes what you get back compared to the time you spent getting there. You want double the number of claims (with half the chance) to have the same cumulative probability. The reference table on the page shows how team size affects your individual return on investment. Going deeper with a partner mean diluting the returns from each individual claim. Oftentimes, it’s better to farm solo at a moderate depth than to push deep in a group.

The last factor connecting probability to your real-life lifespan in the game is pacing. A high chance means nothing if it takes forty hours to achieve. The number crunchers among you can input how many times they thinks they’ll complete tasks per hour, translating those vague probabilities into concrete time investments. When evaluating whether you want to grind out a rare item or not, you have an answer: does this seem like it’s worth investing my time? Should I go do something else?

In general, understanding your likelihood lets you play intentionaly, not impulsively. You stop chasing ghosts and start managing expectations. Instead, luck becomes a calculated risk, not an emotional burden.

OSRS Delve Drop Rate Calculator

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