🧙 MapleStory Stat Calculator
Plan AP, compare stat splits, and reverse solve the points needed for your next bossing or training target.
| Level | AP Total | Stage | Use Case |
|---|---|---|---|
| 10 | 45 AP | Early | Starter gear |
| 50 | 245 AP | Mid | First core set |
| 100 | 495 AP | 4th job | Build online |
| 150 | 745 AP | Pre-5th | Link damage |
| 200 | 995 AP | 5th job | Full rotation |
| 250 | 1245 AP | High | Arcane setup |
| 275 | 1370 AP | Late | Final tuning |
| Class | Main | Sub | Weight |
|---|---|---|---|
| Warrior | STR | DEX | 4:1 |
| Mage | INT | LUK | 4:1 |
| Archer | DEX | STR | 4:1 |
| Thief | LUK | DEX | 4:1 |
| Pirate | STR | DEX | 4:1 |
| Custom | User | User | 1:1 |
| Goal | Main Bias | Sub Bias | Note |
|---|---|---|---|
| Leveling | 70% | 30% | Fast clears |
| Bossing | 85% | 15% | Burst first |
| Muling | 60% | 40% | Cheap power |
| Hybrid | 50% | 50% | Split evenly |
| Item | Rule | Benefit | Caution |
|---|---|---|---|
| AP budget | (Lv-1) x 5 | Exact pool | Level matters |
| Main final | Raw x mult | Biggest gain | Percent stacking |
| Sub final | Raw x mult | Support power | Often ignored |
| Score | Weighted sum | Compare builds | Not true range |
| Target solve | Reverse calc | AP planning | Round up |
MapleStory is the first side-scrolling MMORPG, in that players choose from more than 50 customizable classes to save the world from the bad Black Mage Understanding stats is important for getting stronger in that game.
Statistics of character, or simply stats, form the base of your character. In the game happen four main stats: STR (Strength), DEX (Dexterity), INT (Intelligence) and LUK (Luck). They decide attack, defense and chance of critical hits.
MapleStory Stats and How Damage Works
When the game mentions “all stats”, it means only STR, DEX, INT and LUK, nothing more.
AP is points for abilities, that you receive at every level up. They help to raise basic stats as STR, DEX, INT or LUK, as well as maximum HP and MP. No more rolling for stats, and you can not put points in useless stats.
New character starts with 12/5/4/4, and there is automatic button, that assigns stats automatically. After getting of the first job, stats restart and get put in the right place.
For warriors the most important stat is STR, because 1 STR gives 1 attack. At thieves it is LUK. MapleStory stays relatively simple regarding stats.
The calculation of damage seems hard, but really it’s simple. The main stat value is main stat times four plus the second stat, everything multiplied by 0.01. ATT shows the whole attack of gear and buff skills.
Percent ATT multiplies directly the real ATT, that adds up from all flat lines on gear and weapons. Together with main and second stat, that decides the damage in the game.
Damage of one hit is the range of damage multiplied by percentage of skill. For instance, if the window shows 2000 to 3000 and skill hits in 150%, hits fall between 3000 and 4500, after taking away hostile defense.
Priority of stats usually are: first 100% critical rate, later critical damage, then ATT%, 97% IED, boss damage, damage%, main stat%, flat attack and finally flat main stat. At same potential level main stat% beat all stats%. So in epic rank you can have 6% STR, but only 3% all stats.
Except the four basic stats, MapleStory has many others, that change gameplay: speed, jump, attack speed, resistance against statuses, against knockback and critical rate. 17-stars and 2-line stats on gear is only step for mid game content. Players always work on 22-stars and 3-line stats, to beat harder bosses.
Late game progress brings more random variety, so distribution of stats between players becomes broader in higher levels.
