Evony Resource Calculator

🏰 Evony Resource Calculator

Estimate food, wood, stone, ore, and gold for Evony building, troop, and research targets, then check shortfalls, production, gathering boosts, alliance helps, and speedups.

Tip: Evony requirements vary by server age, research, buffs, monarch gear, and event state. Treat the preset costs as planning anchors, then overwrite them with your in-game requirement panel.
🎯Evony Planning Presets
⚙️Target, Resources, and Timers
Model note: Pick a preset or enter your exact Evony requirement values. The calculator separates resource shortfall from timer pressure so you can plan gathering and speedups independently.
Controls the timer wording and reference assumptions.
Preset fills target cost, level, and base timer. You can edit every field afterward.
Used for keep-stage guidance and production expectations.
Use building level, research bracket, or troop tier.
Total food shown by the upgrade, research, or training screen.
Total lumber requirement before current inventory is subtracted.
Stone is often the largest building bottleneck after Keep 30.
Ore pressure rises on mounted troops, siege, and later buildings.
Use research gold, troop gold, or zero for a pure building check.
Enter the raw timer before construction, research, or training speed effects.
All speed modifiers combined, such as monarch talent, gear, duty officer, and research.
Number of helps you expect before spending speedups.
Use your Embassy help value or a conservative planning average.
Only count speedups you are willing to spend on this target.
📦Current Inventory and Resource Income
Include open boxes only if you plan to open them for this target.
Current inventory plus any boxed wood you want to count.
Stone shortage often determines the true wait time for building upgrades.
Include ore boxes only if they are committed to this plan.
Research plans should include current gold and gold boxes.
Applies to your entered per-hour city production numbers.
Base city production before the boost field above.
Base city wood production per hour.
Base city stone production per hour.
Base city ore production per hour.
Taxes, Vikings, bosses, relic value, or any steady gold source.
Marches used for resource tiles while saving for this target.
Average tile yield per march per hour before gather speed boosts.
Alliance city, monarch gear, champions, buffs, and research combined.
Use the hours your marches are realistically out each day.
Adds a buffer so the plan does not drain every resource to zero.
Keep
Selected target
K29
Current Keep
28.6M/h
Gathering power
147h
Timer after helps
Evony Resource Plan Results
Total resource need
23.2B
food + wood + stone + ore + gold
Current shortfall
10.9B
after owned resources and reserve
Time to cover shortfall
8.6d
production + targeted gathering
Timer after helps and speedups
0h
remaining build, training, or research time
📊Resource Shortfall Comparison
📘Evony Reference Tables
Preset cost models used by this calculator
PresetTypeMain bottleneckTimer style
Keep 25 to 26BuildingStone and woodLong construction
Keep 29 to 30BuildingStone wallMajor keep push
Keep 34 to 35BuildingAll resource typesVery long timer
T13/T14 batchesTroopsFood, ore, woodTraining speed
Military researchResearchGold and oreResearch speed

Preset amounts are editable planning baselines, not locked game data. Use the values from your own server whenever precision matters.

Resource pressure by Evony target
TargetFoodWoodStoneOre
Keep upgradesHighHighVery highMedium
WallsMediumHighVery highMedium
Mounted troopsVery highMediumLowHigh
Ranged troopsHighHighLowMedium
ResearchMediumMediumMediumHigh

Gold is shown separately because research and troop training often consume it while buildings usually do not.

Timer and alliance help model
StepFormulaInputOutput
Speed boostBase / (1 + boost)Timer and speed %Effective hours
Alliance helpsHelps x minutesEmbassy help countReduced hours
Help capMax 30% timerEffective hoursConservative cap
SpeedupsRemaining - usedSpeedup hoursTimer left
Completion gateMax(resource, timer)Shortfall and timerReady estimate

The help cap keeps the model conservative across Embassy levels and help mechanics. Adjust minutes per help if your alliance differs.

Gathering and production planning
InputWhat it meansBest useWatch out
City productionPassive hourly incomeSmall gapsFood upkeep can distort net food
Gather marchesMarches on tilesLarge resource gapsRecall time lowers real hours
Gather boostSpeed bonus appliedEvent farmingTile level still matters
Reserve %Extra buffer addedKeep safe stockRaises shortfall estimate
Gold incomeGold per hour valueResearch gatesBoss/event bursts vary

The calculator allocates gathering power toward the current shortfall mix, then takes the slowest resource as the time gate.

Tip: If one resource drives the entire wait time, switch more gathering marches to that tile type and rerun the calculator before opening boxes or spending speedups.

The Evony Keep 30 upgrade screen always triggers a panic. “OMG, I need billions of stone! It’s going to take forever!” It feels like a brick wall.

This is where many players lose their temper and start guessing. “I don’t know how to fix this; I’ll just try random things.” They view all there available resources against everything required for the upgrade. “If only I could get more…”, they think. But that isn’t how resource move. While armies consume food quickly, stone is gathered slowy.

How to Upgrade Keep 30 Without Stress

Failing to account for this disparity means you might have enough food but no stone three days prior to your deadline. Inputting your own bottlenecks lets the calculator perform math. Resource pressure ≠ timer pressure: They’re different issues, so don’t confuse them. A long build time doesn’t mean you need more resources, just more speedups or alliance helps.

If you have high production boosts, high resource production, and many week left, a large resource shortfall is not a big deal. Military research stacks is not the same as building upgrades; refer to tables. In general, research takes gold and ore, while buildings take wood/food. That will alter how you gather stuff (farming gold with basic troops are hard in most server stages).

For research, rely on event bursts/passive income. That’s the first thing, gathering efficiency. How much do you gather per hour compared to how long it takes? That means more than just “how many marches am I running?” High level orange or red fields might seem great. However, they take a long time to finish, and that is time away from other tile.

Every hour you spend in transit is an hour of lost potential income. (Because let’s face it: some people don’t play 24.) The calculator accounts for this too, using a default suggestion of 14 hours played per day instead of assuming you play for 24. Let’s face it, some people don’t play 24 hours. The calculator accounts for this too, because it lets you enter your real-world hours played instead of assuming you play for 24.

Few players appreciate the alliance help mechanics, which add another level to the strategy of when to ask for help. Free minutes can mean the difference between getting sleep and hitting refresh every thirty minutes. Embassy levels range, so this model caps alliance assistance at a conservative level. For alliances with a lot of generosity, raise that value in the inputs. In a more moddern alliance where requests comes in faster then responses can be made, leave it lower.

When events begin, it is better to have leftover speedups than an unfinished upgrade. There are always changes during gameplay. Your plan won’t survive intact. You’ll raid someone or elect to train some additional troop for a skirmish. Ten percent of your resources in reserve is insurance against mayhem. Lose that and one surprise attack could halt your upgrade while you hunt down stray wood.

This is a precise, time-consuming game. If you think about it, you can plan out each hour, and that’s where the frustration subsides. You’re getting to know its language; you’re not battling against its mechanics. When you understand what limits your progression, you cease to fret over the other factors.

It’s the lack of stone that determines how long everything takes. The abundance of food doesn’t matter. Identify the chokepoint, collect strategically, and relax as things sort themselves out.

You should of planned better.

Evony Resource Calculator

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