ESO Attribute Points Calculator
Plan magicka, health, and stamina allocation with level budget, role targets, food buffs, race/class context, armor weight, Champion Point context, sustain, and scaling estimates.
| Plan | Magicka | Health | Stamina | Scaling | Sustain |
|---|
| Attribute | Point value used | Main scaling use | Common allocation pattern |
|---|---|---|---|
| Magicka | 111 max magicka per point | Raises the magicka pool used by many spells, heals, shields, and hybrid scaling checks. | Magicka DPS and healers often invest most or all points here, then cover health through food or gear. |
| Health | 122 max health per point | Improves survival buffer, tank comfort, PvP pressure handling, and health-scaling defensive tools. | Tanks and PvP bruisers usually keep a larger health share than damage builds. |
| Stamina | 111 max stamina per point | Raises stamina skill pool, dodge/block comfort, weapon skill usage, and stamina-side scaling checks. | Stamina DPS builds often stack here, while tanks keep stamina higher than magicka for blocking. |
| Hybrid split | Uses the highest offensive pool | Modern hybrid builds benefit from the higher offensive resource while still needing enough sustain. | Hybrid damage plans commonly choose one dominant pool, not an even three-way split. |
| Role | Typical point shape | Health comfort target | Calculator interpretation |
|---|---|---|---|
| Magicka DPS | 60-64 magicka, 0-4 health | About 17k-21k after food, more for solo pressure | Scores best when magicka is the highest offensive pool and health is not under the content target. |
| Stamina DPS | 60-64 stamina, 0-4 health | About 17k-21k after food, more for arenas | Scores best when stamina is the highest offensive pool with enough sustain for dodge and core skills. |
| Healer | 48-64 magicka, optional health | About 20k-24k in veteran group content | Weights magicka and healing emphasis, then checks if health is high enough for mechanics. |
| Tank | High health with stamina above magicka | About 35k-45k depending on content and comfort | Weights health, block resource, heavy armor, and the stamina-greater-than-magicka tank rule of thumb. |
| PvP brawler | Health plus one offensive resource | About 28k-35k before situational mitigation | Penalizes very low health and rewards balanced sustain under burst pressure. |
| Food or drink | Max magicka | Max health | Max stamina |
|---|---|---|---|
| Tri-stat food | +4462 | +4462 | +4462 |
| Max health + magicka food | +4936 | +5395 | +0 |
| Max health + stamina food | +0 | +5395 | +4936 |
| Magicka + recovery drink | +4592 | +0 | +0 |
| Stamina + recovery drink | +0 | +0 | +4936 |
| Balanced festival food | +3192 | +3511 | +3192 |
| Context | Calculator effect | Best fit | Planning note |
|---|---|---|---|
| Offensive race | Adds max magicka, stamina, or both and may add sustain score. | DPS and healer builds | Use race as a modifier, not as a reason to ignore role health targets. |
| Defensive race | Adds health, stamina, mitigation context, or tank sustain comfort. | Tanks, solo builds, PvP | Health races can free a few attribute points for stamina or magicka if survival is already covered. |
| Light armor | Improves magicka sustain and magicka leaning scores. | Magicka DPS and healers | Heavy mechanics may still need food or health points to stay comfortable. |
| Medium armor | Improves stamina sustain and weapon skill comfort. | Stamina and hybrid DPS | Works well with tri-stat food when dodge roll and break free demand are high. |
| Heavy armor | Raises survival context and tank sustain, but lowers pure offensive scoring. | Tanks and PvP bruisers | Tank plans should usually keep stamina above magicka for blocking priority. |
| Champion Points | Adds a small account-context multiplier to pools, sustain, and mitigation. | CP160 and beyond | The calculator treats CP as context, because exact slottables vary by build. |
In the beginning, attribute points may seem small when you allocate them to your character. However, attribute points become more important when you have a health pool that is too low for the specific requirement of a trial mechanic. If your health pool is too low, you may not be able to survive certain attack from the bosses that you encounter in the game.
Furthermore, if your health pool is low, then your block cost may seem too heavy for your character because you may not have enough health to survive the boss attacks. The point of allocating attribute points is not to deal the most damage with your character, but to ensure that your character can stay standing and continue to deal damage. Many players will allocate all of their attribute points into a single resource pool to maximize the damage that their character will deal in-game.
How to Plan Your Attribute Points
For instance, you can allocate all attribute points to Magicka for Magicka damage dealer or you can allocate all attribute points to Stamina for Stamina damage dealers. This is an option for players because each attribute point will return 110 resource points, and 110 resource point is a number that players easily recognize. However, there could be issue with this if you change your role or content in the game.
Using the attribute point calculator, you can enter your role, food choice, armor weight, and your context for your Champion Point into the calculator to determine your resource pool for each attribute. Each of these input will impact the resource pools that you are able to generate from your attributes, and those shifting resource pools can be difficult to track in your head while you are also thinking about the sustain requirement for your character. For instance, a food with tri-stat attributes will increase each of your resources by the same amount, but will cost more gold than a two-stat food.
The calculator will allow you to determine if the two-stat food will work better for your character then the tri-stat food. In this way, you can avoid purchasing a respec scroll. Your race and the weight of your armor may impact the way that your attribute points work for you.
For instance, a Breton will often allocate attribute points to Magicka to provide better Magicka sustain, but will struggle against Stamina bosses. If you change to a Stamina-based build, your health pool may be too low due to not allocating enough attribute points to health. The weight of your armor can also impact the resources that you generate and your defense.
For instance, wearing five piece of medium armor will increase your stamina resources, but will also reduce your defense stats. This may be a problem if you are attempting to tank for a veteran dungeon. You must decide whether you would like to place the burden of your stats on your food or on your gear.
If you will always be using food that provides health, you can allocate zero attribute points to health. The attribute point calculator will allow you to see this allocation. However, if you wish to play both solo and group content, you may want to allocate some attribute points into health to allow health to work as an insurance policy for your character.
Tanks have some different requirement for attribute points than damage dealers. This is because tanks need to be able to block a lot of damage. Therefore, tanks will want to have more Stamina attribute points than Magicka attribute points.
The attribute point calculator will alert you if you try to make such an allocation for your tanks, and you will want to avoid the mistakes that you could make during the fights with bosses that require your character to block a significant amount of damage. For those playing a hybrid class, such as an Arcanist or a Warden, you may want to allocate your attribute points to create one large resource pool for your offensive abilities, but ensure that your second resource pool is also sufficiently high to allow you to use utility abilities for your character. If your second resource pool is not high enough, you will not be able to use some of your most important abilities.
This could significantly reduce the damage that your character deals with enemies. While you are using the attribute point calculator, you should not aim to allocate your attribute points to maximize only the highest scaling number. While it is good to have high damage output from your character, it is even better to have that high damage with your health and sustain stats in the appropriate ranges to handle the enemies you will encounter.
A character that does high damage but has low health is worse than a character that does slightly less damage but has higher health margins. You can use the calculator to compare your options rather than aiming to maximize only one output from the calculator. Finally, you should also consider how flexible your attribute point allocation is should you want to change your class or the type of content that you would like to play.
Your current build may work for the time being for your current class, but may not work if you change your class. By understanding how much it cost to change your attributes, you can avoid buying respec scrolls. Your current attribute point allocation should also take into account your Champion Point context.
Using the attribute point calculator at level 50 and again at level 1200 will help you to see if your current allocation of attribute points is sustainable throughout your progression in the game. The process of allocating attribute points to your classes is known as attribute planning, and the calculator can assist in making these allocations for you.
