🔥 Dark Souls 2 Character Planner
Plan starting class efficiency, Soul Level, VGR, END, VIT, ATN, STR, DEX, ADP, INT, FTH, Agility breakpoints, equip load, scaling, spell slots, and PvE or PvP purpose.
| Class | SL | Best opening | Watch stat |
|---|---|---|---|
| Warrior | 12 | STR weapon access | ADP 5 |
| Knight | 13 | VGR and melee safety | INT 3 |
| Swordsman | 12 | DEX and dual weapons | VGR 4 |
| Bandit | 11 | Bow and low caster waste | ADP 3 |
| Cleric | 14 | Mace and miracles | END 3 |
| Sorcerer | 11 | INT and slots | STR 3 |
| Explorer | 10 | ADP and item utility | Damage stats |
| Deprived | 1 | Clean respec canvas | Slow opening |
Class choice matters most for stat efficiency and early route comfort. Any class can become any build later.
| Agility | Roll i-frames | Planner label | Use case |
|---|---|---|---|
| 85 | 5 | Base floor | Rough start |
| 86 | 8 | Starter dodge | Early PvE |
| 88 | 9 | Light patch | Low SL |
| 92 | 10 | Stable | General PvE |
| 96 | 11 | Comfort | Boss learning |
| 99 | 12 | Duel ready | PvP entry |
| 105 | 13 | High safety | Arena rolls |
| 111+ | 14+ | Luxury | High level |
The calculator estimates displayed Agility from ADP and ATN, then maps it to common roll tiers.
| ATN | Slots | Build impact | Common plan |
|---|---|---|---|
| 10 | 1 | Utility spell | Weapon buff |
| 13 | 2 | Basic caster | Buff plus range |
| 16 | 3 | Hybrid online | Hex opener |
| 20 | 4 | Core caster | PvE toolkit |
| 25 | 5 | Boss options | DLC routes |
| 30 | 6 | Full caster | Arena mix |
| 40 | 7 | Deep caster | High level |
| 50+ | 8+ | Luxury slots | NG+ caster |
Spell counts vary by spell and equipment, but slot thresholds are useful when planning ATN investment.
| Target | Meaning | Best for | Tradeoff |
|---|---|---|---|
| Below 30% | Longer roll distance | Light duelists | Low poise |
| 30-50% | Mobile armor | Most PvE | Medium poise |
| 50-70% | Heavy stable | Great weapons | Shorter roll |
| 70%+ | Overloaded roll | Niche tanks | Unsafe dodge |
| 40 STR | Physical soft goal | Greatswords | SL pressure |
| 40 DEX | Dex soft goal | Rapiers | Fragility |
| 30/30 | Hex minimum | Dark builds | Split stats |
| 50 INT/FTH | Caster peak | Sorcery/miracle | Low armor |
Meet weapon requirements first, then decide if scaling, infusions, spell buffs, or survivability gives the better next level.
Dark Souls 2 require players to plan their character build, and the game reward those who think ahead about their character builds. There are no instructions in the game about how the statistic relate to the gameplay; players must understand these connections before investing game levels into there character statistics. A character build can be comfortable or it can be frustrating, both depending upon how well the statistics suit the players playstyle.
Players must understand which statistics support the use of a greatsword or the performance of rolls. Knowing these connections will allow players to avoid wasting time later in the game. The inputs required for the game planner for Dark Souls 2 include the player’s choosing starting class, their goal in the game, their weapon lane, their equip load and agility statistics, their goal for their Soul Memory, and the type of spells that they will be using in the game.
How to Plan Your Dark Souls 2 Character
The starting class will have an effect on how efficient players are with specific weapons or spells. The goal that players choose will have an impact on the importance of certain statistic as well as the impact that their Soul Memory and survivability will have on their performance in the game. The player’s weapon lane will determine the minimum requirement for scaling their stats to provide benefit to their character.
Players must ensure that they do not ignore these requirements, or else the game will provide a lower readiness score for them. The equip load and agility statistics will impact every game session that players enter into the game. Players must ensure that their equip load remains at seventy percent or less.
Furthermore, they must ensure that they do not ignore the requirements for their armor and weapon to have enough weight. There are also breakpoints in their agility statistics that will change the difficulty for specific boss fights. The game will calculate their agility by their adaptability and attunement statistics.
This will allow them to see if adding stats to their agility will allow for more safety in their character. Players can also use the Soul Memory matchmaking statistics to identify if the game will move them past the covenant that they intend to join. The game will allow them to see how their planned Soul Memory will compare to their goal in the game.
Furthermore, the game will weigh their spell slots if their goal will benefit from having spell slots. Their attunement will provide them with spell slots and agility; therefore, it is another statistic that will be calculated for the character. The reference tables include information that will answer the players questions.
These tables will include information about their starting classes and the distribution of their stats, allowing them to see the efficiency of their class. The agility tables will provide information about the number of i-frames that specific agility values will create. The attunement table will show their spell slot thresholds.
This will allow them to find the best balance between spell use and physical stats. The equip load table will include the percentages of load and how it will impact their movement in the game. Many players make mistakes with their character statistics.
One of the mistake includes not establishing a solid foundation for their character early in the game. Many players will invest in strength and intelligence too early in their characters. This will result in their rolls being too slow and their health too low to traverse some areas of the game.
Some players will ignore every threshold for their equip load, thus preventing them from ever attaining the agility needed to utilize light weapons effectively. The game planner scores their survival, load, scaling, and goal fit to allow players to have an idea of how their statistics will even out. In addition to the other considerations of their character for Dark Souls 2, the player must also consider how they wish to play the game.
Some players may enjoy the use of heavy weapons, but others may prefer to be mobile and reactively to attacks. The game statistics will allow players to gauge if their statistics support the playstyle that they have chosen. A low readiness score indicates a potential problem with their character’s weight and roll statistics.
When players reach a new area or covenant, the planning that they have done for their character will become more valuable to them. This is because the planning will allow them to invest in their levels in a way that will allow them to reach the goals that they have set. Furthermore, it will give them the chance to establish a solid foundation for their character, ensuring that they dont have to fix any mistakes that they may make once they have invested in their character.
A solid plan will ensure that their character is finished and ready to enjoy the game. Players who do not plan their characters will always be in search of another respec for their character.
