Destiny 2 Armor Stats Calculator
Plan Mobility, Resilience, Recovery, Discipline, Intellect, and Strength tiers with armor pieces, mods, masterworks, fragments, target gaps, wasted stats, and cooldown scoring.
| Stat Band | Tier Result | Waste Rule | Planning Meaning |
|---|---|---|---|
| 0 to 9 points | Tier 0 | All points wait for the next tier | Usually a dumped stat unless fragments or mods rescue it. |
| 10 to 99 points | Tier equals first digit | Ones digit is waste until another 10-point break | A 79 and 70 both count as tier 7 for tier math. |
| 100 points | Tier 10 | No tier waste at the cap | Clean cap for Resilience, Discipline, Recovery, or class stat plans. |
| 101 or more points | Still tier 10 | Every point above 100 is overflow waste | Move mods or artifice points unless the overflow is unavoidable. |
| Adjustment | Value | Slot Limit | Calculator Treatment |
|---|---|---|---|
| Armor stat mod | +10 to chosen stat | One stat mod per armor piece | Counts mod entries and warns when more than five are used. |
| Masterwork bonus | +2 to all six stats | One bonus per completed piece | Adds +12 total stat points per armor piece. |
| Artifice stat slot | +3 to one chosen stat | Up to equipped artifice pieces | Adds precision points for clean tier breaks. |
| Fragment modifier | Commonly -10, +10, or none | Depends on selected fragments | Accepts custom positive or negative stat swings. |
| Cooldown Focus | Highest Weight | Secondary Weight | Best Use |
|---|---|---|---|
| Balanced ability uptime | Discipline and class stat | Strength, Recovery, Resilience | General PvE and PvP layouts that rotate several abilities. |
| Grenade first | Discipline | Class stat and Resilience | Grenade exotic builds and subclass loops. |
| Melee first | Strength | Class stat and Discipline | Melee chain builds with neutral support. |
| Super first | Intellect | Discipline and survival stats | Super-centric planning with passive super tier value. |
| Target Pattern | Example Goal | Strength | Watch Out |
|---|---|---|---|
| 100 Resilience plus 100 Discipline | 10 Res / 10 Dis | Reliable survivability and grenade uptime | Can leave class stat or melee stat low. |
| Triple 100 chase | Three capped stats | Clean stat fantasy and simple goals | May require artifice and fragment help. |
| PvP neutral spread | Class stat, Recovery, Discipline | Balanced dueling and ability pressure | Some PvE survival targets may be lower. |
| Low waste optimizer | Fewest points above caps | Better use of mods and fragments | May give up a flashy cap for stronger efficiency. |
Destiny 2 armor stats are important for players because the armor stats will determine how well a player’s build will performing in the game. Regardless of what exotic weapons and subclasses is chosen, bad armor stats will have a negative impact on the players experience. For example, low armor stats will make it difficult for players to deploy grenades as often as they would like, and they will die more easy from melee attacks.
The difference between armor stats at tier 10 as compared to tier 7 is that armor stats at tier 10 will allow players to use their abilities more often, and they will feel safer while playing the game. There are six different stats in Destiny 2 for players to utilize in their game. Mobility is used to control how fast players jump and sprint.
How to Use the Destiny 2 Armor Stat Calculator
Resilience determines a player’s health. Recovery provides players with information about how long they will have to wait between deployments of cover. Discipline provides players with information on how fast there grenades will return.
Intellect provides players with information regarding how fast their super will return from use, and Strength provides information regarding how fast their melee ability will return from use. Each piece of armor has a limited number of points for each of these stats. Armor pieces does not always provide points in increments of ten.
For example, a player may recieve armor with 22 units of Resilience and 8 units of Recovery. However, the player may find that the extra two points for Resilience will not make a difference until they provide more points to this stat. The calculator will perform math for the player based off the information they provide.
By entering the armor rolls, masterworks, artifice slots, mods, and fragments into the calculator, players will see the total amount of tier that each stat will receive. Additionally, the calculator will show how many points are wasted in the ones column. The player can also use this calculator to determine how many points are needed to reach each target stat for their build.
This calculator also weights the importance of cooldown focus, as builds based on grenades will have different requirements than builds focused upon melee attacks. For example, a player with 100 points of Discipline and 100 points of Resilience will have a different playstyle than a player with the same amount of points but allocated to Intellect and Strength stats. Armor can be masterworked to provide more points to the stats of the player’s choice.
However, it isnt recommended to masterwork every single piece of armor. Masterworking five pieces of armor, for example, will provide twelve additional points to a player’s stats. Artifice armor will provide three points to a single stat per piece of armor.
These points are useful for fixing any leftover points for a specific stat. Additionally, fragments can provide additional points to a players stats, ranging from ten points to more. The calculator will track the amount of fragments, masterworks, and artifice armor a player owns because it is not necessary for them to memorise these statistics.
The tables to the right of the calculator provide additional information on how the stats work within the game. For instance, 79 for a specific stat and 70 for another are both considered to be tier seven; however, the nine-point difference in the 79 stat is wasted unless that stat is provided to another attribute for the player. Furthermore, 100 for a specific stat is when stats begin to reach 100, and any points beyond this will be considered overflow points.
The calculator will display any overflow points and warn a player if they have five or more stat mods. Within the game, a player is only allowed five stat mods. The calculator will treat this as a hard limit on the stats that can be provided.
Cooldown scoring is used by players to make decisions regarding their game build. A balanced focus will provide points to both the Discipline and the players class stat. However, a balanced focus will also include points for Resilience and Recovery.
A grenade focus will provide more points to Discipline but fewer to the Strength stat. Each build will have a different uptime score, even with the same number of points for each stat. However, many players will miss this because they focus on the larger numbers of points for each stat.
The class that is chosen for a player will impact the stats that are needed. Hunters will require more points for Mobility because they use a dodge ability. Titans require Resilience because their class requires health.
Warlocks will require more Recovery because this class relies upon Recovery to stay alive in combat. The player can select these stats using the calculator to provide the best playstyle for the player. If the exotic weapon that is selected uses grenades, the player will require more Discipline.
To account for this, there is an exotic weapon role selector that will help to calculate how many points will be needed for Discipline for such a role. These stats will decide the usefulness of a build or if the armor should simply be added to the vault. Many players will make mistakes when selecting stats by focusing on trying to achieve round numbers.
For instance, selecting three stats to be at 100 points may be desirable, but it is also possible that this will waste the players points if they dont use that specific stat. Players who compete in PvP will not care for Resilience, but they will eventually realize the value of Resilience if they are getting killed quickly in duels. Players that focus on PvE will ignore Intellect, but they will eventually find that their damage phases are too short if they dont provide enough points to this stat.
While the calculator does not make these decisions for the players, it does make these tradeoffs visible so that the players can make the decisions regarding which stats to focus upon. Wasted points can be problematic for players who wish to create good builds for themselves. By having a few points for each stat, players may find that they have thirty or forty wasted points.
These points could of been used to make a player reach a new tier for their armor. This calculator will show players how many points are wasted so that they can decide if they need to find new armor pieces to fit these stats. A player can fix wasted points by simply moving one artifice point or by swapping one fragment for another.
However, in some instances, a player may have to accept that one of their stats will be at tier six. By planning ahead with the calculator, players will have a better understanding of their armor drops. The player will know what stats are needed, how close they are to achieving their goal, and what sources can potentially increase their stats.
By knowing these statistics, players will have a better understanding of the difference between a good armor piece and one that fills a specific gap in their armor build. Thus, the calculator provides the information, but players will have to make a decision on how to use this information to make their armor build the way that they would like it to feel.
