⚡ Pokémon GO Stat Calculator
Calculate CP, Max HP, effective stats and IV percentage for any Pokémon at any level.
| Pokémon | Base Attack | Base Defense | Base Stamina |
|---|---|---|---|
| Mewtwo | 300 | 182 | 214 |
| Rayquaza | 284 | 170 | 213 |
| Dragonite | 263 | 198 | 209 |
| Garchomp | 261 | 193 | 239 |
| Tyranitar | 251 | 207 | 225 |
| Salamence | 277 | 168 | 216 |
| Machamp | 234 | 159 | 207 |
| Gengar | 261 | 149 | 155 |
| Lucario | 236 | 144 | 172 |
| Blissey | 129 | 169 | 510 |
| Snorlax | 190 | 169 | 330 |
| Gyarados | 237 | 186 | 216 |
| Vaporeon | 205 | 161 | 277 |
| Espeon | 261 | 175 | 163 |
| Umbreon | 126 | 240 | 216 |
| Togekiss | 225 | 217 | 198 |
| Magikarp | 29 | 85 | 85 |
| Eevee | 104 | 114 | 146 |
| Pikachu | 112 | 101 | 111 |
| Charizard | 223 | 176 | 186 |
| IV Range | Min Value | Appraisal | Use Case |
|---|---|---|---|
| 100% (Perfect) | 15/15/15 | "Amazing" | Best for all content |
| 98% (Hundo-1) | 14/15/15 etc. | "Amazing" | Raid viable |
| 93%+ | 13+/13+/13+ | "Excellent" | Strong attacker |
| 82%+ | 12+/12+/12+ | "Excellent" | Raid/GBL viable |
| Below 80% | Under 12 | "Good" | Casual play / trade |
Every Pokémon in Pokemon Go has three main stats: Attack, Defence and Stamina. One also calls Stamina HP. There also exists CP that ties those three values in one number.
Unlike the main games of the series, that has six different stats including Speed, Special Attack and Special Defence, in Pokemon Go one uses only three of them.
Basic stats in Pokemon Go
The basic stats in Pokemon Go are made up of values, that the game set in its database. They are calculated from the basic stats of the main series. The program chooses the bigger between the physical and special stats of the main series, also the smaller, then applies a formula to convert them into the simplified Attack, Defence and Stamina.
Because of that some Pokémon suffer a toll. Here is a sample: Jolteon depends on Speed in the main games, and because Speed does not apply directly in Pokemon Go, it hampers its basic values. Like this Eevee, that evolves to Vaporeon, ends with around 25-30% more CP than another with same CP, that becomes Jolteon.
Beyond the basic stats, each Pokémon carries three hidden Individual Values, or IVs. They range between 0 and 15 for Attack, Defence and Stamina. The total IV reaches from 0 to 45.
The IVs are set when the Pokémon first appears in the wild. They stay unchanged, except in case of Shadow forms. Cleaning of Shadow Pokémon boosts every IV buy 2.
Between normal Pokémon with 80% IV and perfect with 100% IV the difference is not too big regarding CP. The IVs account for around 10% range from the weakest to the strongest. So do not rush to dump good Pokémon only because of lower IVs.
It still stays fully fine for use.
The white half-circle on the page of Pokémon stats points to its progress in level. The left edge marks level 1, while the right points to the maximum according to the level of the coach. Every power-up adds to the Pokémon half a level and a bit of CP.
The biggest part of the strength of Pokémon comes from its level, so it matters a lot to push it upward.
For PvE content, like raid fights, the stat of Attack matters most. Usually Defence beats Stamina, because it well lowers the damage of enemy moves. The basic attack is not a set fixed amount.
When the opponent has high defence, the real damage drops. On the other hand, if the move is very strong, it can cause even bigger damage.
The moves can change Attack or Defence through stat-boosts during the fight, or lower them. Those effects last until the Pokémon faints or leaves the fight. Stat-boosts happen only in Trainer Fights and against members of Team GO Rocket.
In PvP the best Pokémon for small cup formats are those, that max out most near 500 CP. On thecontrary, Metagross reaches maximum at 4286 CP with ideal IVs.
