Magic the Gathering Probability Calculator | Combo Odds

🎲 Magic the Gathering Probability Calculator

Plan opening hands, land drops, and combo draws with exact draw math and practical mulligan estimates.

💪Preset Deck Plans

Choose a preset to load a deck pattern, then tune the odds for your exact list.

Probability Inputs
The focus changes the primary result card and the breakdown emphasis.
Standard lists usually use 60, while Commander uses 99.
This is the card you most want to see early.
Use this for a second combo piece or support card.
Helps measure flood risk and land-drop consistency.
Set the mana count you need to cast the plan on time.
This is the turn you want the line to be live.
Enter the hand size you are actually keeping.
Cantrips, rummage, dig spells, and filtered draws.
Treat this as additional filtered looks for planning.
Search effects usually improve combo access a lot.
Modeled as a practical extra-look bonus, not a full engine.
The draw adds one extra seen card by your target turn.
📊Quick Snapshot
7
Opening sample
10
Turn sample
0.0%
Combo odds
0.0%
Land odds
🧮Reference Tables
Shell Deck Key count Turn goal
Aggro 60 12 to 16 T2 to T3
Midrange 60 6 to 10 T3 to T5
Combo 60 4 to 8 T4 to T6
Commander 99 1 to 4 T4 to T8

These shells give you a deck-building baseline before you start tuning the live inputs.

Seen cards 1-of hit 4-of hit 2-piece hit
7 11.7% 39.9% 14.5%
10 16.7% 52.8% 26.5%
12 20.0% 60.1% 34.9%
15 25.0% 69.4% 47.3%

The live calculator uses the same hypergeometric model behind these benchmark rows.

Line Keep? Why Risk
2 lands + curve Usually keep Can cast spells on time Flood later
Combo piece + tutor Usually keep Search backs it up Mana bottleneck
No land hand Ship it Too much variance Dead draw risk
All gas, no lands Only on aggro Fast clocks can race Missed land drops

Mulligan judgment depends on the exact plan. Aggro, combo, and control all keep different hands.

📈Probability Readout
MTG Probability Readout
Opening Hit
0.0%
kept opening hand
Main Card By Turn
0.0%
by your target turn
Two-Piece Combo
0.0%
main plus partner
Land Curve
0.0%
lands by turn
FocusOpening hand
Deck and sample60 cards / 7 seen
Turn sample10 cards seen
Main line4 copies
Partner line4 copies
Land check24 lands / 4 needed
Bonus looks0 extra looks
Rule usedHypergeometric draw math
Planning noteMulligans are estimated as extra looks.
Tip: Treat tutors and cantrips as extra looks, but not guaranteed hits, unless the search can find the exact card.
Tip: On the draw, your turn sample grows by one card, which often matters more than a single scry.

 

Magic is a card game that plays with probabilities for getting a certain card or less wanted. For instance you maybe want to know what chance exists to receive Lightning Bolt in the first hand from a cover with sixty cards and four copies of it. You can simply substitute it by means of another card if it does not please.

Count probabilities for particular cards from the cover is entirely usual cause.

How to Find the Chance of Drawing a Card in Magic

Hypergeometric distribution almost always answers for Magic when deal about probabilities of cards from the library. Free available hypergeometric and multivariate calculators that exactly estimates the chance of any card. They well operate for Magic: The Gathering, Yu-Gi-Oh!, Pokemon TCG, Marvel Snap, Hearthstone and alike games.

MTG hypergeometric calculator helps to find probabilities for cards from cover. It fits also computi the chance receive a certain amount of cards.

Math matters a lot in Magic: The Gathering. You uses probability, statistics, game theory and chance in the game. It deals about deck construction, casual draws and the difference between chance and prowess.

Math helps to analyse various deck strategies and compare winning indications. For instance you can ask how many lands probably exit from transfer of X cards with a particular number of lands in the cover. In Commander with a 99 card cover of 37 lands, hypergeometric calculator points 29.12% probability for exactly 3 lands in a 7 card draw.

Count the probability for perfect initial hand is other sample. With sixty card cover you can search the chance receive five separate cards. Even probability for identical 15 cards from 100 card cover is trovebla.

That could concern probabilities in four games. Although covers mingle and draws are casual prowess stays necessary. It helps to know the present setting.

In the game damago of screw against flood can differ. In Limited good draw simply escape screw but flood gives diluted hand that requires lot of time for compensate. Probability aids players understand such facets.

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