⚔️ Grim Dawn Build Calculator
Plan your dual-class Mastery combo, bar points & skill allocation for any build
| Mastery 1 | Mastery 2 | Class Name |
|---|---|---|
| Soldier | Demolitionist | Commando |
| Soldier | Occultist | Witchblade |
| Soldier | Nightblade | Blademaster |
| Soldier | Arcanist | Battlemage |
| Soldier | Shaman | Warder |
| Soldier | Inquisitor | Tactician |
| Soldier | Necromancer | Death Knight |
| Soldier | Oathkeeper | Warlord |
| Demolitionist | Occultist | Pyromancer |
| Demolitionist | Nightblade | Saboteur |
| Demolitionist | Arcanist | Sorcerer |
| Demolitionist | Shaman | Elementalist |
| Demolitionist | Inquisitor | Purifier |
| Demolitionist | Necromancer | Defiler |
| Demolitionist | Oathkeeper | Shieldbreaker |
| Occultist | Nightblade | Witch Hunter |
| Occultist | Arcanist | Warlock |
| Occultist | Shaman | Conjurer |
| Occultist | Inquisitor | Deceiver |
| Occultist | Necromancer | Cabalist |
| Occultist | Oathkeeper | Sentinel |
| Nightblade | Arcanist | Spellbreaker |
| Nightblade | Shaman | Trickster |
| Nightblade | Inquisitor | Infiltrator |
| Nightblade | Necromancer | Reaper |
| Nightblade | Oathkeeper | Dervish |
| Arcanist | Shaman | Druid |
| Arcanist | Inquisitor | Mage Hunter |
| Arcanist | Necromancer | Spellbinder |
| Arcanist | Oathkeeper | Templar |
| Shaman | Inquisitor | Vindicator |
| Shaman | Necromancer | Ritualist |
| Shaman | Oathkeeper | Archon |
| Inquisitor | Necromancer | Apostate |
| Inquisitor | Oathkeeper | Paladin |
| Necromancer | Oathkeeper | Oppressor |
| Bar Points | Skills Unlocked | Stat Bonus |
|---|---|---|
| 10 points | Tier 1 skills | +5% class stat |
| 20 points | Tier 2 skills | +10% class stat |
| 32 points | Tier 3 skills | +15% class stat |
| 50 points | All skills (max) | +25% class stat |
| Level | Total Mastery Points | Bar Budget |
|---|---|---|
| 10 | 9 | 9 (one T1 bar) |
| 25 | 24 | 24 pts |
| 50 | 49 | 49 pts |
| 75 | 74 | 74 pts |
| 94 | 93 | 50+43 bars |
| 100 | 99 | 50+49 bars |
Grim Dawn is a game created by Crate Entertainment, that puts you in a dark, end-of-world fantasy where human life barely holds on. In that world common resources value more than gold, and folks doubt one another quickly. The depth sets it apart: it offers complex growth of characters, hundreds of clearly defined objects scattered around, that creates systems and missions where your choices affect the whole history.
Build your role exactly right while you sink in the adventure.
Simple Guide to Grim Dawn Classes and Builds
The base rests on six main classes: Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman. Each of them has more than 25 skills and changes to mix freely. The real magic comes from the double class mechanic; you can combine two classes into something entirely original.
Here also consider the more than 250 unique object skills, that flow and can entirely alter the style of your hero. For instance, the Warlord mix Soldier and Oathkeeper; that combination stayed strong during teh whole life of Grim Dawn, working all around without losing its bark.
For newcomers that want to escape frustration and beat their head against a wall, combine Soldier with Shaman or Occultist to give easy entry. The Vanguard Soldier (with Shaman) and the Storm Soldier (with Demolitionist) both work as good starting points. A good strategy is choose one or two kinds of damage that matter, later take bonuses in those same areas.
Do not forget about resistances. Maximize them is key.
There is something enjoyable in focus on won alone skill, invest spots in it and gather gear that strengthens it. For instance, the Panetti’s Replicating Missile or Dreeg’s Evil Eye can carry a whole Build if one cares quite a lot. Builds based on guns deserve attention, because they genuinely entertain, allowing you to shed fire from afar while you break through the crowds.
The Double Swing Elemental Purifier shows correctly how joyful such a play style can be.
Early in the game, honestly, almost everything works well. In normal trouble, enemies have little health, and bosses? They are only three or four times more tough than average monsters.
But here is the problem: only around 12% of players ever reach the endgame. Some of the strongest Builds are mixes or require precise gear to unlock their power, what makes their growth surprisingly difficult. Hybrid and pet Builds commonly cause headache during the climb.
Grimtools is worth noting as a Build calculator, it allows you to freely set skills, bonuses, tools and items as you want. The official forum receives new ideas about Builds almost daily. The Build List X in the Crate forums gathers Builds for Forgotten Gods, while older lists cover Ashes of Malmouth and the original game.
Also there are starter guides if you need them. The Spirit Guide in Devil’s Crossing allows you to reset skill spots, what helps when early choices no longer answer.
Growth works with almost any Build for special runs, that mostly matters for endgame Crucible runs, Shattered Realm and extremely tough bosses. When your Build feels quite stable, test it against big dangers like Kra’Vall, Mad Queen, Gravathul, Callagadra, Lokarr and Ravager. Hereyou will understand, whether you are genuinely ready.
