Gacha Probability Calculator | Pity and Spark Planner

🎲 Gacha Probability Calculator

Plan pity, spark, and featured copy odds before you spend your pull stash on a banner.

💪Banner Presets

Choose a banner plan to load a practical baseline, then tune pity, spark, and copy targets.

Banner Controls
Limited character banners usually rely on a 50/50 featured split.
Counts pulls since your last top-rarity hit.
Past this point the top-rarity rate starts climbing.
At the cap, the next top-rarity is forced.
This is the raw top-rarity rate before pity ramps.
Chance the top-rarity is your target unit.
The pulls you expect to spend on the banner.
Add event tickets, mail pulls, and login freebies.
Zero means the banner has no spark shop.
How many copies the spark shop can buy.
When active, the next top-rarity is your target.
Set the copy count you want before you stop.
📊Quick Snapshot
0
Effective pulls
0.00%
Next top rate
0
Spark copies
1
RNG copies needed
🧮Reference Tables
Banner type Base rate Pity cap Featured share
Limited char0.6%9050/50
Weapon chase0.7%8075/25
Festival fes1.0%70100%
Selector shop0.6%90Guaranteed

Use the banner table to anchor your estimate before you tune a custom pull plan.

Pull band 1 copy 2 copies What it feels like
30 pullsLowVery lowEarly chase
60 pullsFairLowSoft pity zone
90 pullsStrongFairOne hard pity
180 pullsVery strongStrongTwo pity runs

These ranges help you sanity-check whether the banner goal matches the stash size.

Target Goal use Risk note Best for
1 copyUnlock kitLeast riskyFirst pull
2 copiesCore DPSNeeds luckMain team
3 copiesPower spikeHigh costWhale plan
Max copyFull buildVery steepLong save

The target table turns the copy count into a practical planning ladder.

Pity zone Next rate Risk Note
0-49Base rateStableEarly pulls
50-73RisingBetterSoft ramp
74-88HighSharpBig spike
89+ForcedNoneHard pity

If your current pity is already high, the next pull can be much better than the banner average.

📈Probability Readout
Gacha Pull Readout
Featured copy chance
0.0%
at least one copy
Target copy chance
0.0%
for the chosen goal
Expected copies
0.00
featured copies total
Top-rarity chance
0.0%
any top-rarity hit
Banner modeLimited character
Current pity0
Soft pity start74
Hard pity cap90
Base top rate0.60%
Featured share50%
Planned pulls90
Free pulls0
Effective pulls90
Guarantee stateNo guarantee
Spark threshold180
Spark copies0
RNG copies needed1
Next top-rarity rate0.60%
Pulls to next spark90
Spark fill50%
Expected top hits0.00
Expected featured hits0.00
Tip: Spend spark value before chasing duplicates.
Tip: A guaranteed state changes the next hit.
Tip: High pity can outpace raw banner odds.
Tip: Include tickets before judging the plan.

 

Gacha games are video games, in that you must draw or call characters. The result of every draw is random. Those games normally use a list of objects to control them and a random number generator.

It commonly takes a using identifier or even server time as seed. The gacha have a drop rate, so the chance receive wanted object after some draws. That system urges to spend real money for random loot boxes with prizes of different values.

How Gacha Games Work

Hence you commonly compares it to gambling.

Many games have a pity system. Some mechanics do not have rules for expand the chance of SSR after many draws, although occasionally guarantees SR after ten from them. Probability calculators help to estimate the possibility of 5-star characters in various gacha games.

They mean to compute the chance win according to given appearance rate and number of attempts. You can control also, do the gains are multiples. Calculator gives precise numbers for decide, whether do some number of draws or estimate particular probability.

It is usefull, because 1%’s rate does not guarantee prize all 100 occasions. For instance, with 1%’s rate for 10-stone gacha stays 49,48 % chance fail even after 70 rolls. 2%’s heroic rate implies heroes almost every 50th attempt in big scale.

Calculators show various curves as cumulative distribution function, probability mass and item count distribution. Some assumes equal chances for all prizes. For find the chance of prize in X draws, one counts the chance escape it.

Gachas can be long courses. Character occasionally appears soon, occasionally only in the 90th draw. Players unroll strategies for maximize his chances according to the rules.

They can accrue in-game currency for events or target periods with high drop rate. Matter to recall, that computer code does not give real randomness statistically. So one should consider that, for do not spend too a lot of money.

Gacha-games are videoludoj in that the players must draw or call characters. The result of every draw is casul. Those games normally use list of objects for control them and pseŭdo-casual numerical generilo.

It commonly takes the using identifier or even servotempon as seed. The gacha have falindicon so the chance receive wanted object after undoubted draws. That system urges to spend realistajn moneys for casual kestoĉasojwith prizes of different values.

Hence one commonly compares it to hazardludado.

Many games have domaĝsistemon. Some mechanics do not have rules for expand the chance of SSR after many draws although occasionally guarantees SR after ten from them. Probableckalkuliloj help to estimate the possibility of 5-stellar characters in various gacha-games.

They mean to compute the chance win according to given aperindico and number of attempts. One can control also do the gains are multobloj. Calculator gives precise patterns for decide whether do undoubted number of draws or estimate articular probability.

It is usefull because 1%’s rate does not guarantee prize all 100 occasions. For instance with 1%’s rate for 10-ŝtona gacha stays 49,48 % chance fail even after 70 rolls. 2%’s heroic rate implies heroes almost every 50th attempt in big scale.

Calculators show various curves as cumulative disdonfunkcion probablecamason and item count distribution. Some assumes equal chances for all prizes. For find the chance of prize in X draws one counts the verŝancon escape it.

Gachas can be long courses. Character occasionally appears soon occasionally only in the 90th draw. Players unroll strategies for maximize his chances according to the rules.

They can accrue ludmonon for events or celadi periods with high falindico. Matter to recall that computer code does not give real accident statistike. So one should consider that for do not spend too a lot of money.

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