FNAF Tower Defense Calculator

FNAF Tower Defense Calculator

Model a FNAF-inspired tower defense lane with animatronic defenders, upgrade phases, camera control, hallway coverage, wave HP, boss pressure, and security rating.

🐻FNAF Defense Presets
Planning model: These editable presets use FNAF-themed tower-defense roles and transparent formulas. They compare lanes, waves, bosses, and upgrade choices without claiming live patch stats.
⚙️Defense Inputs
Use one scale for range, hallway length, and enemy speed.
Base hit damage before phase, buffs, and enemy vulnerability.
Seconds between scares, pulses, or trap hits.
Copies or equivalent units hitting the same hallway.
Use 1.0 for a boss-only check.
Damage dealt to extra targets after the first.
📊Current Defender Specs
86
Base Scare Damage
1.30s
Attack Interval
18 tiles
Profile Range
Core
Defense Role
FNAF Tower Defense Results
Effective Hall DPS
-
after phase, buffs, AOE, and coverage
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Wave Clear Time
-
seconds for entered wave HP pool
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Boss Lock Time
-
single-target breach removal time
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Security Rating
-
clear goal coverage score
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Adjust inputs to calculate the lane.
🧪Unit / Spec Comparison Grid
Current Defender
-
Active profile DPS per defender.
Next Phase
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Projected hall DPS if this unit gains one upgrade phase.
Extra Placement
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Projected hall DPS with one more matching defender.
Boss Focus
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Single-target DPS with average targets forced to 1.
Freddy Hall Guard
86 / 1.30s
Balanced core range, steady single-lane pressure.
Chica Kitchen Splash
64 / 1.65s
Lower hit damage, but strong grouped-wave value.
Foxy Rush Intercept
150 / 2.10s
High burst value for fast hallway runners.
Puppet Music Box
42 / 1.85s
Support control, uptime, and slow-oriented defense.
📚Reference & Assumption Tables
FNAF Defender Profile Assumptions
ProfileRoleDamageIntervalRangeTarget Cap
Freddy Hall GuardBalanced core861.30s181.2
Bonnie Door JammerControl721.45s201.4
Chica Kitchen SplashAOE wave clear641.65s163.2
Foxy Rush InterceptBurst1502.10s221.0
Golden Freddy StunnerStun burst1902.55s211.6
Puppet Music BoxSupport control421.85s242.2
Springtrap Trap MasterBoss shred2302.75s191.1
Endo Sentry SwarmRapid DPS380.62s141.0
Mangle Ceiling SnareSnare splash1181.95s232.6

Profile values are editable calculator assumptions for tower-defense planning.

Upgrade Phase Multipliers
PhaseDamageIntervalRangeUtility
0 - Placed1.00x1.00x1.00x1.00x
1 - Calibrated1.28x0.95x1.06x1.06x
2 - Reinforced1.76x0.87x1.14x1.13x
3 - Night Ready2.42x0.78x1.24x1.22x
4 - 5AM Power3.35x0.68x1.37x1.34x
5 - 6AM Finish4.75x0.58x1.55x1.50x

Interval multipliers below 1 reduce seconds per attack.

Night Threat Modifiers
ModeHP PressureSpeed PressureBest Check
Night 1 Warmup0.75x0.90xBasic wave
Night 3 Pressure0.92x0.97xMid wave
Night 5 Standard1.00x1.00xDefault
Custom Night1.28x1.12xHard wave
Endless Hallway1.55x1.20xScaling wave
Boss Door Breach1.85x0.92xBoss HP
Hallway Coverage Factors
GeometryFactorUse WhenPlanning Impact
Straight hallway0.84xEnemies pass quickly.Lower uptime unless range is high.
Door choke1.00xOffice door or narrow entry.Good default for FNAF defense checks.
Camera corner1.16xEnemies turn inside range.Raises repeated hit opportunities.
Looping arcade path1.32xPath bends back on itself.Best for long-range defenders.
Split corridors0.68xLane pressure divides.Lower active coverage.
Show stage stack1.10xEnemies spawn into range.Improves early burst timing.
Wave & Boss Planning Benchmarks
ScenarioTypical HPCountTargetsRecommended Calculator Setup
Camera blind swarm500 to 2,00040 to 1102.5 to 5.0Test Chica, Mangle, or splash focus with high camera uptime.
Door pressure wave3,000 to 12,00020 to 601.6 to 3.0Use door choke geometry and moderate stun uptime.
Foxy rush lane2,000 to 9,00025 to 901.0 to 2.2Raise speed, compare burst focus, and lower AOE targets.
Golden stun test15,000 to 80,0006 to 181.0 to 1.8Raise control uptime and watch boss lock time.
Springtrap breach250,000+11.0Set boss mode, force targets to 1, compare single-target DPS.

For boss-only math, keep average animatronics caught at 1.

Formula Reference
MetricFormulaWhy It Matters
Adjusted HitDamage x phase x buff x vulnerability x focusConverts one defender hit into effective damage.
Effective IntervalInterval x phase x haste x focusLower interval increases attacks per second.
AOE Weight1 + extra targets x falloffCredits splash without full damage to every target.
CoverageRange share x geometry x camera x controlEstimates how often enemies stay inside the kill zone.
Security RatingEffective DPS / goal DPS x 100Shows whether the lane clears before target time.
💡Practical Calculation Tips
Tip: When testing a Springtrap-style boss, set average animatronics caught to 1.0 and compare the Boss Lock Time card so splash towers do not receive extra wave-clear credit.
Tip: If the Security Rating is close to 100, improve camera uptime, door hold uptime, or geometry before adding more of the same defender. Better coverage often beats raw stacking on short hallways.

The calculators can

FNAF Tower Defense Calculator

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