D&D Stat Calculator: Roll & Point Buy Generator

🎲 D&D Ability Score Calculator

Point Buy, Standard Array, Manual Roll — Generate optimized stats for any class & race (5e)

Quick Presets
📋 Character Setup
💰 Point Buy
📋 Standard Array
🎲 Manual / Roll
Points Remaining 27 / 27 total
STR 8 0 pts
DEX 8 0 pts
CON 8 0 pts
INT 8 0 pts
WIS 8 0 pts
CHA 8 0 pts
Standard Array: Assign these 6 values to your stats: 15, 14, 13, 12, 10, 8. Each value can only be used once.
STR
DEX
CON
INT
WIS
CHA
Manual Entry: Enter rolled values (3-20) or click 🎲 to roll 4d6 drop lowest for each stat.
STR
DEX
CON
INT
WIS
CHA
Your Ability Scores
📊 Point Buy Cost Reference
0Score 8
1Score 9
2Score 10
3Score 11
4Score 12
5Score 13
7Score 14
9Score 15
📖 Ability Score Modifier Table
Score Range Modifier Saving Throw (Proficient) Description
1–5–5 + ProfSeverely Impaired
2–3–4–4 + ProfExtremely Weak
4–5–3–3 + ProfVery Weak
6–7–2–2 + ProfWeak
8–9–1–1 + ProfBelow Average
10–11+0+ProfAverage Human
12–13+1+1 + ProfAbove Average
14–15+2+2 + ProfTalented
16–17+3+3 + ProfVery Talented
18–19+4+4 + ProfExceptional
20–21+5+5 + ProfSuperhuman
30+10+10 + ProfDeity-Level
🦾 Primary Stat by Class
Class Primary Stat Secondary Stat Dump Stat
Fighter (Melee)STRCON, DEXINT or CHA
Fighter (Ranged)DEXCONINT or CHA
WizardINTCON, DEXSTR or CHA
RogueDEXINT or CHASTR
ClericWISCON, STRINT or CHA
RangerDEXWIS, CONINT or CHA
PaladinSTR / CHACONINT
BarbarianSTRCON, DEXINT or CHA
BardCHADEX, CONSTR or INT
DruidWISCON, DEXSTR or CHA
SorcererCHACON, DEXSTR or INT
WarlockCHACON, DEXSTR
MonkDEX / WISCONSTR or CHA
📈 Proficiency Bonus by Level
Level Range Proficiency Bonus ASI / Feat Available Tier
1–4+2Level 4Tier 1 (Local Hero)
5–8+3Level 8Tier 2 (Hero of the Realm)
9–12+4Level 12Tier 3 (Master)
13–16+5Level 16Tier 4 (World Shaker)
17–20+6Level 19Tier 4 (Epic)
💡 Calculator Tips: Point Buy limits scores to 8–15 before racial bonuses. After applying racial bonuses, scores can exceed 15. The maximum score is 20 for regular play (30 is deity level). ASI (Ability Score Improvement) lets you add +2 to one score or +1 to two scores at certain levels.

DND Stat or also called skill-points, form the main values that marks every player in Dungeons & Dragons. Here six of them: Strength, Agility, Constitution, Intelligence, Wisdom and Charisma. Three of those involve physical sides, Strength, Agility and Constitution.

The other three cover mental traits; Intelligence, Wisdom and Charisma. Those Stat affect various skill tests during the game.

DND Stats: Six Traits and How They Work

Every skill point ranges between 1 and 20, where 10 or 11 is average. Stat can reach even 30, which shows almost superhuman level of skill, although that happens very rarely. In older versions, 18 was basically the maximum for playing players.

Having 20 in a Stat commonly counts among the elite of the elite.

There are three main ways to get your Stat. The standard set gives each the same six values: 15, 14, 13, 12, 10 and 8. Every player later chooses which Stat gets which value.

The point-purchase method gives 27 points, with all Stat starting at 8. Stat higher require more points, and from 14 up they cost two points each. With that way Stat does not pass 15.

Also there is the roll-method, the most ancient of them. The most used version is made up of rolling four six-sided dice, dropping the weakest and adding teh three others. One repeats that six times for all six points.

The standard set results a bit under the typical average of dice-rolls. Here is why: it ensures usable Stat without danger of truly bad results. Rolling with dice stays the traditional style, even though many current players like the point-purchase.

Strength only covers one skill: Athletics. It matters when a player wants to brake a door or move heavy stuff. Charisma matters especially during talks with NPCs.

Deceit, Persuasion and Intimidation involve the main social tests, just like basic Charisma checks for everything like flirting. Agility some call the universal Stat, because it touches many fields. Usually the most helpful Stat depends on the played class, for instance Intelligence for wizards or Charisma for paladins.

Players also have skill bonuses that level decides. That bonus counts for skill tests, saving throws and attack rolls. One does not add it to one single roll more than one time.

Wise strategy is to focus on one or two strong Stat. Planning truly matters, some multiclass choices require 13 in a particular Stat, like Strength.

The DND Stat system has rich past. It existed from the start with rolling for Stat, and over years the scale of 1 to 20 became hardlychangeable. Spells like Polymorph replace all game states, including class traits, with those of the new form.

D&D Stat Calculator: Roll & Point Buy Generator

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