Burst Fire DPS Calculator

🎯 Burst Fire DPS Calculator

Compare damage per shot, shots per burst, burst delay, RPM, reload, magazine size, accuracy, crit rate, headshot rate, burst-window DPS, cycle DPS, and sustained DPS.

Verified formula note: Shot interval = 60 / RPM. Burst firing time = (shots per burst - 1) x shot interval. Sustained DPS uses full magazine expected damage divided by firing time plus reload.
🎮Burst Weapon Presets
60/RPM
Seconds between shots inside the burst
Burst
Damage per shot x shots per burst
Cycle
Burst firing time plus burst delay
Sustain
Magazine damage over empty plus reload
DPS Inputs
Base body-shot damage before accuracy, crit, headshot, armor, or vulnerability adjustments.
A 3-round burst uses 3; a 5-pulse weapon uses 5.
Use the fire rate while the burst is firing, not average rate including delay.
The lockout or pause before the next burst can begin.
Total shots loaded before reload. Partial final bursts are included.
Use practical reload cancel timing if the game allows it.
Expected percent of fired shots that land on target.
Use headshots among hits, not among all trigger pulls.
Example: 2 means a headshot deals double base damage.
For deterministic weak-point crits, put that chance here or use headshot rate.
Example: 1.5 means a crit deals 50% more than normal damage.
Armor reduction, vulnerability, buffs, perks, or debuffs. Use -20 for 20% reduction.
Burst DPS estimate
Burst damage
0
expected damage per burst
Burst-window DPS
0
during burst shots only
Burst-cycle DPS
0
includes burst delay
Sustained DPS
0
full magazine plus reload
Calculation breakdown
Adjust inputs or choose a preset to compare burst and sustained damage.
📊Damage Profile Cards
Shot EV
Burst time
Mag bursts
Mag dmg
Uptime
147
0.17 sec
10 bursts
4,410
60%
📚Reference Tables
Formula reference
MetricFormula usedWhat it includesBest use
Expected shot damageDamage x accuracy x average multiplier x target modifierHit rate, headshot rate, crit rate, and target adjustmentComparing aim, perk, armor, or weak-point changes
Burst damageExpected shot damage x shots per burstAll shots in one trigger burstChecking peek damage or stagger thresholds
Burst-window DPSBurst damage / burst firing timeOnly the shots while the burst is firingShort exposure trades or damage race openings
Burst-cycle DPSBurst damage / (burst firing time + burst delay)Cadence lockout after every burstRepeated tap fire before reload matters
Sustained DPSMagazine expected damage / empty-mag time plus reloadFull magazine, partial final burst, reload timingBosses, shields, elites, long target exposure
For a one-shot burst, burst firing time is treated as a 0.05 second display window so the burst-window DPS card does not divide by zero.
Common burst weapon profiles
ProfileDamage focusTiming profileCalculator setting to watch
Tactical 3-round rifleBalanced body and headshot damageMedium RPM with a visible post-burst delayBurst-cycle DPS and accuracy sensitivity
Pulse rifleLower shot damage but tighter repeated burstsFour or five shots with moderate lockoutShots per burst and burst delay
Burst SMGHigh close-range hit volumeFast internal RPM and short lockoutAccuracy, magazine size, and reload penalty
Two-shot marksmanHigh headshot multiplier and high base damageLow shot count, slower rhythmHeadshot rate of landed shots
Heavy burst weaponLarge magazine damage and boss pressureMore shots per burst and slower reloadSustained DPS and delay after final burst
Sensitivity checkpoints
Input changeDirect effectWhere it showsPractical interpretation
Higher damage per shotLinear increase to every damage and DPS resultAll four result cardsA 10% damage perk is roughly 10% DPS before rounding
Higher accuracyLinear increase to expected shot damageBurst damage and sustained DPSMissed burst shots are expensive because the delay remains
Higher burst delayNo change to burst damage, lower cycle and sustain DPSBurst-cycle DPS and sustained DPSDelay-heavy weapons look strong only in short peeks
Faster reloadNo effect before the magazine emptiesSustained DPS onlyReload bonuses matter most in long target windows
More magazine shotsMore time before reload and more total magazine damageMagazine profile and sustained DPSLarge magazines soften reload penalties
💡Burst DPS Tips
Separate burst and sustain. Burst-window DPS describes the damage spike while the shots leave the weapon. Burst-cycle DPS includes the lockout, and sustained DPS adds the reload, so all three answer different combat questions.
Use landed-shot rates. Enter headshot and crit chance as a percentage of shots that already hit. Accuracy is applied separately so missed shots do not also receive headshot or crit value.
Partial final bursts count. If a 30-shot magazine uses 4-shot bursts, the calculator counts seven full bursts and one 2-shot burst before reload.
Check the damage model. Use Crit stacks if crits can multiply headshots. Use Exclusive crit if crits and headshots are separate outcomes. Use Body only for baseline recoil tests.

You’ve pulled the trigger. The gun spits out three bullet quickly. They exit the barrel one after another, and then the gun stops for a split second, unable to shoot until its ready. It seems like it fires fast, but that isn’t the critical metric.

What really counts is average damage from the full cycle, including the pause between shots, the reload time, and wasted rounds. Everyone stares at the burst window and think they’re getting away with it, but they aren’t.

Why Cycle DPS Matters More Than Burst Speed

This means after entering all of the statistics for your weapon, the calculator do the rest of the math for you, saving you from having to guess at your actualy output with a weapon’s post-burst delay. But what are we measuring? That’s where the trick come in.

Cycle DPS measures how much damage you’re doing over the entire cycle, including its lockout time. This number tell you how you should of play the weapon. If your cycle DPS is on the lower end, then you can’t compete with someone on a fair trade during a drawn out fight, instead needing to force an exchange early and then disengage.

On the other hand, burst window DPS measures only how much damage you’re doing when the gun is firing, which of course include none of this lockout time, and so will always be higher.

What else matters? Accuracy is incredibly important when it comes to burst weapons. Sure, you may be firing a weapon with massive potential damage output, but if you’re getting below an 80% hit rate, then you’re gonna pay a price. You pay the exact same amount of burst delay whether you hit or miss. If you go below 80%, you are literally throwing away ammo which will hurt burst efficiency.

That’s why the calculator consider accuracy by multiplying your expected damage times your accuracy percentage. If your accuracy goes down from say 90% to 80%, that doesn’t just result in a ten percent decrease in damage done, but a waste of time. Burst weapons wastes the most time, and that is what people fail to understand.

The other wrinkle is that critical hits and headshots complicate things. Based off how a game handles damage, you can either stack a headshot with an incoming damage multiplier (headshot + 3x) or treat it as a separate event (headshot x3). Enter your headshot rate accordingly. If a headshot is merely a damage multiplier on a landed hit, then your headshot rate is the % of hits where a headshot was achieved rather than the number of triggers pulled.

Why? Because if you miss a headshot, that’s all it is, a miss. It doesn’t convert into a body shot. That means the math recognize this reality and you’re accepting greater variance for lower consistency. Greater variance is fun in a highlight reel, but it is bad news in a ranked match.

The last piece of that chain are reloads. How long does it take you to top off your mag? Short fights don’t care about this at all. It doesn’t factor into sustained damage per second. It also doesn’t factor into downtime if we’re talking suppressive fire. For sustained suppression or boss fights, however, it matter. Having a big mag reduces the penalty of a slow reload, but having a big mag means you’ve got more time to be vulnerable as you shoot.

Different weapons has different profiles, which you can see in the reference table on the page. A heavy burst weapon sacrifices uptime for raw stopping power. A tactical rifle will balance out burst and sustain. The presets are there to give you an understanding of the base-line, and then you can tweak each variable individually and observe how that affect the result.

Change the burst delay by just one hundredth of a second and watch how the cycle DPS drops. What happens if you change accuracy by five percent? How much does that affects your expected damage per shot? Sensitivity testing is realy the place where you learn, because you no longer think of guns as static things but rather timing puzzles.

Not having the biggest number isn’t the goal. Having the appropriate number for whatever situation you anticipate facing is the goal.

The gaps between bursts: This isn’t so much a matter of firing quickly; it’s a matter of mastering the gaps. Firing is simple, pausing is difficult. Math tells you exactly how costly those pauses are. It shows the rhythm of the gun and removes the illusion of speed. See that rhythm and let it happen rather than resist it. Shots exit the barrel rapidy, but math always catches up with you.

Burst Fire DPS Calculator

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