Elden Ring Equip Load Calculator

🛡 Elden Ring Equip Load Calculator

Total active weapon, armor, ammo, and talisman weight, then compare it against Endurance-based maximum equip load, Arsenal bonuses, Erdtree's Favor, and the light, medium, heavy, or overloaded thresholds.

🧭Load Presets
Formula note: total equip load is the sum of active equipped weight. Maximum equip load uses the full 1-99 Endurance lookup table, then applies Arsenal and Erdtree's Favor multipliers. Light is below 30%, medium is below 70%, heavy is up to 100%, and overloaded is above 100%.
30%
Light roll threshold of maximum equip load
70%
Medium roll threshold before heavy load
100%
Heavy load ceiling before overloaded
160.0
Base max equip load at 99 Endurance
1.19x
Great-Jar's Arsenal max equip multiplier
205.6
99 Endurance with Great-Jar and Erdtree +2
Equip Load Inputs
The table clamps Endurance from 1 to 99.
Use this for active rune, gear, or helm Endurance bonuses.
Only one Arsenal variant can be counted at a time.
Only one Erdtree's Favor variant can be counted at a time.
All equipped right-hand slots count, even inactive swaps.
Shields, seals, staves, bows, and offhand weapons belong here.
Use 0 for an empty armor slot.
Chest pieces are often the largest armor weight.
Use the exact in-game equipment stat value.
Greaves are included in the armor subtotal.
Most arrows are 0, but this field keeps modded or special cases visible.
Enter talisman weight not already covered by Arsenal or Erdtree's Favor.
Equip Load Result
Total Equip Load
0.0
weight from every active slot
Maximum Equip Load
0.0
Endurance table plus multipliers
Load Percentage
0.0%
total divided by maximum
Current Load Tier
Medium
roll band from threshold table
Calculation Breakdown
Effective Endurance used25
Base maximum from Endurance table72.0
Equip load multiplier1.000x
Gear subtotal formulaweapons + armor + talismans
Light / medium / heavy caps21.6 / 50.4 / 72.0
Weight left before next worse tier0.0
Minimum Endurance for light / medium-- / --
Enter gear values and calculate to compare against the threshold table.
📊Weight Split Grid
Slot Group
Weight
Share
Light Cap
Medium Cap
Weapons
0.0
0.0%
0.0%
0.0%
Armor
0.0
0.0%
0.0%
0.0%
Talismans and ammo
0.0
0.0%
0.0%
0.0%
📘Reference Tables
Endurance Maximum Equip Load Reference
EnduranceBase max loadLight cap, 30%Medium cap, 70%Heavy cap, 100%Gain pattern
845.013.531.545.0Flat through level 8
1048.214.533.748.2Early +1.6 range
1556.116.839.356.1Strong early growth
2064.119.244.964.1Still +1.6 range
2572.021.650.472.0First equip-load soft cap area
3077.623.354.377.6Lower per-point growth
4090.927.363.690.9Midgame reference point
50105.231.673.6105.2Pre-60 high growth
60120.036.084.0120.0Second equip-load soft cap area
80140.542.298.4140.5About +1.0 per point
99160.048.0112.0160.0Maximum base Endurance value
The calculator uses the full 1-99 lookup internally; this table shows common breakpoints and their exact threshold caps.
Roll Tier Thresholds
TierPercent of maxCalculator testFormulaPractical stat-page meaning
Light loadBelow 30%percent < 30total load / max load x 100Light Load
Medium load30% to below 70%percent < 70max load x 0.70 is the medium ceilingMedium Load
Heavy load70% through 100%percent <= 100max load x 1.00 is the heavy ceilingHeavy Load
OverloadedAbove 100%percent > 100total load exceeds max loadOverloaded
With strict boundary mode enabled, exactly 30.0% is medium and exactly 70.0% is heavy, matching the calculator's default threshold handling.
Equip Load Talisman Multipliers
Talisman groupVariantEquip-load bonusWeight countedStacking ruleMultiplier used
ArsenalArsenal Charm15%1.5Exclusive with other Arsenal variants1.150
ArsenalArsenal Charm +117%1.5Exclusive with other Arsenal variants1.170
ArsenalGreat-Jar's Arsenal19%1.5Exclusive with Arsenal Charm variants1.190
Erdtree's FavorBase version5%1.5Exclusive with other Favor variants1.050
Erdtree's Favor+1 version6.5%1.5Exclusive with other Favor variants1.065
Erdtree's Favor+2 version8%1.5Multiplies with selected Arsenal variant1.080
Maximum displayed load with 99 Endurance, Great-Jar's Arsenal, and Erdtree's Favor +2 is 160.0 x 1.19 x 1.08 = 205.6.
Common Weight Buckets For Input Checks
Equipment groupLight examplesMiddle examplesHeavy examplesInput fieldCalculation note
Right-hand slotsdaggers, sealsstraight swords, katanasgreatswords, colossal weaponsRight-hand totalAdd every equipped swap slot.
Left-hand slotsseal, bucklermedium shield, staffgreatshield, large bowLeft-hand totalInactive offhand slots still count.
Armorcloth and robesknight armor mixeshigh-poise plate setsHead, chest, arms, legsEnter each visible slot separately.
Talismans0.3 to 1.0 pieces1.0 to 1.5 piecesmultiple 1.5 piecesOther talisman weightSelected load talismans can be auto-counted.
These buckets are only input aids; the calculator uses the exact numbers entered in the form.
💡Calculation Tips
Slot audit: weapons in inactive right-hand or left-hand slots still add to total equip load.
Boundary check: if the result is exactly 70.0%, the calculator marks the load as heavy.
Multiplier check: selected load talisman bonuses change maximum load, but the talismans also have weight.
Table check: Endurance is not a smooth formula, so this calculator uses a 1-99 lookup.
Threshold check: compare total load against the printed light, medium, and heavy caps before swapping gear.
Display check: one-decimal rounding matches the stat page, but the tier uses the calculated value.

The first part of every boss fight in Elden Ring is mathematical: Should I stand straight up, or crouch down? Do I wait for the moment to roll away? It’s hard-coded math that feels instinctive. It also feels reflexive, as if you’re waiting to see what it takes before you act.

Roll too slow, however, and you’ll still get hit. Why? Because you failed to manage your weight. That’s called equip load in the game, and it governs your survival and how far you can move. Until it snaps, it’s invisible.

How to Check Your Weight Load

The system split your capacity into three bands according to how much you can take. Under thirty percent is light load, which yields fast rolls. From thirty to seventy percent is medium load, which provides a balance used by most players. From seventy to one hundred percent is heavy load, producing slow movement. Over one hundred percent, you simply cannot roll.

The limit is strict. Players pay attention to their Endurance, but forget about what’s in their hands. Endurance is the cap on how much weight you can bear, but doesn’t reflect your current tier. Even a character with maxed out Endurance could be carrying heavy load by wearing heavy armor and wielding big weapons.

This calculator will do the math for you. Test out different gear combos without endangering your save file. You can add in weight of armor pieces, weapons, talismans, even compare it against your endurance-based maximum.

The other thing that new players overlook: talismans weigh something. It doesn’t seem like much, but all those accessories adds up over time. Arsenal Charms are load reducing. They weigh 1.5. That’s good because it increases your carry capacity. However, it takes away a little bit of that capacity in the process. It’s a trade off. You get a net gain, and the gain is still positive, but it’s not the entire bonus. Knowing this trade off is essential to optimize your build.

Here’s how Endurance levels works with the multipliers (reference table).

Additionally, here’s the thing about “equipped.” A lot of players believe that having an item in an equipment slot doesn’t count toward their load if they aren’t currently wielding it. That’s false. Anything in one of your equipment slots, whether or not you’re wielding it, will factor into how much you can carry around with you in Elden Ring. Have a big ass sword slotted into your right hand? That’ll add weight to your arms, despite whatever else you’re holding. It encourages simple builds and punishes hoarders.

So how do you know if you’re optimized? Each slot matters. Are you looking at the active weapon, your rings, or your talismans? You can input all of that and more with the tool and find out where you stand. Being on the border of sixty-nine and seventy percent is dicey. One heavier shield might knock you down into heavy load; one lighter shield might keep you in medium load and maintain your dodge timing. It’s all about being precise; the jump from medium load to heavy load can be as little as a couple of units.

Load management is all about finding the right place in the load spectrum for your play style. Agility-oriented builds like PvP and speedrunning favor the lightest load possible. Damage/armor-focused builds may tolerate a heavier load for more damage or higher poise. The answer isn’t one size fits all, only that it’s the right answer for that given situation.

If you understand how things adds up, you’ll begin to plan ahead rather than guess. You won’t get caught off guard by a failed roll. You should of known what you’re doing. You’ll know where that line exists. You’ll know how to stay on the right side of it.

Elden Ring Equip Load Calculator

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