HDMI Bandwidth Calculator

HDMI Bandwidth Calculator

Check whether a TV, monitor, console, GPU, cable, and HDMI mode can carry your resolution, refresh rate, bit depth, chroma, HDR, DSC, blanking, and safety margin.

1 Real HDMI TV and Monitor Presets
HDMI note: This calculator models HDMI TMDS and HDMI 2.1 FRL link capacity. DisplayPort modes use different lane counts, encoding, and DSC assumptions.
2 Signal Inputs
Auto mode reports the smallest HDMI link that clears your cable margin.
Use custom width and height for unusual monitor timings.
Use the actual menu refresh rate, such as 119.88, 120, 144, or 240.
HDR often uses 10-bit or 12-bit transport, depending on source and TV mode.
4:2:2 and 4:2:0 reduce video payload but may soften text.
HDR metadata itself is tiny; the bandwidth change mainly comes from bit depth.
The calculator applies blanking before HDMI link encoding.
DSC is visually lossless in common HDMI 2.1 monitor modes, but both ends must support it.
Use 10% for short certified cables, 15-20% for longer or adapter-heavy runs.
8.29M
Active pixels per frame
995 Mp/s
Active pixel rate
30 bpp
Color payload depth
FRL 16b/18b
HDMI encoding model
HDMI Bandwidth Result
Required HDMI link
FRL5 40G
smallest passing mode with margin
Encoded demand
37.65
Gbps after HDMI encoding and cable margin
Video payload
29.96
Gbps after chroma, bit depth, blanking, and DSC
Headroom
5.9%
Pass with limited spare capacity
3 Comparison Grid
Current Selection
4K 120

10-bit RGB, HDMI FRL target.

Payload29.96G
HDMI 2.0 Ceiling
18G

Best for 4K60 RGB 8-bit or 4K60 HDR with chroma reduction.

Video room14.4G
HDMI 2.1 FRL
24-48G

Used by most 4K120 TVs and high-refresh HDMI gaming monitors.

Top video42.7G
DSC Escape Hatch
Off

Compression is not applied to this calculation.

Saved0.00G
4 HDMI Reference Tables
HDMI link modes and usable video capacity
ModeRaw linkEncodingApprox video payload
HDMI 1.4 TMDS10.2 Gbps8b/10b8.16 Gbps
HDMI 2.0 TMDS18.0 Gbps8b/10b14.4 Gbps
FRL 3 lanes x 6G18.0 Gbps16b/18b16.0 Gbps
FRL 4 lanes x 6G24.0 Gbps16b/18b21.33 Gbps
FRL 4 lanes x 8G32.0 Gbps16b/18b28.44 Gbps
FRL 4 lanes x 10G40.0 Gbps16b/18b35.56 Gbps
FRL 4 lanes x 12G48.0 Gbps16b/18b42.67 Gbps

The calculator compares encoded demand to raw link capacity, then also reports effective payload capacity for context.

Chroma and bit-depth payload multipliers
FormatSamples per pixel8-bit bpp10-bit bpp
RGB / 4:4:43.024 bpp30 bpp
YCbCr 4:2:22.016 bpp20 bpp
YCbCr 4:2:01.512 bpp15 bpp
DSC 2:1after colorhalves payloadhalves payload
DSC 3:1after colorone thirdone third

RGB and 4:4:4 are best for desktop text. 4:2:2 and 4:2:0 are common TV compatibility fallbacks.

Common HDMI gaming outputs
SignalTypical transportPayload before encodingLikely HDMI
1080p 240 8-bit RGBNo DSC12.9 GbpsHDMI 2.0
1440p 144 8-bit RGBNo DSC13.4 GbpsHDMI 2.0 tight
4K60 10-bit 4:2:2HDR console mode10.5 GbpsHDMI 2.0
4K120 10-bit RGBNo DSC29.9 GbpsFRL5 40G
4K144 10-bit RGBNo DSC35.9 GbpsFRL6 48G
4K240 10-bit RGBDSC 3:120.0 GbpsFRL4 24G

Values use a 5% HDMI timing allowance. Actual EDID timings can vary by TV, monitor, and GPU driver.

Cable margin guide
SetupSuggested marginWhy it mattersPractical action
Short certified cable10%Stable direct runUse certified label
Long cable run15-20%Signal loss increasesTest full refresh
AV receiver path15%Each device must pass modeCheck enhanced input
Adapter or capture card20-25%Extra negotiation riskLower chroma if needed
Near 48G limit20%+Less error roomTry DSC or 4:2:2

Margin is not part of the video standard. It is a planning cushion for real cable behavior and device negotiation.

Preset assumptions used by this HDMI calculator
PresetResolutionRefreshSignalExpected link
PS5 4K60 HDR TV3840 x 216060 Hz10-bit 4:2:2HDMI 2.0
LG C3 4K120 OLED3840 x 2160120 Hz10-bit RGBFRL 40G
Sony A95L 4K1203840 x 2160120 Hz10-bit 4:2:2FRL 32G
Samsung S95C 4K1443840 x 2160144 Hz10-bit RGBFRL 48G
ASUS 4K240 DSC3840 x 2160240 Hz10-bit RGB DSCFRL 24G+
Samsung 8K60 TV DSC7680 x 432060 Hz10-bit 4:2:0 DSCFRL 24G+
HDMI tip: If a 4K120 HDR mode fails, test RGB 10-bit first, then try YCbCr 4:2:2, and only then reduce refresh. That keeps motion clarity while trimming payload.
Cable tip: A certified Ultra High Speed HDMI cable matters most near 40-48 Gbps. AV receivers, splitters, capture cards, and adapters must support the same FRL mode too.

You start up your console, hit “Play,” and all you see is a black screen. The sound plays, but there’s no picture. You power it down and back up again; you recheck your connections… Still nothing. Why? Because HDMI isn’t just a data pipe. It needs to negotiate encoding standards, timing, and bandwidth that vary depending on the resolution you’re using. And if they doesn’t agree, it doesn’t work.

To get a better idea what’s happening behind the scenes, take a look at how much your system tries to put through the line. This calculator will translate your configuration into a pass/fail verdict, preventing hours of trial-and-error.

How HDMI Works and Why It Fails

Data scales up exponentially as resolution increases. The amount of pixels quadruples from 1080p to 4K. Then you adds millions of pixels-per-second on high refresh rate displays for gaming. And each pixel can holds color information represented in bits-per-channel. Most standard dynamic range is eight bits. It is enough to handle most content. High dynamic range typically needs ten and even twelve bits to handle the subtle changes. That extra depth come with added weight to each frame. The sheer volume of data would of not fit through a HDMI 1 cable.

You don’t see it, but encoding consumes bandwidth. The older HDMI schemes waste about one-fifth of their bandwidth with overhead. More moddern HDMI 2.1 links are more efficient, using a sixteen-to-eighteen bit scheme instead of an eight-to-ten bit scheme. That’s about fifteen percent more usable space, for the same raw speed. When you’re trying to jam 4K at 120Hz down the link, that make a difference.

Look at page’s reference table; it shows how much video data will fit in every tier of connection speed. When space becomes limited, there’s a trick that manufacturers have for cramming signal back in. One of these tricks is chroma subsampling. Because our eyes aren’t as sensitive to the fine detail in blue and red, the system can transmits less information from those channels. That dramatically reduces the amount of bandwidth required. In fast-moving games, you probably won’t even notice, though you’ll probably perceive softer text on your desktop.

The other trick is called Dynamic Signal Compression. Visually, it compress the video stream losslessly. That means it halves, or thirds, the data load while still sending an un-degraded image. They’re escape hatches, and understanding where they come into play will save you some frustration.

The variables of cable length and quality goes beyond what a spreadsheet can predict. A UHS (Ultra High Speed) certified cable is rated for 48 gigabits per second. However, as it gets longer, the signal begin to degrade. To account for this degradation, you add some sort of margin to your math. Generally speaking, ten percent headroom is sufficient with a short straight run connecting console to your TV. On the other hand, if you’re using a long cable or running through an AV receiver, you’ll want more of a buffer. You can increase the safety zone in the calculator to determine whether your system will handle stress.

Don’t run after specs just because they’re big numbers. Sounds cool: 4K at 240Hz. Yeah, that’s going to need some serious bandwidth (or seriously compressed). Get smooth motion, get good frame rates instead of just big numbers that don’t translate. Going down a step from full color RGB to YCbCr sometimes help stability more than full RGB for gaming. First test with a conservative margin and then test your own chain. Then adjust accordingly with confidence once you know what you’ve got. It ain’t about maxing out numbers. It’s about keeping a picture on the screen where it counts.

HDMI Bandwidth Calculator

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