PoE Armor Calculator for Physical Hits

PoE Armor Calculator

Estimate physical hit mitigation with armour, endurance charges, Basalt and Granite flasks, Determination, boss hit sizes, max hit, and effective hit pool.

Build Presets
🛡Armor Inputs
Use your hideout armour if it does not already include the flask/aura choices below.
Armour gets weaker against larger single hits.
Add Molten Shell or similar remaining hit buffer if active.
Use for Pantheon, endurance-like buffs, endurance cry effects, or item mods.
Use for Fortify-style layers that multiply final damage taken.
Formula used for armour mitigation: armour reduction = armour / (armour + 5 × hit). Endurance charges and other additional PDR are added after armour, then capped at 90% before any less-damage-taken multiplier.
Total Armour
0
after selected layers
Final PDR
0%
vs selected hit
Damage Taken
0
from selected hit
Max Raw Hit
0
before life/ES breaks

Full Breakdown

📊Current Layer Snapshot
0x
Armour / Hit
0%
Charge PDR
0
EHP Pool
Ready
Slam Check
🔬Boss Hit Scenarios
ScenarioRaw Physical HitArmour PDRTotal PDRDamage TakenOutcome
Run the calculator to populate boss scenario checks.
🧮Armour Ratio Reference
Armour Compared To HitExample for 5,000 HitFormula ResultUse Case Read
5× hit25,000 armour50.0% armour PDRSolid for medium mapping hits
10× hit50,000 armour66.7% armour PDRStrong baseline before charges
20× hit100,000 armour80.0% armour PDRGood into large rare hits
30× hit150,000 armour85.7% armour PDRNear cap when layered
90× hit450,000 armour94.7% before capHits the 90% reduction ceiling
📝Common Build Snapshots
Build StyleTypical ArmourChargesFrequent LayersBest Hit Range To Test
Two-hand melee mapper15k to 35k3 to 5Granite, Determination, Fortify3k to 8k
RF or Aegis shield stacker35k to 90k3 to 6Determination, Basalt, shield recovery5k to 12k
Flask effect Pathfinder25k to 70k0 to 4Granite, Basalt, flask suffixes4k to 10k
Dedicated armour stacker120k+3 to 7Aura effect, conversion, molten shell8k to 20k
Delve juggernaut70k to 180k6 to 9Charges, endurance scaling, guard skill10k to 25k
Layer Comparison Grid

More Armour

Basalt and Determination more multipliers improve every armour calculation, but the selected hit size still controls how much PDR that armour produces.

Flat Armour

Granite and Determination flat armour are strongest when the character starts from a smaller base and still scale with increased armour.

Additional PDR

Endurance charges add direct physical reduction after armour, making them valuable against both small hits and large boss slams.

Less Taken

Fortify-style less damage taken multiplies the remaining damage after PDR, so it usually improves max hit more than the card percentage suggests.

📚Layer Reference Table
LayerCalculator ModelWhere It AppliesWhat To Watch
Armour ratingA / (A + 5H)Physical hits onlyLarge hits need much more armour
Endurance charges4% additional PDR eachAdded after armourCan be lowered by overwhelm
Granite flask+1500 base armourBefore increased and more armourSmall base characters gain a lot
Basalt flask20% more armourAfter base armour scalingBetter when armour is already high
DeterminationFlat armour plus more armourBefore final armour formulaAura effect changes both values
OverwhelmSubtracts from total PDRAfter armour and added PDRDangerous for charge-heavy setups
💡Calculation Tips
Tip: Always test the hit you are actually afraid of. A setup that shows 85% PDR against a 3,000 hit can be far lower against a 12,000 slam because the armour formula uses the incoming hit size.
Tip: Compare Granite and Basalt separately before stacking both. Granite adds a flat base that scales well early, while Basalt multiplies armour and gets better once your character already has a large armour pool.

When you use an armour calculator in Path of Exile, you are calculating an amount of damage that will reach your life pools from a physical slam. An armour calculator allow you to input your armour value, the size of the hit that will be landing on you, and your additional layers of damage reduction. Armour dont provide equal protection from all types of hits.

It provides more protection from small hits than it does from large hits because armour use a diminishing curve to provide protection. Thus, using an armour calculator allows you to see whether your armour will provide enough protection from a specific type of large hits. Endurance charge are an additional layer of damage reduction that occurs after the armour calculation has been performed.

How to Use an Armour Calculator in Path of Exile

Each endurance charge provides four percents physical damage reduction, and each of these charges occurs after your armour value has reduced the damage. Thus, endurance charges are effective against small and large hits. Other layers of damage reduction, such as pantheon bonuses or item modifiers, apply in a specific order.

The armour calculator account for this specific order so that the total value of damage reduction cannot go below a ninety percent cap. Certain items and skills will alter your total armour value prior to the armour calculation. Items like a Granite flask will add armour to your total armour value, and your modifier will apply to that added armour.

Basalt flasks will multiply your final armour value instead of add to it. Basalt flasks will be more effective the higher an armour value that you already possess. Determination will both add armour and an armour multiplier to your character; you can toggle this skill on and off with the armour calculator.

Finally, there are additional effects that will multiply the damage that you take after all other damage reduction layers have been accounted for. Fortify will be applied to your character last, meaning that even if the percentage of Fortify are low, it can still reduce the damage from your large hit. Overwhelm will work differently because it will subtract from your total damage reduction value before the ninety percent cap is applied.

Thus, this skill can be dangerous for characters who rely on endurance charges to provide there damage reduction. You can use the armour calculator to account for how each of these changes can alter your total damage taken by the game. The purpose of an armour calculator is to remove the guesswork from your damage reduction decisions.

If the armour calculator determine that increasing your base armour value will reduce the damage taken from your enemies more than an endurance charge will, you should of invest in increasing your armour value. You can use the information from an armour calculator to decide where to spend your passive points and item upgrades. If your damage taken from enemies are still high despite using as many damage reduction skills and items as possible, your problem is likely with your life pool or guard skill uptime.

Thus, the armour calculator will provide you with clarity on how to best prepare for the specific large hits that will kill your character.

PoE Armor Calculator for Physical Hits

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