Xenoverse 2 Attribute Calculator
Plan Dragon Ball Xenoverse 2 CaC points across race, level cap, QQ Bang modifiers, transformation focus, role pressure, and combo scaling.
Main attributes
Ki and stamina bars are estimated from points plus QQ Bang arrows. This helps spot awkward break recovery and missing ultimate thresholds.
Damage attributes
Damage score weights race, body type, transformation, role, combo style, and QQ Bang arrows instead of only adding raw point totals.
For planning, each QQ Bang arrow is converted into bar support for Ki/Stamina and a tapering percent modifier for damage stats.
Build results
| Level cap | Total attribute points | Typical stat cap | Planning note |
|---|---|---|---|
| 80 | 332 | 100 | Initial cap budget with limited specialization. |
| 99 | 375 | 125 | Good starter point for Guru-unlocked builds. |
| 120 | 422 | 200 | First Whis-era spread with stronger hybrid room. |
| 140 | 467 | 200 | Enough points for one capped damage stat plus bars. |
| 160 | 512 | 200 | Comfortable dual-focus damage planning. |
| 180 | 557 | 200 | Current max planning table used by this calculator. |
| Race archetype | Best natural lean | Build caution | Calculator weight |
|---|---|---|---|
| Male Saiyan | Basic attacks and strike follow-ups | Needs resource planning for long buffs. | Basic x1.10, strike x1.04 |
| Female Saiyan | Ki Blast Supers and ultimates | Can feel fragile without health or stamina. | Blast x1.12, strike x1.05 |
| Earthling | Stable neutral and mixed damage | Do not over-split all three damage stats. | Balanced offense x1.03 |
| Namekian | Health, sustain, Giant pressure | Lower burst if damage stats are starved. | Health x1.12, stamina x1.04 |
| Frieza Race | Ki blast zoning and speed | Strike investment needs a clear route. | Blast x1.10, speed utility |
| Majin | Stamina control and odd-angle pressure | Stamina break risk changes by gender. | Stamina x1.08 to x1.12 |
Beast Burst
High damage planning with extra risk. Best when one damage stat is clearly dominant and stamina is not ignored.
Blue Pressure
Rewards ki economy and active offense. The calculator raises ki value and sustained combo score.
Golden Zoning
Frieza Race blast routes gain priority. Ki Blast, Ki, and role spacing matter more than raw health.
Giant Control
Namekian builds value health and stamina. The calculator increases durability and resource-break warnings.
| Formula area | Calculator formula | Why it matters | Warning trigger |
|---|---|---|---|
| Point budget | Health + Ki + Stamina + Basic + Strike + Blast | Flags overspending against your selected cap. | Used points exceed budget or stat cap. |
| Ki and stamina bars | 5 + floor(points / 42) + QQ arrow x 0.4 | Estimates super/ultimate access and break recovery load. | PvP stamina above 10.5 bars. |
| QQ damage | Arrow x 1.332% minus taper from invested points | Models why a +5 is strong but not equal for every stat. | Negative QQ on primary damage stat. |
| Combo score | Weighted offense x race x role x transform x combo route | Shows whether the allocation fits actual attack patterns. | Damage split fights selected combo style. |
Building a Custom Action Character in Xenoverse 2 take more than just high number. A person must understands the tradeoffs that exist within a game and how each of these tradeoffs can impact the action of the CaC during combat. The calculator provide some mathematical calculation of the characters stats.
However, a person must understand the variable and why each of these variables is important to the CaC stats. For instance, health is used for when the CaC take damage, Ki is used for transformation and abilities, and stamina is used to determine how long the CaC can remain in combat in an aggressive manner. If one of these stats are too low compared to the others, the CaC will fall short of its potential.
How to Build a Strong Custom Character in Xenoverse 2
Beyond the individual stats and variable, the race that the CaC choose also impact how the stats can be balanced. For instance, male Saiyans have more higher strike damage stats, but female Saiyans have a bonus stat for use Ki blasts. However, the female Saiyans can fall short of there potential if the health and stamina stats are too low.
Earthlings is in the middle with no bonuses to any of the stats, but they have more flexibility in stat adjustment. Namekians and Majins has bonuses to their health, Ki, and stamina stats, and they are used in longer fight than shorter duels. The transformation that the CaC use will impact how valuable each of the stats becomes.
For instance, Super Saiyan Blue form burn through Ki quickly. The Beast transformation will provide increase to the damage stats of the CaC, but it will also reduce the durability stats of the CaC. The Golden and Giant transformation will change the importance of the health and Ki stats for the CaC.
If a player choose a transformation that does not match the current spread of stats for the CaC, it will be weak in combat. Each of the roles for the CaC has different weighted value in raids compared to the values of the same stats in duels. For instance, raid builds will favor higher Ki blast stats since raid build dont need to worry about stamina breaks as often.
Duel builds will need a balance of stamina stats such that they will not die if they break. However, the stats for the role of farming for the parallel quest will be a hybrid of stats for fast clear but will not need to be as weighted as raids. Each of these role weight allow the calculator to show the player how the stats relate to the role.
QQ Bang modifier can improve the stats of the CaC or can break the build of the character. Positive arrow on Ki and stamina will improve those stats, but a negative arrow on a main damage stat will reduce the benefit of the bonus stats. These bonuses is reflected in the calculator as support and damage modifier.
One of the most common mistake for CaCs is to try to maximize the three damage stats at the same time. Often, this will result in mediocre stats for each of the three damage stats. Other mistake will be to maximize offense stats for the CaC, which will make the character unable to remain transformed in combat for long period of time due to lack Ki stats.
Such mistake are reflected in the calculator under role fit score and warnings. Players should of select one main damage stat for the CaC and use the other stats to support that main damage lane. Other than the stats, there are other attribute of the CaC that will provide small adjustment to the stats of the character.
For instance, taller and thicker characters has higher health stats but have lower speed stats. However, thinner characters has higher Ki blast stats but are more mobile on the field. These stats will not have significant impact on the CaC but can provide benefit to the CaC if selected properly.
The true goal of building a CaC is to create a CaC that can follow a game plan without run out of resources. By understanding the impact of each of the variable for the CaC, the calculator will show the player how the CaC can take the necessary step to survive the situation it will encounter in the game.
