📊 Hexa Stat Calculator
Plan rank gains, point demand, line synergy, and finish timing for endgame stat builds.
| Focus | Best lines | Weight bias | Use case |
|---|---|---|---|
| Burst DPS | Crit, Boss, Attack | Top burst | Boss windows |
| Bossing | Boss, IED, Attack | Penetration | Raid pushes |
| Farming | Main, Attack, Crit | Stable clear | Mob loops |
| Hybrid | Attack, Crit, Boss | Even spread | All-round play |
| Support | Buff, IED, Utility | Uptime | Party play |
| Budget | Main, Attack, Crit | Cheap gains | Early rebuild |
Focus bands show the build shape. Use them to decide whether your next upgrade should chase burst, survival, or flexibility.
| Rank | Point cost | Base gain | Cumulative |
|---|---|---|---|
| 1 | 25 | 8 | 25 |
| 2 | 35 | 11 | 60 |
| 3 | 50 | 15 | 110 |
| 4 | 70 | 20 | 180 |
| 5 | 95 | 26 | 275 |
| 6 | 125 | 33 | 400 |
| 7 | 160 | 41 | 560 |
| 8 | 200 | 50 | 760 |
| 9 | 245 | 60 | 1005 |
| 10 | 295 | 71 | 1300 |
The ladder grows quickly near the top. Small rank bumps are cheap early, while top-end pushes demand much more saved currency.
| Class | Lean | Favored line | Notes |
|---|---|---|---|
| Warrior | Burst | Attack | Strong front-load |
| Mage | Magic burst | Crit Damage | Scales well |
| Archer | Crit heavy | Crit Rate | Sharp gains |
| Thief | Boss burst | Boss Damage | Big window play |
| Pirate | Mixed burst | Attack | Balanced output |
| Support | Utility | Buff Duration | Team uptime |
Class lean is a guide, not a rule. If your gear or party role shifts, use the score breakdown to justify a different line mix.
| Line | Burst bias | Boss bias | Utility bias |
|---|---|---|---|
| Main Stat | Medium | Medium | High |
| Attack | High | High | Medium |
| Crit Damage | Very high | High | Low |
| Boss Damage | Very high | Very high | Low |
| IED | Medium | Very high | Low |
| Crit Rate | High | Medium | Medium |
| Buff Duration | Low | Low | Very high |
| Utility | Low | Medium | Very high |
Line bias helps you choose the third slot when the build is already strong. Let the highest-value stat carry the first two slots.
The stats that players use to increase a characters power are referred to as hexa stats. The hexa stats can be optimized according to the specific needs of each class of character. Many players strive to increase the rank of their hexa stats without considering the function of different stat lines.
As a result, these player can waste there points on stat lines that will not benefit their specific class of characters. In order to maximize a characters power with the hexa stats, players must ensure that each player’s stat lines matches there intended playing style. For instance, burst mage will require critical damage and attack power stats, as burst damage is required of these types of mages.
How to Pick the Best Hexa Stats for Your Class
Bossing warriors will require boss damage and ignore defense (IED) stats, as these warriors must deal damage with bosses that have high defenses. Players who focus on farming will require main stats and attack power, as attack power will allow them to efficiently kill large groups of monster. Each players rank in the hexa stats system is limited to three different lines.
Thus, players will have to use focus presets in order to ensure that their focus slots are set up in a way that work with there hexa stats. Focus stats will account for the additional damage that players will deal when they have high values of certain stat lines. Classes have archetypes that determine there best stat lines.
For instance, classes like thieves will scale best with critical damage and boss damage stats. Mages will have a bias toward attack speed and critical damage stats, while support classes will have a bias towards buff duration. Thus, players should not ignore these stat lines and stat categories.
A player’s rank in the hexa stats will determine their starting point with their stats. As there rank increases, it will become more costly to increase there rank. Thus, players should decide the rank that they wish to target in their stats system in order to determine how many point they will need to allocate to there game.
Additionally, players should include a reserve buffer in the stat point total that they allocate to there characters. This reserve buffer will act as insurance for players; should they reroll there stats, the player wont have to fear losing there allocated points. Line synergy works in the same way that classes creates synergy among there stats.
Critical damage will increase burst damage, boss damage will increase damage against bosses, and attack power will provide the base damage for players. The third line for stats can be utilized for utility or critical rate stats, as these stats can help polish a player’s stats to maximize damage output. The projected gain that a player can expect with there stats can be calculated by blending the boost that there base rank will receive with there modifiers.
Additionally, each player can calculate an efficiency score for there stats, which will determine the true value of the points invested into there hexa stats. The budget that is left over after the reserve buffer can be used to determine if players are ready to invest additional points into there characters’ stat lines. Finally, the number of finish days that it will take for a player to increase there rank can also be calculated.
Many players will make mistakes when attempting to increase there characters’ hexa stats. For example, players may attempt to focus on there own stats without considering there effect on the group. For instance, a player that focuses on being a hybrid pirate will want to have attack, critical damage, and boss damage stats; however, there group may require one of the players to have high boss damage stats in order to be effective with there group.
Another example of a mistake is to commit many points to utility stats early in the game. This may prevent a player from having the damage stats required for the games end content. Finally, some may not account for the reserve buffer.
If players skip this buffer, they may find themself stalled in there stats increasing efforts. Thus, players should reserve 10% to 12% of there points if they are focused on burst damage stats. However, players may have fewer points reserved if they are performing a budget rebuild.
There are reference bands that will help players to understand which stats to prioritize within the game. For instance, players who aim for high burst damage stats will want to maximize there critical damage, boss damage, and attack power stats. Players who have a bossing build will want to maximize there boss damage, ignore defense, and attack power stats.
Finally, players who want to focus on farming will want to maximize there main and attack power stats. Additionally, these references can be understood through the use of line biases. While there are calculators that can assist players in calculating certain aspects of the game, players must use there own judgment to create the best stats build possible for themself and there characters.
For instance, a player whose rank in the game is low may be able to perform better than a character with a high rank; however, the high rank may have stats that are not beneficial to there character. Thus, players should test the various stat presets to see which one will best suit the players skill and power in the game. By comparing the efficiency scores of each preset, players can determine which stats will increase the efficiency of each player.
Additionally, if a player discovers that they have a shortfall in the number of days that they will spend grinding content to increase there rank, they should participate in farming events to even out there stat ranks. Finally, players should adjust there stats until the numbers reflect there playstyle and there goals for the rank of there characters hexa stats. They should of looked at the data first.
