🎲 Gacha Probability Calculator
Plan pity, spark, and featured copy odds before you spend your pull stash on a banner.
Choose a banner plan to load a practical baseline, then tune pity, spark, and copy targets.
| Banner type | Base rate | Pity cap | Featured share |
|---|---|---|---|
| Limited char | 0.6% | 90 | 50/50 |
| Weapon chase | 0.7% | 80 | 75/25 |
| Festival fes | 1.0% | 70 | 100% |
| Selector shop | 0.6% | 90 | Guaranteed |
Use the banner table to anchor your estimate before you tune a custom pull plan.
| Pull band | 1 copy | 2 copies | What it feels like |
|---|---|---|---|
| 30 pulls | Low | Very low | Early chase |
| 60 pulls | Fair | Low | Soft pity zone |
| 90 pulls | Strong | Fair | One hard pity |
| 180 pulls | Very strong | Strong | Two pity runs |
These ranges help you sanity-check whether the banner goal matches the stash size.
| Target | Goal use | Risk note | Best for |
|---|---|---|---|
| 1 copy | Unlock kit | Least risky | First pull |
| 2 copies | Core DPS | Needs luck | Main team |
| 3 copies | Power spike | High cost | Whale plan |
| Max copy | Full build | Very steep | Long save |
The target table turns the copy count into a practical planning ladder.
| Pity zone | Next rate | Risk | Note |
|---|---|---|---|
| 0-49 | Base rate | Stable | Early pulls |
| 50-73 | Rising | Better | Soft ramp |
| 74-88 | High | Sharp | Big spike |
| 89+ | Forced | None | Hard pity |
If your current pity is already high, the next pull can be much better than the banner average.
Gacha games are video games, in that you must draw or call characters. The result of every draw is random. Those games normally use a list of objects to control them and a random number generator.
It commonly takes a using identifier or even server time as seed. The gacha have a drop rate, so the chance receive wanted object after some draws. That system urges to spend real money for random loot boxes with prizes of different values.
How Gacha Games Work
Hence you commonly compares it to gambling.
Many games have a pity system. Some mechanics do not have rules for expand the chance of SSR after many draws, although occasionally guarantees SR after ten from them. Probability calculators help to estimate the possibility of 5-star characters in various gacha games.
They mean to compute the chance win according to given appearance rate and number of attempts. You can control also, do the gains are multiples. Calculator gives precise numbers for decide, whether do some number of draws or estimate particular probability.
It is usefull, because 1%’s rate does not guarantee prize all 100 occasions. For instance, with 1%’s rate for 10-stone gacha stays 49,48 % chance fail even after 70 rolls. 2%’s heroic rate implies heroes almost every 50th attempt in big scale.
Calculators show various curves as cumulative distribution function, probability mass and item count distribution. Some assumes equal chances for all prizes. For find the chance of prize in X draws, one counts the chance escape it.
Gachas can be long courses. Character occasionally appears soon, occasionally only in the 90th draw. Players unroll strategies for maximize his chances according to the rules.
They can accrue in-game currency for events or target periods with high drop rate. Matter to recall, that computer code does not give real randomness statistically. So one should consider that, for do not spend too a lot of money.
Gacha-games are videoludoj in that the players must draw or call characters. The result of every draw is casul. Those games normally use list of objects for control them and pseŭdo-casual numerical generilo.
It commonly takes the using identifier or even servotempon as seed. The gacha have falindicon so the chance receive wanted object after undoubted draws. That system urges to spend realistajn moneys for casual kestoĉasojwith prizes of different values.
Hence one commonly compares it to hazardludado.
Many games have domaĝsistemon. Some mechanics do not have rules for expand the chance of SSR after many draws although occasionally guarantees SR after ten from them. Probableckalkuliloj help to estimate the possibility of 5-stellar characters in various gacha-games.
They mean to compute the chance win according to given aperindico and number of attempts. One can control also do the gains are multobloj. Calculator gives precise patterns for decide whether do undoubted number of draws or estimate articular probability.
It is usefull because 1%’s rate does not guarantee prize all 100 occasions. For instance with 1%’s rate for 10-ŝtona gacha stays 49,48 % chance fail even after 70 rolls. 2%’s heroic rate implies heroes almost every 50th attempt in big scale.
Calculators show various curves as cumulative disdonfunkcion probablecamason and item count distribution. Some assumes equal chances for all prizes. For find the chance of prize in X draws one counts the verŝancon escape it.
Gachas can be long courses. Character occasionally appears soon occasionally only in the 90th draw. Players unroll strategies for maximize his chances according to the rules.
They can accrue ludmonon for events or celadi periods with high falindico. Matter to recall that computer code does not give real accident statistike. So one should consider that for do not spend too a lot of money.