⚔️ DS2 Build Calculator
Plan your Dark Souls 2 character — calculate HP, Agility, i-frames, and souls needed for any build.
| Class | Lv | Vig | End | Vit | Att | Str | Dex | ADP | Int | Fth |
|---|---|---|---|---|---|---|---|---|---|---|
| Knight | 13 | 6 | 6 | 6 | 6 | 14 | 8 | 0 | 5 | 5 |
| Warrior | 13 | 7 | 6 | 4 | 6 | 15 | 11 | 0 | 5 | 5 |
| Swordsman | 1 | 5 | 4 | 3 | 3 | 7 | 20 | 0 | 5 | 5 |
| Explorer | 1 | 7 | 5 | 5 | 5 | 5 | 8 | 8 | 5 | 5 |
| Sorcerer | 1 | 4 | 3 | 2 | 12 | 4 | 9 | 2 | 14 | 2 |
| Cleric | 1 | 6 | 4 | 4 | 12 | 11 | 5 | 2 | 4 | 12 |
| Bandit | 8 | 9 | 3 | 2 | 1 | 14 | 6 | 9 | 1 | 4 |
| Deprived | 1 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
| Stat | First Cap | Second Cap | Notes |
|---|---|---|---|
| Vigor (HP) | 20 | 50 | +30 HP/lvl to 20, +20 to 50, +5 after |
| Endurance (Stamina) | 20 | 40 | Good stamina gain to 20 |
| Strength | 20 | 40 | Strong AR gains to 40 |
| Dexterity | 20 | 40 | Strong AR gains to 40 |
| Adaptability (ADP) | — | — | Affects Agility — aim for 99 Agility |
| Intelligence | 20 | 40 | Spell damage and slots |
| Faith | 20 | 40 | Miracle damage and slots |
| ADP Level | Agility | i-frames (Roll) | Notes |
|---|---|---|---|
| 0 | 85 | 9 | Minimum, very risky |
| 10 | 90 | 10 | Minimal improvement |
| 20 | 95 | 11 | Acceptable for casual |
| 30 | 98 | 12 | Good i-frames |
| 39 | 99 | 13 | Recommended target |
| 60 | 101 | 14 | High investment |
| 99 | 105 | 15 | Max Agility |
Dark Souls 2 genuinely is a game with open finish. One can explore the areas in almost any order, and stay stuck in one place simply requires to search somewhere other way. Around half of the bosses are optional but beat them give rich prizes in souls, special objects and sometimes extra benefits, as save NPCs that offer help.
The game offers many different playstyles and combinations of gear, that all be mostly equally good, although some are easier than others, and each has strengths and weaknesses according to the situation.
Simple Builds and Weapon Tips for Dark Souls 2
For the first time play, Build with push weapon and big shield works well. Use bow or crossbow initially help to attract enemies from afar. In DS2, striking damage rules, because the most severe enemies in the solo fashion is sensitive to it.
Double fist weapons for Build of mighty maintenance uses that. Low damage, fast blows and combinations with several attacks will destroy almost everything.
Rapiers also show themselves very strong. A good mode is take rapier soon, infuse it by means of darkness and later buy dark weapon or resonant weapon for stacking with the infusion. The rapier have high sign of total damage, so it creates much more of wound than something similar to the thrust.
During normal new game, infuse rapier by means of lightning, add sunny blade and bear the ring of total damage together with the ring of Flynn can beat the last boss in around 30 seconds.
Scaling in DS2 are like this week, that reach 40 in agility do not deserve the effort. For Build with 40/40 quality, increase adaptability until 99 in agility is the best step first. That improves the invincibility frames while rolling.
The ideal burden rests between 40 and 50 percent, with 105, 111 or 114 in agility. The ring of chloranthy and the ring of binding are good choices. Thanks to 16 invincibility frames in evasion by means of roll and good management of stamina, the character becomes almost invincible.
Dark magic deserves attention. The fastest casting comes from the branch of sorcerer tree, and the strongest for dark infusion is the staff of sunset. Darkness is mighty magic way because of his force, pace and versatility.
Build of hexer can address almost anything in the game with fairly little trouble. Even so for the DLC, enemies have wildly high resistances against elements, so that physical builds commonly surpass here. Mace with the stone ring well works in the DLC of the Sunken King for break the guard of enemies.
The longsword of fire is other classic weapon for start, that can serve through almost the whole game. Mighty stall with the sword of home knight is good. In the original DS2, the sword of home knight was guaranteed drop from the first home knight in the woods of falling giants.
In DS2 the variety of builds is genuinely big, and one can respec some times more late. Bear various weapons beside any close Build is wise notion. Trying different weapons andarmours can lead to something uniquely good for some any battle style.
