RuneScape Grand Exchange Tax Calculator

RuneScape Grand Exchange Tax Calculator

Estimate OSRS Grand Exchange seller tax, net coins received, buy and sell margin, break-even price, stack value, cap impact, exemptions, and partial fills using current GE rules.

💰GE Tax Presets
Formula basis: current OSRS GE tax is modeled per item: tax per item = floor(sale price × tax rate), with no tax below the rule threshold, optional item exemptions, and a 5,000,000 coin per-item cap for high-value trades.
Offer Inputs
Current OSRS is the default; custom mode lets you test private logs, changed caps, or old screenshots.
Jagex notes Bonds and several low-tier utility items are exempt; always trust the in-game interface for exact item flags.
The actual matched sell price matters; GE tax is not based on your hoped-for listing if it fills lower.
Used for remaining stack value and full-offer comparison.
Partial fill A. Leave as total quantity for a single fully filled sale.
Use this when a sell offer fills at a different matched price after a GE price adjustment.
Tax is computed per item for this block, then summed with the first block.
For flips, enter your buy price. For loot, enter 0 or your accounting basis.
Break-even target = buy price + this profit, then solved against the tax rule.
Locked by preset rules unless you switch to custom or manually edit it.
Current OSRS cap remains 5,000,000 coins per item.
With 2% tax, prices under 50 GP round below 1 coin, so tax is 0.
Use when the GE interface marks the item fee-free.
Filled only shows completed quantity; full listing compares against every item originally listed.
📊Rule Specs
2%
Tax rate used
5M
Per-item cap
<50
No-tax floor
Item
Tax basis
10,000
Filled items
2.00%
Effective tax
Grand Exchange Tax Results
Tax deducted
0 GP
seller-side fee
Net received
0 GP
after GE tax
Profit after tax
0 GP
net margin
Break-even sell
0 GP
per item for target

Calculation Breakdown

🧮Offer Metrics
Per-item taxTax is rounded down separately for each filled item block, then multiplied by that block quantity.
Stack valueGross value tracks filled items or full listing mode, depending on the selected stack view.
Margin spreadSpread compares sale price after tax against buy price or item basis.
Partial fillsTwo fill blocks make price changes visible without averaging away tax rounding.
📘Reference Tables
Current OSRS GE Tax Mechanics
MechanicCurrent RuleCalculator SettingFormula ImpactSource Basis
Tax payerSeller pays when a sale completesTax applies only to sale proceedsBuyer cost is not increasedOSRS Grand Exchange tax update
Current rate2.0% for newly created OSRS offersOSRS current rulesetfloor(price × 0.02)Jagex update, 29 May 2025
Legacy rate1.0% for offers existing during the changeOSRS legacy rulesetfloor(price × 0.01)Jagex transition note
Low price floorItems under 50 GP are not taxed at 2%No-tax price under 50 GPTax becomes 0 before capJagex rounding explanation
Tax capMaximum tax remains 5,000,000 coins per itemTax cap per itemmin(raw tax, 5,000,000)Jagex 2026 GE post
Per-item basisQuantity is taxed per item, not on total stack valueEach fill block is per itemtax per item × quantityOSRS Wiki copied official post
Tax Examples at the Current 2% Rule
Sale Price EachRaw 2% TaxTax ChargedNet Received EachEffective Tax Rate
49 GP0.98 GP0 GP49 GP0.00%
50 GP1 GP1 GP49 GP2.00%
1,200 GP24 GP24 GP1,176 GP2.00%
10,000,000 GP200,000 GP200,000 GP9,800,000 GP2.00%
250,000,000 GP5,000,000 GP5,000,000 GP245,000,000 GP2.00%
1,200,000,000 GP24,000,000 GP5,000,000 GP1,195,000,000 GP0.42%
Flipping and Partial Fill Planning
ScenarioInput FocusImportant DetailUseful ResultCommon Trap
High-volume suppliesQuantity, buy price, sale priceRounding can remove or add 1 GP per unit at breakpointsProfit after taxUsing 2% approximation on tiny margins
Boss loot dumpSale price and item basisSeller receives sale price minus taxNet receivedCounting gross GE total as banked GP
Mega-rare itemTax cap and sale priceCap lowers effective tax rate above 250M at 2%Effective rateSubtracting uncapped 2% from every rare
Split fillsFill A and fill B pricesTax rounding happens per filled item priceWeighted netAveraging prices before tax
Target resaleBuy price and desired profitBreak-even solver tests prices against exact tax ruleBreak-even sellAdding tax after target profit by hand
Exemption and Rule Mode Guide
Mode or FlagWhen to UseTax RateFloorCap
OSRS current new offerMost current OSRS Grand Exchange sales2.0%Under 50 GP5,000,000 GP
OSRS legacy offerOld offer preserved across the 2025 tax change1.0%Under 100 GP5,000,000 GP
Bond exempt saleOld School Bonds marked exempt by the GE0%All prices0 GP
Early-game exempt itemFood, tablets, early ammo, Mind Runes, or similar exempt items0%All prices0 GP
Custom ruleTesting alternative rate, cap, or private sheet dataUser inputUser inputUser input
💡GE Tax Tip Boxes
Per-item math: For stacks, calculate tax for one item at the matched price, round it down, then multiply by that fill quantity.
Partial fills: If one offer fills at two prices, tax each fill block separately. Averaging first can hide a rounding breakpoint.
Exemptions: The in-game GE interface is the final check for item exemptions, especially after Jagex adds or removes low-tier utility items.

This is a Grand Exchange Tax Calculator. The Grand Exchange fills your offer immedately. You look at your bank balance, anticipating a nice chunk of extra gold for your trouble. Instead, your eye twitches as you see a number that makes your eyeball bleed.

That’s the Grand Exchange tax, the difference between what you thought you’d earn and what lands in your inventory. If you don’t account for this properly, it will eat into your flipping profits like a silent thief.

Understanding Grand Exchange Tax

This Runescape Grand Exchange tax calculator help you plan safer GE trades. It estimates net GP, break-even pricing, margin after tax, seller fees, and split-fill results.

It’s a simple enough mechanic on paper, but one easily missed by new or casual player. Essentially, the game take a percentage of what you sell something for as its cut. This amount will be deducted from whatever you made off that sale. Currently, that percentage for all but the newest players come out to two percent.

But here’s where things get hairy: Instead of simply taking two percent of entire stack, the game takes into account each individual item separately. Then, it rounds that figure down to the next whole coin, before multiplying the rounded-off number by however many items was bought or sold. This is why many casual traders lose a few coins they don’t even notice because of that rounding mechanism.

Once you enter how much you’re selling an item for (and however many you’re trying to sell) the calculator above will do the rest of calculations for you, no more messing around with decimals for every flip. The rounding of each individual item lead to some interesting breakpoints.

Selling an item for 49 coins incurs less than a single coin worth of taxes. But because the game rounds down, you pay nothing at all. Sell that same item for 50 coins and you’ll owe a single coin. That’s not much money, but it represents a change in your effective tax rate: Two percent versus zero.

This floor makes the difference between a break-even flip run and a profitable one for lots of low-cost items. Before you list any goods, make sure you understand where these breakpoints occurs. The page has a handy reference table. It shows how the tax works across different tiers of items and which price points applies to each tier. It also shows when you start and stop paying taxes.

However, there’s another rule if you’re selling something that costs a lot of coins. There’s a limit to how much coin tax you can be charged: no more than five million coins per item. That applies to super-high end armor, as well as any other rare drop items.

Let’s say you sell an item for two hundred million coins. According to straight math, that’d mean a two percent cut would take away four million coins. However, since we have this ceiling in place, you’ll only pay the maximum tax possible. Your effective tax rate ends up being much lower on really big sales like this. It also stabilizes profit margin on higher tiered items.

This might seem like the biggest reason people wouldn’t want the cap, but it isn’t at all. Then there are partial fills. A common scenario is that a big sell order gets filled in part at a better price and then in part at a worse price later as market drops. That’s not something where you can simply average the prices and take one tax hit. Instead, the system compute the tax on each batch individually.

To account for this, the tool allows you to enter two prices and quantities of fills. That way the net profit calculation will be based off what actualy happened instead of some idealized average. Otherwise you may end up overstating your earnings if the market shifts against you half-way into a sale.

There are also exceptions to this rule. Some early-game utilitarian items is free from taxes. Old School Bonds are as well. You can enable or disable these exemptions on the calculator if you don’t want to accidentally deduct fees that won’t apply. These lists may update over time, so always double-check an item’s status within the game interface. For bulk sellers of exempt items, using the incorrect tax status could throw off your profit estimates by a significant amount.

The bottom line is: The Grand Exchange tax isn’t just a cost; it’s a limiting factor when determining an item’s sale price. Price too low, and the tax eats up all your gains. Price too high, and nobody will buy it as they go looking elsewhere.

By learning the formula for the deduction, you’re able to precisely set prices. A previously unknown cost becomes a controlled one. Knowing how many coins remain in your purse lets you sell with confidence rather than crossing your fingers. That information is priceless, literally! And it’s worth much more then the few coppers you should of saved per transaction.

RuneScape Grand Exchange Tax Calculator

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